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#101
BLunted

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Bobad wrote...

Well it contained enough information to allay my concerns, notably retaining the mapping of powers to control pad buttons rather than a Ninja Gaiden style A for stab, B for slash. 

As to wether that is pathetic is purely subjective.


Yeah, I was being kind of pissy with that last remark.

I just don't really think this article really said anything much different than the other articles, just simply worded differently. I just thought the "this is not a hack 'n slash game" elation was funny, yet sad at the same time.

Edited all the quote bubbles out

Modifié par BLunted, 26 juillet 2010 - 01:42 .


#102
Bobad

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Well it's swings and roundabouts, those for are always gonna jump on anything perceived as positive and those against will do the same for anything viewed as negative.



People will seize upon any scraps, sometimes without any source or verification, to give weight to their opinion.

#103
BLunted

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Bobad wrote...

Well it's swings and roundabouts, those for are always gonna jump on anything perceived as positive and those against will do the same for anything viewed as negative.

People will seize upon any scraps, sometimes without any source or verification, to give weight to their opinion.


True, we should unite to fight the real enemy...Bioware! Quit giving us scraps release the comic con demo already!

#104
B3taMaxxx

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Johnson45 wrote...

Promising info, glad to see that the combat is more fluid, and that it isn't anywhere near as clunky..

Kordaris wrote...


If you are worried about my grammar then brace yourself for then new generation of gamers Bioware is trying to gain....:devil:



Are you seriously trolling in every single thread? The first post in this thread except the OP was you, full of negativity and just putting a ****ing downer on everything.

You don't like the game. WE. GET. IT.

I don't come here to read your whining and trolling.




 Misery loves company.

#105
B3taMaxxx

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Vandrayke wrote...

lol who even cares about previews... Alpha Protocol looked really cool in previews, and look how that ended up. Also, ME2 looked lame in previews and I loved it.


 I agree on both points, atleast the end result of........

#106
Guest_Cynical Being_*

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 Does anyone understand how they are going to change combat to make it not so blended? They talked about how in Origins a rogue was very similar to a warrior. So how does this "Super ninja" or "Unstoppable juggernaut" feel come in Dragon Age 2? 

#107
B3taMaxxx

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Cynical Being wrote...

 Does anyone understand how they are going to change combat to make it not so blended? They talked about how in Origins a rogue was very similar to a warrior. So how does this "Super ninja" or "Unstoppable juggernaut" feel come in Dragon Age 2? 


 Pure speculation, but I think as some have mentioned; speed would be a great seperator, and I only mean movement speed. I really don't like any slowing down of attack speed. When you select a class, I think there should be a greater difference in health, as well as all other attributes. It felt like the seperation of attribute points in Origins was non-existent.

#108
Time4Tiddy

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B3taMaxxx wrote...

Cynical Being wrote...

 Does anyone understand how they are going to change combat to make it not so blended? They talked about how in Origins a rogue was very similar to a warrior. So how does this "Super ninja" or "Unstoppable juggernaut" feel come in Dragon Age 2? 


 Pure speculation, but I think as some have mentioned; speed would be a great seperator, and I only mean movement speed. I really don't like any slowing down of attack speed. When you select a class, I think there should be a greater difference in health, as well as all other attributes. It felt like the seperation of attribute points in Origins was non-existent.


I was thinking about this as I play through Awakening.  Sigrun, with her 60+ str and dual wield two main hand weapons is basically a warrior with access to rogue specializations.  I would like to see a shift in how stat points confer bonuses.  For example, if warriors gained extra health from constitution and extra damage from strength beyond what every class normally gets.  Another thing they could do is make rogues a little more realistic:  maybe rogues lose access to certain skills if they equipped medium or heavier armor.  I mean, really, Sigrun can run around stealthed in massive armor, somehow.  And somehow evasion still works in a full set of massive armor, too.  How?  I like to make the comparison to the ranger class in NWN.  They could wear heavy armor and tank like a pure fighter, but they lost access to dual wield and their bow skills.  Right now there is truly little difference between rogues and warriors beyond the specializations, and this would be easy to fix.

#109
Wishpig

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AlanC9 wrote...

I really wish they'd demo the PC version sometime. All this talk about the XBox version keeps jerking me around, since whatever the hell combat is doing in that version has nothing to do with me.


Xbox 360 was the worst DA:O version of the three...  the Xbox crowd are the one's their really gonna have to win over. Their making a pretty obvious push and hopefull it works.

#110
Mdfitz

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Kordaris wrote...

Calla S wrote...

 "After this admittedly brief demo, we're confident that BioWare knows what they're doing. This isn't going to be a hack-and-slash game."

I know of quite a few people who are eating their words right about now. :)

Yes, its going to be Dragon Effect game. Less choices, less plot, less conversation, more action and fighting.



your talking like you've played the game.  which is impossible unless your marty mcfly


Posted Image

Modifié par Mdfitz, 26 juillet 2010 - 06:11 .


#111
B3taMaxxx

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Time4Tiddy wrote...

B3taMaxxx wrote...

