Should be super difficult and take long time to kill like raid. I notice in Dragon Age, first dragon difficult, feel like
something grand and intimidating. Then re-used to multiple times, including end boss which suck total balls as actually easier than other dragons,agree yes?
Like Jaws Steven Spielberg description on JAWS theatre screening, people scared at first boo! moment, second have no effect not work, no one jump, redundant. If Lord Of The Rings have multiple Balrog, creature suck balls. Why considered more mythical and grander than other creatures such as trolls or ents in movie due to there only being one, in a single moment of the movie which they all run from because so powerful. Bioware mess up Dragons, especially end boss.

www.youtube.com/watch
Also non-related main quest Area's good, make film feel more natural. Quentin Tarantino put non related jargon talk in Pulp Fiction about burgers, pigs and dogs that have absolutely nothing to do with the main plot. However make movie and characters feel more natural and less contrived. All quests, area's contrived in Dragon Age. Actually do decent job with random conversions between NPC and NPC. However these have obvious triggered area's make not feel natural. Likewise with friendship with NPC, stupid contrived bar chart, with contrived stand around camp like wood stump, not natural, obviously contrived.
www.youtube.com/watch
Discuess excellent idea's make total logical sense.
Modifié par Rubbish Hero, 25 juillet 2010 - 08:37 .





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