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Water clarity becomes murky


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6 réponses à ce sujet

#1
Hel

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Hi,

Before today the water mesh was something I hadn't played around with, so it's quite possible that I'm overlooking something here. At any rate, I discovered something a little bit discomforting after I exported my level design. I'll show what I mean in the screenshots below.

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This is what the water mesh looks like before the export; notice that the water is crystal clear.


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And this is what the water mesh looks like after the export; notice that the water is actually clouded now.


As I mentioned before, I've had little experience with the water mesh object thus far, but is this working as intended? The shallow water near the shores looks clear, but the deeper spots aren't even close to being transparent on the surface.

It's not a look I'm particularly fond of, nor looking for in my final area. :?

#2
FergusM

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If you select your water mesh and go to 'Surface Colour', try playing with water clarity and opacity falloff. If they're both already 2, try going to your area properties (where you set the sunlight etc), scroll down to fog and select "Separate Water Fog", then set the intensity and cap to 0.

#3
Hel

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Both transparency settings were already set to 2, I had that covered, phew. As for separating the water fog from the environmental fog, well I hadn't tried that. But now that I have, I can say with certainty that that isn't causing it either.

For whatever reason, the level exporter seems to be the bad guy here. I honestly don't have the slightest idea why this is happening, everything ranging from the lighting to the reflections are calculated before you even press the export button, hm.

Modifié par Helekanalaith, 25 juillet 2010 - 10:43 .


#4
JasonNH

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When you are in the toolset, try clicking the button to auto-tessellate your water levels if you have not done this already. It is the button right above the smooth tool in this image at the builder wiki. Once you do that, try playing with the water clarity and opacity levels to get the look you want and see if it matches better in game.

Modifié par JasonNH, 25 juillet 2010 - 11:48 .


#5
Hel

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The automatic tesselation of the water plane is something that I had already tried as well, I'm afraid. However, I've now set the maximum tesselation level of the water mesh to 1 instead of 4, and it shows better results.

Sadly there seems to be some inconsistency between how it looks in the level editor and in the area editor. In the area editor the water plane still displays some murkiness here and there, while in the level editor the water is perfectly clear.

It looks a bit ridiculous, in my opinion, as you can look through those parts of the water perfectly when you adjust your camera to an angle where you're able to look beneath the solid colours. Is this perchance related to this light map bug posted on the Wiki?

Modifié par Helekanalaith, 26 juillet 2010 - 06:50 .


#6
FergusM

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You say it looks different in the area editor; does it look the same way in-game?

#7
Hel

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It looks the same in-game, yes. Here are two screenshots that show off the issue a little bit better.

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Notice how the character gets partially obfuscated because of the blue cloud?

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Here the cloud is shown from down below; it actually looks as if someone threw a bucket of paint in the water.

Modifié par Helekanalaith, 26 juillet 2010 - 09:24 .