Cynical Being wrote...

 Does anyone understand how they are going to change combat to make it not so blended? They talked about how in Origins a rogue was very similar to a warrior. So how does this "Super ninja" or "Unstoppable juggernaut" feel come in Dragon Age 2? 


 Pure speculation, but I think as some have mentioned; speed would be a great seperator, and I only mean movement speed. I really don't like any slowing down of attack speed. When you select a class, I think there should be a greater difference in health, as well as all other attributes. It felt like the seperation of attribute points in Origins was non-existent.


I was thinking about this as I play through Awakening.  Sigrun, with her 60+ str and dual wield two main hand weapons is basically a warrior with access to rogue specializations.  I would like to see a shift in how stat points confer bonuses.  For example, if warriors gained extra health from constitution and extra damage from strength beyond what every class normally gets.  Another thing they could do is make rogues a little more realistic:  maybe rogues lose access to certain skills if they equipped medium or heavier armor.  I mean, really, Sigrun can run around stealthed in massive armor, somehow.  And somehow evasion still works in a full set of massive armor, too.  How?  I like to make the comparison to the ranger class in NWN.  They could wear heavy armor and tank like a pure fighter, but they lost access to dual wield and their bow skills.  Right now there is truly little difference between rogues and warriors beyond the specializations, and this would be easy to fix.


 To be honest, I wish if all companions were "not leveled" when you aquire them. That way if you found that companion could display a new experience per say, you wouldn't ditch them based on thier prerequisites.

 I definately agree with your armor scenario. Such "enhancements" to gameplay and depth could prove for incredible replayability.


 EDIT:  Yes I know the "not leveled" scenario would cause conflict in realism

Modifié par B3taMaxxx, 26 juillet 2010 - 05:27 .


#112
AlanC9

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Wishpig wrote...

AlanC9 wrote...

I really wish they'd demo the PC version sometime. All this talk about the XBox version keeps jerking me around, since whatever the hell combat is doing in that version has nothing to do with me.


Xbox 360 was the worst DA:O version of the three...  the Xbox crowd are the one's their really gonna have to win over. Their making a pretty obvious push and hopefull it works.


Oh, sure. I don't have anything against the XBox crowd, and I hope they're happy with what they're getting. It's all the PC fans jumping to conclusions that's bugging me.

#113
B3taMaxxx

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AlanC9 wrote...

Wishpig wrote...

AlanC9 wrote...

I really wish they'd demo the PC version sometime. All this talk about the XBox version keeps jerking me around, since whatever the hell combat is doing in that version has nothing to do with me.


Xbox 360 was the worst DA:O version of the three...  the Xbox crowd are the one's their really gonna have to win over. Their making a pretty obvious push and hopefull it works.


Oh, sure. I don't have anything against the XBox crowd, and I hope they're happy with what they're getting. It's all the PC fans jumping to conclusions that's bugging me.



 As a console gamer, I do respect most PC players over my brotheren in the search for quality entetainment and refinement, but this doesn't mean there aren't those of us console gamers that seek the same in-depth experiences as others.

#114
Gaxhung

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Hey Shaun McInnis (writer of that article), if you are reading this, keep up the good work fella!

#115
taine

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Man, some people here are really rude and hyperbolic.



Acting like it's designed by Jesus? Bootlicking fans? Sheesh.

#116
B3taMaxxx

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taine wrote...

Man, some people here are really rude and hyperbolic.

Acting like it's designed by Jesus? Bootlicking fans? Sheesh.



 Respect is a funny thing; it can cause wars and advert them.

 Though very few have respect but claim they are to be given so.

#117
BLunted

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B3taMaxxx wrote...

 To be honest, I wish if all companions were "not leveled" when you aquire them. That way if you found that companion could display a new experience per say, you wouldn't ditch them based on thier prerequisites.

 EDIT:  Yes I know the "not leveled" scenario would cause conflict in realism


Yeah, that always drove me nuts. I wish they had a respec option in origins. I always got stuck with Leliana over Zevran whenever I played a non-rogue due to his lack of Deft Hands, and she would be stuck using bows, which are still broken on consoles.

#118
B3taMaxxx

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BLunted wrote...

B3taMaxxx wrote...

 To be honest, I wish if all companions were "not leveled" when you aquire them. That way if you found that companion could display a new experience per say, you wouldn't ditch them based on thier prerequisites.

 EDIT:  Yes I know the "not leveled" scenario would cause conflict in realism


Yeah, that always drove me nuts. I wish they had a respec option in origins. I always got stuck with Leliana over Zevran whenever I played a non-rogue due to his lack of Deft Hands, and she would be stuck using bows, which are still broken on consoles.



 Ah come on, it only took me six 3/4 playthroughs (pre-experience glitch) to craft the perfect console archer, which by all means was badass.

#119
BLunted

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B3taMaxxx wrote...

BLunted wrote...

B3taMaxxx wrote...

 To be honest, I wish if all companions were "not leveled" when you aquire them. That way if you found that companion could display a new experience per say, you wouldn't ditch them based on thier prerequisites.

