derkaderka- wrote...
fchopin wrote...
Vandrayke wrote...
really? I used them for healing ALL the time. And for my tank to always be in the right stance or whatever.
Tactics are supposed to be used for setting up your team to fight without using micro management, that was not possible in dao.
Bioware should look at games like FFXII which had one of the best tactics imo.
my first playthrough i didn't understand them either, but they are fully capable of doing a full range of things so that you do not have to micromanage them at all. the trick is understanding how the priority list works, which commands to list in what order...
you can have your team target your target, you can have them take potions when hp hits any level you choose, you can have them cast forcefield to save a mate's life, you can have them self buff themselves with those sustainables, you can have them aoe mobs when mobs are in groups, you can have them cast certain spells and skills depending on the mobs rank, class, range, etc.
for me, i only quickly pause the game so that i can change my target. the tactics let my team do exactly as i wish. the only things i made a point not to put in the tactics list was spells like crushing prison and group heal, because i didn't want those on cooldown when i really needed to use them manually.
Are you trying to convince me or your self? i know how tactics work.





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