The Missing RPG element that people keep bringing up-
#76
Posté 26 juillet 2010 - 03:22
#77
Posté 26 juillet 2010 - 05:11
-But it makes sense that we need to find basic upgrades for the ship it should have (engineers quest) buy fuel and probes, got to probe and mine resources to use in upgrades, have to buy or find upgrades to research your squad for the most part doesn’t even wear armor of any kind or the fact that the entire galaxy uses the exact same weapons that you do? Think on that last one the weapons and consider how many military assault rifle variants are on just this planet now.Dragonfliet wrote...
Also like I said, this doesn't apply at all to ME. It makes no sense for them to find better weapons on every person they fight and it makes no sense to need to scour the level looking for loot in order to be decently equipped when they have a massive entity supporting them and their missions are specificly outlined ahead of time where the player knows what they're going into, what enemies they'll be fighting, etc.
So your saying that when you do every mission you know that your going to run into Geth on this one or one of the 3 merc group on that one right or a bunch of mechs on another one before you do them on your first play through of the game? Right…
Oh and quit using examples of action films, its not helping. Black Hawk Down you had a military unit already equipped for their mission. In ME2 terms they are on a single mission, not a full epic quest that covers many missions. James Bond always uses his same gun (Beretta Modelo 418, ASP, the Walther PPK, Walther P99 to name a few pistols he used over the years.) and whatever new gadgets he gets before the mission begins. But has been see using other weapons that he does pick up or did you forget that? See Golden Eye‘s opening scene for a perfect example. In both examples they fit in Shooter game categories. James Bond has had a few shooter games and Black Hawk Down is probably closer related to Modern Warfare another shooter game.
The Mass Effect games are RPG/Shooter Hybrids or at least they are supposed to be. In RPG’s inventory/loot is very common and I havent seen a game handle it realistically yet. You have weight limits or backpack spots in some games but never is it explained how you can still carry 10 assault rifles or full suits of armor.
-I just love this argument on the inventory system in ME1, really I do. Its amazing on how everyone forgets the crappy economy in ME1 that went hand in had with all the inventory. How all the shops sold the same crap no matter what level you were or how quickly you maxed out you credits with nothing to buy. Yep, its all the inventory systems fault.
It was flawed yes so the best idea was to remove it completely or make it worse? Oh wait, we do get to buy worthless junk like fish, model kit’s the occasional upgrade, a rodent and some books that we cant read. We get a new improve economy where you never have enough to buy what you need to get. We get ammo mods turned into lame excuse powers and Shepard (and maybe Conrad) are the only ones who can upgrade their armor.
Instead of fixing the system like making a weapon/armor mod that does something substantial and only have a few of them we get some crap system that uses the N7 armor pieces to do basically the same but with less bonuses and variety. Variety, that’s another key word here. ME2 is boring as hell when everyone is equipped with the same weapons, you cant armor up your squad at all and every play through of the game you level up everyone the exact same way because of the very limited talent, sorry powers (they cant even keep that named the same) selections.
If you don’t like an inventory system that’s fine but there are a lot of us who do like it.
#78
Posté 26 juillet 2010 - 05:14
Darth Drago wrote...
-But it makes sense that we need to find basic upgrades for the ship it should have (engineers quest) buy fuel and probes, got to probe and mine resources to use in upgrades, have to buy or find upgrades to research your squad for the most part doesn’t even wear armor of any kind or the fact that the entire galaxy uses the exact same weapons that you do? Think on that last one the weapons and consider how many military assault rifle variants are on just this planet now.Dragonfliet wrote...
Also like I said, this doesn't apply at all to ME. It makes no sense for them to find better weapons on every person they fight and it makes no sense to need to scour the level looking for loot in order to be decently equipped when they have a massive entity supporting them and their missions are specificly outlined ahead of time where the player knows what they're going into, what enemies they'll be fighting, etc.