 EDIT:  Yes I know the "not leveled" scenario would cause conflict in realism


Yeah, that always drove me nuts. I wish they had a respec option in origins. I always got stuck with Leliana over Zevran whenever I played a non-rogue due to his lack of Deft Hands, and she would be stuck using bows, which are still broken on consoles.



 Ah come on, it only took me six 3/4 playthroughs (pre-experience glitch) to craft the perfect console archer, which by all means was badass.


lol, the funny this is, as broken as archery is on consoles, it is still mega overpowered in Awakening.

#120
TheBabeLover

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Cyberfrog81 wrote...

TheBabeLover wrote...

Here's another crap preview of DA2 from a norwegian site : http://bit.ly/c1rJ0I
It's google translated to english.

What the f**! What is it with these people? They've seen 10 minutes of a game that's MANY hours long. How can you base a game of just 10 minutes of it. That's just bull. Wait till the game is almost here. You've seen 10 minutes of it.

Oh, please. I am Norwegian, and while I can agree fully that that article is truly pathetic (mainly rehashing the IGN preview and giving a voice to certain so-called "fans" (the quoted fans apparently know even less what they're talking about than the IGN previewer)), it is no preview. They certainly didn't play the game. They did not see 10 minutes of it. They've seen nothing of it. Enough spoonfeeding now?


Ok, yes. But they could've said that 1up and IGN was wrong. They just wrote what they wrote.

Modifié par TheBabeLover, 26 juillet 2010 - 09:34 .


#121
TheBabeLover

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Double post.

Modifié par TheBabeLover, 26 juillet 2010 - 09:35 .


#122
Mike2640

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Vandrayke wrote...

lol who even cares about previews... Alpha Protocol looked really cool in previews, and look how that ended up.


You mean how it ended up being one of the best RPGs to come out in a good long while?

So you're saying that Previews aren't really a good way to get an impression of a game, expecially if they're previews of a five-minute press demo of a game probably 30 hours long.
I agree!

#123
Gatt9

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Mike2640 wrote...

Vandrayke wrote...

lol who even cares about previews... Alpha Protocol looked really cool in previews, and look how that ended up.


You mean how it ended up being one of the best RPGs to come out in a good long while?

So you're saying that Previews aren't really a good way to get an impression of a game, expecially if they're previews of a five-minute press demo of a game probably 30 hours long.
I agree!



More like alot of companies give...conditions...on what can be written...there's some good articles on the web about how sites are given specific instructions on what to print by some companies.  "Don't say anything bad!",  so basically,  even if the game is Battlecruiser 3000AD,  they'll tell you it's going to be the greatest game ever.

Which is a large part of the reason why the gaming market's starting it's collapse,  sales are markedly down,  and I doubt they'll go up any time soon.

#124
Lintanis

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TheBabeLover wrote...

Cyberfrog81 wrote...

TheBabeLover wrote...

Here's another crap preview of DA2 from a norwegian site : http://bit.ly/c1rJ0I
It's google translated to english.

What the f**! What is it with these people? They've seen 10 minutes of a game that's MANY hours long. How can you base a game of just 10 minutes of it. That's just bull. Wait till the game is almost here. You've seen 10 minutes of it.

Oh, please. I am Norwegian, and while I can agree fully that that article is truly pathetic (mainly rehashing the IGN preview and giving a voice to certain so-called "fans" (the quoted fans apparently know even less what they're talking about than the IGN previewer)), it is no preview. They certainly didn't play the game. They did not see 10 minutes of it. They've seen nothing of it. Enough spoonfeeding now?


Ok, yes. But they could've said that 1up and IGN was wrong. They just wrote what they wrote.


www.eurogamer.net/articles/ign-dragon-age-2-report-debunked

#125
Time4Tiddy

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BLunted wrote...

B3taMaxxx wrote...

 To be honest, I wish if all companions were "not leveled" when you aquire them. That way if you found that companion could display a new experience per say, you wouldn't ditch them based on thier prerequisites.

 EDIT:  Yes I know the "not leveled" scenario would cause conflict in realism


Yeah, that always drove me nuts. I wish they had a respec option in origins. I always got stuck with Leliana over Zevran whenever I played a non-rogue due to his lack of Deft Hands, and she would be stuck using bows, which are still broken on consoles.


Well, if you do one of the shorter quests first, like Mage Tower or Redcliffe, you can get Zevran pretty early on.  I typically switch them, myself, since Leliana has massive cunning from your approval, and Zev has massive dexterity.  Leliana only has 3-4 points in archery when you get her, it's easy enough to just start building dual weapon, and you have more than enough levels with her to max that whole skill tree.  Three level-ups with Zev putting his points into cunning and Deft Hands is enough that he can open basically everything.  And he only has one point into Assassin, which is still useful as an Archer, plus he comes with Lethality already.  So, at worst, you're stuck with three-four levels of Leliana being your best/only lockpicker.  By midgame you can have either one of them doing whatever you want.  Just save your DLC and sidequests until after you get Zev.