puzzle..
Dragon age 1 was the first RPG since Baldur's gate where
I FINALLY experienced a strategic challenge in an RPG....
However, it
only lasted for about the first 7-10 levels of the nightmare difficulty
setting. Once every skill became available, certain exploits became obvious
and imbalanced powers made it slightly too easy (forcefield + crushing
prison). However, It was still more than satisfactory.
Unfortunatly the
expansion was dead easy. It completly ruined the experience of the game for me.
I was on autopilot the entire time and basically attack-moved thorugh the game.
It was like night and day compared to the main game.
Now, I read in an article on gamespot that
bioware was planning to simplify the game to make it more accesible.. Apparently
a criticisim of DA:O was that there was a steep learning curve.
I know
you are trying to "cater to the masses" more, but that doesn't mean you have to
sacrifice a system which challenges the hardcore players as well.
The very
best games are able to challenge the hardocre players on a difficult setting,
but make it so simple minded people can still access the game.
Developing
a system which can "hide" features, or limit the abilities of the enemies to
make you have to contend with less variety is better than just scaling hit
points/resist percentages.
Figuring out counters, spell combinations
(which can be figured out via logic), exploits, tactical positioning that make
it necessary to win rather than probabilistic luck (IE enemies resist spell say
75% of time rather than 50%) is what make a good system.
I know myself,
if you make DA2 as strategically challenging as the expansion, it wont be worth
it for me to buy the 3rd game. However, if you make it challenging, you have me
for life.
I also know that when I hear of "masterpeice" vintage games, I go
back and play them if I missed it. So something to consider is, if you just a
flashy graphics and a good story, there's no one who will want to buy it 2 years
from now.
Put an incredibly deep strategic system and theres the "trail off"
market that might be buying the game for years to come.
CLIFF NOTES:
PLEASE MAKE DA2 CHALLENGING
ON THE HARDER SETTINGS! YOU CAN DO THIS AND MAKE IT ACCESIBLE TO THE MASSES ON EASIER SETTINGS
TY!
Modifié par Heisenb3rg, 25 juillet 2010 - 08:06 .





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