So your saying that when you do every mission you know that your going to run into Geth on this one or one of the 3 merc group on that one right or a bunch of mechs on another one before you do them on your first play through of the game? Right…
Oh and quit using examples of action films, its not helping. Black Hawk Down you had a military unit already equipped for their mission. In ME2 terms they are on a single mission, not a full epic quest that covers many missions. James Bond always uses his same gun (Beretta Modelo 418, ASP, the Walther PPK, Walther P99 to name a few pistols he used over the years.) and whatever new gadgets he gets before the mission begins. But has been see using other weapons that he does pick up or did you forget that? See Golden Eye‘s opening scene for a perfect example. In both examples they fit in Shooter game categories. James Bond has had a few shooter games and Black Hawk Down is probably closer related to Modern Warfare another shooter game.
The Mass Effect games are RPG/Shooter Hybrids or at least they are supposed to be. In RPG’s inventory/loot is very common and I havent seen a game handle it realistically yet. You have weight limits or backpack spots in some games but never is it explained how you can still carry 10 assault rifles or full suits of armor.
-I just love this argument on the inventory system in ME1, really I do. Its amazing on how everyone forgets the crappy economy in ME1 that went hand in had with all the inventory. How all the shops sold the same crap no matter what level you were or how quickly you maxed out you credits with nothing to buy. Yep, its all the inventory systems fault.
It was flawed yes so the best idea was to remove it completely or make it worse? Oh wait, we do get to buy worthless junk like fish, model kit’s the occasional upgrade, a rodent and some books that we cant read. We get a new improve economy where you never have enough to buy what you need to get. We get ammo mods turned into lame excuse powers and Shepard (and maybe Conrad) are the only ones who can upgrade their armor.
Instead of fixing the system like making a weapon/armor mod that does something substantial and only have a few of them we get some crap system that uses the N7 armor pieces to do basically the same but with less bonuses and variety. Variety, that’s another key word here. ME2 is boring as hell when everyone is equipped with the same weapons, you cant armor up your squad at all and every play through of the game you level up everyone the exact same way because of the very limited talent, sorry powers (they cant even keep that named the same) selections.
If you don’t like an inventory system that’s fine but there are a lot of us who do like it.
I like this post. Good on you.
#79
Posté 26 juillet 2010 - 06:33
Darth Drago wrote...
-But it makes sense that we need to find basic upgrades for the ship it should have (engineers quest) buy fuel and probes, got to probe and mine resources to use in upgrades, have to buy or find upgrades to research your squad for the most part doesn’t even wear armor of any kind or the fact that the entire galaxy uses the exact same weapons that you do? Think on that last one the weapons and consider how many military assault rifle variants are on just this planet now.
Let's address the last thing first: look at military assault rifle variants. A fighting force uses, essentially, just one or two types of them and most of the world uses either an M16, AK-47 (because it is cheap) or G36 type weapon. There are tons and tons of different guns, most of them simply inferior/cheaper types and the rest specialty type weapons. Is it a little silly that all of the enemies use the same weapon models as Shepard and the crew? Sure, and I wish that there had been more variation, but it isn't really outside the realm of suspending disbelief. For the player, however, it makes no sense to root through 9 inferior models to get to the 2 or 3 choices that are the only real considerations and just giving the player the best 3 is the best way to go about it.
The squad upgrades mechanicis actually pretty interesting as it is essentially gathering information on new types of weapon's tweaks that do not necessarily apply directly to the weapon you are using, giving it to your scientist (who, you'll remember is necessary for any upgrades) and having him reengineer it for your weapons/armor, etc. It is a clever way to give the player the "best" weapons out there and still have a means of improving it. As you are a well-outfitted but individual cell of Cerberus, you are set-up for succuss and given complete independence. That means that when you need materials for research, you just get the materials yourself. It's imperfect, but surprisingly well done. Seriously, read this much longer, complete idea; it explains it quite well.
