Actually, the ME2 "inventory replacement" is a good idea, it just needs to be more... like an inventory. I like the fact that choosing weapons and armor that you wear during a mission is an important tactical decision and I'd like to keep it that way, just expanded to squadmates as well.
The heatsinks should be kept too, but as consumables with a limited max. carrying capacity. Imho, weapons should overheat like they did in ME1, but cool down a lot slower and whenever the heat-meter is >0 you should have a choice to wait for it too cool on its own or swap the heatsink. This would make the ammo feel unique and less like boring old bullets we've seen in countless other games and (hopefully) make sure the Collectors, Reapers and other bad guys who don't use that technology don't have a ton of perfectly compatible heatsinks lying around in their bases.
Btw: ME2 has more item choices than ME1:
ME1 has 2 assault rifles (geth pulse rifle and specter rifle), ME2 has 3
ME1 has 1 shotgun (spectre gear), ME2 has 2 +Evicerator from Cerberus network.
ME1 has 1 pistol (spectre gear), ME2 has 2
ME 1 has 1 sniper rifle (again spectre gear), ME2 has 2 +Incisor from some DLC
ME1 has 2 armors (Colossus and maybe Predator if you like a ton of shields), ME2 doesn't have a lot of options here (4 for chest/shoulders/arms/legs, 4 helmets with no DLCs) but the armor is modular and (well, aside from the starting gear) all choices are viable. There are also DLC armors, 1 of which is free.
ME1 still wins in the customization because of the weapon and armor mods, but I don't think they add as much depth to the game as *really* different weapons and ME2 has that. All the crap that clutters the inverntory and mercant selections in ME1 are just palette swaps of the same weapons you already have, and noone uses those things anyway because of the superior spectre gear.
Edit: forgot to count the Death Mask.
Modifié par Ralnith, 25 juillet 2010 - 10:59 .