BLunted wrote...
B3taMaxxx wrote...
To be honest, I wish if all companions were "not leveled" when you aquire them. That way if you found that companion could display a new experience per say, you wouldn't ditch them based on thier prerequisites.
EDIT: Yes I know the "not leveled" scenario would cause conflict in realism
Yeah, that always drove me nuts. I wish they had a respec option in origins. I always got stuck with Leliana over Zevran whenever I played a non-rogue due to his lack of Deft Hands, and she would be stuck using bows, which are still broken on consoles.
Well, if you do one of the shorter quests first, like Mage Tower or Redcliffe, you can get Zevran pretty early on. I typically switch them, myself, since Leliana has massive cunning from your approval, and Zev has massive dexterity. Leliana only has 3-4 points in archery when you get her, it's easy enough to just start building dual weapon, and you have more than enough levels with her to max that whole skill tree. Three level-ups with Zev putting his points into cunning and Deft Hands is enough that he can open basically everything. And he only has one point into Assassin, which is still useful as an Archer, plus he comes with Lethality already. So, at worst, you're stuck with three-four levels of Leliana being your best/only lockpicker. By midgame you can have either one of them doing whatever you want. Just save your DLC and sidequests until after you get Zev.