As for the not wearing armor/wearing only breath masks in space (an extremely obvious nod to Empire Strikes Back); yeah: it's ridiculous. So is the fact that you can't take your helmet off in a conversation, put it back on for a fight. These are simply flaws that should be fixed; not reasons why a better fitting system shouldn't be adopted, like it was in ME2.
So your saying that when you do every mission you know that your going to run into Geth on this one or one of the 3 merc group on that one right or a bunch of mechs on another one before you do them on your first play through of the game? Right…
Oh and quit using examples of action films, its not helping. Black Hawk Down you had a military unit already equipped for their mission. In ME2 terms they are on a single mission, not a full epic quest that covers many missions. James Bond always uses his same gun (Beretta Modelo 418, ASP, the Walther PPK, Walther P99 to name a few pistols he used over the years.) and whatever new gadgets he gets before the mission begins. But has been see using other weapons that he does pick up or did you forget that? See Golden Eye‘s opening scene for a perfect example. In both examples they fit in Shooter game categories. James Bond has had a few shooter games and Black Hawk Down is probably closer related to Modern Warfare another shooter game.
Do you know EXACTLY what will happen on each mission? No, of course not. But you know before heading down to rescue Tali that you will be fighting geth, you know before trying to rescue Mordin's student you'll be taking on the blood pack, etc. The game does actually clue you in to the types of enemies you are likely to face. It doesn't spell it out for you exactly, but you're the commander, pay attention and you WILL know what you're walking into. Wait, you mean this is EXACTLY like Blackhawk Down? They had a base of operations (like the Normandy) where they would gear up (where you can outfit your armor) and select what they needed for a mission (party and weapon select before each mission); sometimes not being as prepared as they would like (ie: a mech when you thought you were just fighting the bloodpack or the bloodpack showing up when you expected the blue suns). And yeah, James Bond would every once in a rare while pick up a better gun in the middle of a mission (attack on Collector ship).
The Mass Effect games are RPG/Shooter Hybrids or at least they are supposed to be. In RPG’s inventory/loot is very common and I havent seen a game handle it realistically yet. You have weight limits or backpack spots in some games but never is it explained how you can still carry 10 assault rifles or full suits of armor.
Realism isn't the goal here, but verisimilitude is. It is unrealistic that in DA: O they can carry so much gear with them, but it makes sense within the frame of the story that they would be looting/selling. This narrative sense for the loot system is completely lacking in ME. You are stuck on a ridiculous idea that because something is a role playing game it HAS to do what all other role playing games have done, which is absurd. Not all film noir has a femme fatale, not all sci-fi has futuristic gadgets, so why do all role playing games have to have an inventory/looting system? Slavish adherence to genre traditions for the sake of traditions is ridiculous. The game is no worse because you don't act as a merchant, the game is no less complicated because you just HAVE the best weapons instead of sorting through 300 variations to find the obviously best weapon. That is honestly the most frustrating aspect of Borderlands, for example. Everytime I pick up loot I have to spend a minute looking through to see if I picked up anything better. There is no skill involved, no interesting gameplay, just boring, tediuos looking at numbers.
I'm not making an argument that ME2 is perfect, but the inventory system was inane and worthless to the narrative being told and was tossed with good reason and needs to stay gone.
#80
Posté 26 juillet 2010 - 06:36
#81
Posté 26 juillet 2010 - 06:41
#82
Posté 26 juillet 2010 - 06:47
javierabegazo wrote...
Nice post DragonFliet, enjoyed reading it
Agree
#83
Posté 26 juillet 2010 - 08:13
#84
Posté 26 juillet 2010 - 08:15
Darth Drago wrote...
The Mass Effect games are RPG/Shooter Hybrids or at least they are supposed to be. In RPG’s inventory/loot is very common and I havent seen a game handle it realistically yet. You have weight limits or backpack spots in some games but never is it explained how you can still carry 10 assault rifles or full suits of armor.
