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Friendly fire not tied to difficulty level?


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#1
Guest_distinguetraces_*

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I am not really all that hardcore. But for my style of play, I enjoy the kind of maneuvering required by a friendly-fire mechanic.

I really wish I could turn friendly fire on and off independent of the broader difficulty level. Seems like it ought to be easy to make it a separate toggle under the options menu.

Modifié par distinguetraces, 25 juillet 2010 - 08:55 .


#2
SirOccam

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I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."

#3
Arthur Cousland

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SirOccam wrote...

I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."


Agreed.  If there is some kind of fire trap near, don't walk into it!  Fire=hot=don't touch.

#4
langelog

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SirOccam wrote...

I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."

So true, I can't count the number of times my tank would run straight into an Inferno.

#5
Saibh

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SirOccam wrote...

I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."


Alistair: "That darkspawn's death by Inferno of Terror wouldn't be complete without a sword being run through it! I'll go now!"

#6
Shepard Lives

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Saibh wrote...

SirOccam wrote...

I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."


Alistair: "That darkspawn's death by Inferno of Terror wouldn't be complete without a sword being run through it! I'll go now!"


You know, I can actually picture him saying that.

#7
Faust1979

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I hate friendly fire it's even there on easy mode to an extent

#8
pc_wizard

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I think friendly fire adds to the realism and tactical depth of the gameplay. It forces you to think before casting aoe spells. I would also prefer that your companions would have more common-sense and didn't walk fight into an aoe, but it's not such a big deal. Maybe they could disable it on easy, like they did in Baldur's Gate, and leave it be on other difficulty settings.

#9
Lord Gremlin

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I've always wanted friendly fire to be tied to some specific mage skill. So you can level your mage so his spells won't do any friendly fire on highest level.

#10
In Exile

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I haven't understood the point of tactics. Am not a fan of having the game take away control of my characters.

That being said, if FF isn't tied to difficulty level, what should be? Artificial statistical increases for enemies? Better resistances? All of that is fake difficulty, just like removing FF is 'fake' easiness.

#11
Lord Gremlin

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In Exile wrote...

I haven't understood the point of tactics. Am not a fan of having the game take away control of my characters.
That being said, if FF isn't tied to difficulty level, what should be? Artificial statistical increases for enemies? Better resistances? All of that is fake difficulty, just like removing FF is 'fake' easiness.

Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.

#12
In Exile

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Lord Gremlin wrote...
Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.


But there was no effort needed to actually control your party. The combination of hotkeys + F1-F4 make the whole thing a breeze. The only difficult part was the lack of a queqe.

I just don't see the value in having the game play itself for me.

#13
Lord Gremlin

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In Exile wrote...

Lord Gremlin wrote...
Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.


But there was no effort needed to actually control your party. The combination of hotkeys + F1-F4 make the whole thing a breeze. The only difficult part was the lack of a queqe.

I just don't see the value in having the game play itself for me.

You forgot that game was multiplatform, right? PC version may be way too easy, but only PC version was actually easy.

#14
Saibh

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Actually, party members running into AoE spells wasn't the worse--I hated it the most when I was fighting along with soldiers or civilians and they ran into their suicide. I always felt really guilty.

#15
Celticon

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Also consider that there aren't a lot of single target damage skills. Most enemies are melee so your AOEs are out of the question once they've closed in on your melee line/tanks in most cases. Not to mention if you don't customize a party mage's tactics, they will friendly fire with skills like CoC really often (since by default they're set to cast it at short range). It would also be good if there was a tactics condition that prevents allies from casting AOE spells if friendly fire damage will occur.



Sometimes its possible to deal with that. I get around that by aiming past the enemy line so that they're just barely affected by fireball or I flank them with a mage to line up COC/Shock, but it gets repetitive. But especially when you have friendly uncontrollable NPCs around, it's not possible. When fighting the mercenaries in Denerim along with the town guards, maximizing AOE damage on the enemy almost always meant putting a friendly in the blast radius.

#16
andar91

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I prefer tactical combat, but I think it would be nice to have a toggle for Friendly Fire. Or even better, a slider that allows you to select full dmg, half to allies, and off.



I also voice an extremely passionate agreement with the request for something that stops the AI from sending my companions into the heart of a raging blizzard that I have just conjured.

#17
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Saibh wrote...

Actually, party members running into AoE spells wasn't the worse--I hated it the most when I was fighting along with soldiers or civilians and they ran into their suicide. I always felt really guilty.


The battle for Redcliffe was a pain And the worst part was it should have been a breeze to keep everyone alive. Tank+glyph of repulsion at every entry point (there were like two) let the other dozen people pelt them with arrows. Blizzard just outside to slow everyone down. Couple traps here and there. Everyone makes it to sunrise.

Instead we have Lloyd charging ahead screaming 'Leeroy Jenkins!' 

#18
Time4Tiddy

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Yeah, definitely hate the non-party members seeming death wish. Yes, knights of Redcliffe, we just set those barrels ablaze so you could sit in the flames waiting for the darkspawn to come.



The thing that is strange. Your party AI can be set so they will run out of *enemy* AOE, but not friendly AOE. To me that should be an obvious fix in a patch or something. I personally like friendly fire as it makes battles much more tactical, and you can always rely on aoe/cc that doesnt affect party members, like Mass Paralysis or Blood Wound, if you are having issues. But I do agree, both party and non-party AI needs to be adjusted based on your difficulty level. Right now the AI is just set as if you were playing the game on Easy.

#19
Time4Tiddy

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Saibh wrote...

SirOccam wrote...

I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."


Alistair: "That darkspawn's death by Inferno of Terror wouldn't be complete without a sword being run through it! I'll go now!"


Although, considering that Alistair is one tank you can get to nearly 100% spell resistance, he might be the least offender.  :)

#20
B3taMaxxx

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In Exile wrote...

Lord Gremlin wrote...
Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.


But there was no effort needed to actually control your party.


 Other than knowing how to use the tactics menu, yes.


In Exile wrote...

the combination of hotkeys + F1-F4 make the whole thing a breeze. The only difficult part was the lack of a queqe.

I just don't see the value in having the game play itself for me.


 Play solo then, you've obviously reached the level of badass. Past that, you've played the game to much, which is ok being the greatness of..............

#21
Hyper Cutter

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Saibh wrote...

Actually, party members running into AoE spells wasn't the worse--I hated it the most when I was fighting along with soldiers or civilians and they ran into their suicide. I always felt really guilty.

The weird thing is that they're vulnerable to friendly fire even when you aren't. Though even you suffer secondary spell effects for some reason...

I've killed more Redcliffe soldiers by accident than the undead did on purpose before, and more than once.

#22
Kandid001

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There should be a tick box in the options to enable/disable FF instead of merging it with difficulty levels.