I really wish I could turn friendly fire on and off independent of the broader difficulty level. Seems like it ought to be easy to make it a separate toggle under the options menu.
Modifié par distinguetraces, 25 juillet 2010 - 08:55 .
Guest_distinguetraces_*
Modifié par distinguetraces, 25 juillet 2010 - 08:55 .
SirOccam wrote...
I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."
So true, I can't count the number of times my tank would run straight into an Inferno.SirOccam wrote...
I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."
SirOccam wrote...
I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."
Saibh wrote...
SirOccam wrote...
I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."
Alistair: "That darkspawn's death by Inferno of Terror wouldn't be complete without a sword being run through it! I'll go now!"
Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.In Exile wrote...
I haven't understood the point of tactics. Am not a fan of having the game take away control of my characters.
That being said, if FF isn't tied to difficulty level, what should be? Artificial statistical increases for enemies? Better resistances? All of that is fake difficulty, just like removing FF is 'fake' easiness.
Lord Gremlin wrote...
Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.
You forgot that game was multiplatform, right? PC version may be way too easy, but only PC version was actually easy.In Exile wrote...
Lord Gremlin wrote...
Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.
But there was no effort needed to actually control your party. The combination of hotkeys + F1-F4 make the whole thing a breeze. The only difficult part was the lack of a queqe.
I just don't see the value in having the game play itself for me.
Guest_jln.francisco_*
Saibh wrote...
Actually, party members running into AoE spells wasn't the worse--I hated it the most when I was fighting along with soldiers or civilians and they ran into their suicide. I always felt really guilty.
Saibh wrote...
SirOccam wrote...
I just wish there were some tactic that says "if an AOE effect is currently active, DON'T run into it."
Alistair: "That darkspawn's death by Inferno of Terror wouldn't be complete without a sword being run through it! I'll go now!"
In Exile wrote...
Lord Gremlin wrote...
Tactics are there so you can focus on controlling one preferred party member. It worked just fine. Sometimes you still had to pause the game and issue orders (or do that very often during boss fights), but for most time you could rely on tactics.
But there was no effort needed to actually control your party.
In Exile wrote...
the combination of hotkeys + F1-F4 make the whole thing a breeze. The only difficult part was the lack of a queqe.
I just don't see the value in having the game play itself for me.
The weird thing is that they're vulnerable to friendly fire even when you aren't. Though even you suffer secondary spell effects for some reason...Saibh wrote...
Actually, party members running into AoE spells wasn't the worse--I hated it the most when I was fighting along with soldiers or civilians and they ran into their suicide. I always felt really guilty.