It's also common for RPGs to feature silent protagonists so that we can all picture our own voice for the hero. Mass Effect broke so many other foolish RPG traditions. What's one more? Especially a pointless one?
Instead of fixing the system like making a weapon/armor mod that does something substantial and only have a few of them we get some crap system that uses the N7 armor pieces to do basically the same but with less bonuses and variety. Variety, that’s another key word here. ME2 is boring as hell when everyone is equipped with the same weapons, you cant armor up your squad at all and every play through of the game you level up everyone the exact same way because of the very limited talent, sorry powers (they cant even keep that named the same) selections.
Researching weapon upgrades>creating omni-gel. Less time, same end result, and I actually feel like I'm doing something productive.
Powers were also condensed, but they finally became useful this time around. Having Ashley use Overkill was pointless because she couldn't shoot for ****. Now at least when I have Garrus use concussive shot, my enemy goes down in barely a second. Mass Effect had so many gameplay flaws, it's staggering.
#85
Posté 26 juillet 2010 - 08:24
Simpfan wrote...
If we are going to complain about missing RPG elements...why cant I be an elf?
That doesn't make sense.
We're talking about the gameplay RPG aspects. Not story.
Story is dependent on the game. I feel ME1 has a better story. I'm sure others would disagree.
#86
Posté 26 juillet 2010 - 08:50
ME2 was ruined for me by stripping out the already lite-RPG elements.
Bioware should have made the inventory/gear better, instead of stripping it out. (IMO)
ME is a console game first and foremost, most console gamers don't like the nerdy PC-based RPG style.
Modifié par haberman13, 26 juillet 2010 - 08:51 .
#87
Posté 26 juillet 2010 - 09:38
haberman13 wrote...
ME is a console game first and foremost, most console gamers don't like the nerdy PC-based RPG style.
We like them just fine when they actually serve a purpose. I can understand wanting Bioware to make the inventory system better. But I can't evaluate Mass Effect 2's inventory on what it "should have done". Instead, we evaluate what was produced. And Mass Effect 2's system was on the whole better than Mass Effect 1's. No omni-gel, for start.
#88
Posté 26 juillet 2010 - 09:49
Il Divo wrote...
haberman13 wrote...
ME is a console game first and foremost, most console gamers don't like the nerdy PC-based RPG style.
We like them just fine when they actually serve a purpose. I can understand wanting Bioware to make the inventory system better. But I can't evaluate Mass Effect 2's inventory on what it "should have done". Instead, we evaluate what was produced. And Mass Effect 2's system was on the whole better than Mass Effect 1's. No omni-gel, for start.
What inventory system? ME2 DIDN'T HAVE ONE. And if it did, it was just as horrible as ME1's.
I couldn't get rid of the weapons or upgrades I had. Couldn't sell them. Couldn't trade them. They were just there. In ME1, it would be the equivalent of getting to the 150 item limit, and never being able to get rid of anything.
In ME1, I could make my weapons feel different. Ammo upgrades, the amount of shots that could be fired, different effects to the shots fired, etc etc. I could have 5 assault rifles all built differently for different missions and such.
Can't do that in ME2. Its always the same gun. Always the same armor(can't change it on the fly).
While ME1's system could be done WAY better, ME2 needed a system in the first place.
EDIT-Retracted, "Always the same ammo upgrade", as I feel I could've worded that better.
There's only so many ammo types available to a player. You can improve them, but the variety is lacking.
Modifié par LPPrince, 26 juillet 2010 - 09:51 .
#89
Posté 26 juillet 2010 - 10:17
LPPrince wrote...
What inventory system? ME2 DIDN'T HAVE ONE. And if it did, it was just as horrible as ME1's.
You can't fail at something you don't try. Mass Effect had a terrible inventory system. One which I spent exorbitant amounts of time wading through pointless crap. Mass Effect 2 saved me time. Ergo, I think it's a better system. Or do you enjoy sorting through crap?
