I have problem, I want to spawn NPC at random position in room, but I want she to spawn faced toward to object in middle of room. Until now I believed I got correct formula,
but further testing proofed its not correct. Does anyone know how to count proper facing? Thanks.vector vObjectPosition = GetPosition(oObject);
vector vNewPosition = [randomized from vObjectPosition];
float fNewFacing = VectorToAngle(vObjectPosition-vNewPosition);





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