I couldn't get rid of the weapons or upgrades I had. Couldn't sell them. Couldn't trade them. They were just there. In ME1, it would be the equivalent of getting to the 150 item limit, and never being able to get rid of anything.
So, I guess you just answered my question; you do enjoy sorting through crap. I say this because usually a good inventory system means I get semi-excited when I get an awesome new weapon instead of frightened because I have to make omnigel. You, on the other hand, are pointing out the lack of selling and trading guns as a negative. I suppose Bioware should bring back omni-gel for your sake.
In ME1, I could make my weapons feel different. Ammo upgrades, the amount of shots that could be fired, different effects to the shots fired, etc etc. I could have 5 assault rifles all built differently for different missions and such.
Can't do that in ME2. Its always the same gun. Always the same armor(can't change it on the fly).
This wasn't rocket science. Get a new gun. Compare to old gun. If numbers are higher, switch. If not, break it down. I already find myself wondering why you would even need 5 assault rifles with different customization.
While ME1's system could be done WAY better, ME2 needed a system in the first place.
Untrue. Mass Effect 2 gave me the gift of time. Mass Effect had me spending my Spectre-career breaking down guns. Not the most spiritual-fulfilling work, I would say.
There's only so many ammo types available to a player. You can improve them, but the variety is lacking.
Variety? You mean like gun variety in Mass Effect? How every assault rifle fires exactly the same, is wielded exactly the same, and sounds exactly the same? x4 for every weapon type. If you want to discuss variety, let's start there.
Modifié par Il Divo, 26 juillet 2010 - 10:17 .
#90
Posté 26 juillet 2010 - 10:40
Say you had 5 Spectre Assault Rifles-
#1. Polonium Rounds/Scram Rail/Frictionless Materials
Reason-Ultimate Krogan Killer. Weapon's strong, stops regen, and has more power while being able to constantly fire.
#2. Hammerhead Rounds/Frictionless Materials/Kinetic Coil
Reason-Extra damage with no worry of accuracy or overheating. Your basic weapon if you don't need anything specific.
#3. High Explosive Rounds/Frictionless Materials/Frictionless Materials
Reason-Using Overkill to literally turn whatever's in front of you into mist in a pinch. Your emergency damage weapon.
#4. Radioactive Rounds/Kinetic Coil/Scram Rail
Reason-The end of Biotics and Techs. You can delay their deployment of abilities while hitting them hard and keeping your accuracy to do as much damage as possible until they hit you with an ability to throw you off.
#5. Snowblind Rounds/High Caliber Barrel/Kinectic Coil
Reason-Your weapon can't overheat due to the ammo type, so you can deal massive amounts of accurate damage while lowering the accuracy of enemies tremendously.
There's no sort of variety such as that in ME2. Not even close. With ME1's inventory, there was actually strategy involved. In ME2, everyone's weapon ended up being exactly the same. Its funny because they kept hyping up each player's weapon feeling their own when they failed to do this in ME2 and already achieved a way of accomplishing such in ME1.
I do agree we could've had more WEAPON variety, but the ammo types and upgrades of ME1 more than made up for it.
In ME2, we're nowhere close to the level of customization we had in ME1, and that's due in part to the lack of inventory.
ME1's inventory system was flawed. We can all agree on that.
But an improvement would feel much more natural than simply throwing it away and not even replacing it.
Modifié par LPPrince, 26 juillet 2010 - 10:41 .
#91
Posté 26 juillet 2010 - 10:43
#92
Posté 26 juillet 2010 - 10:48
LPPrince wrote...
ME1's inventory system was flawed. We can all agree on that.
But an improvement would feel much more natural than simply throwing it away and not even replacing it.
At first, it was a little jarring, just like not having a map. But I got used to it.
I like the loadout setup. I like unlocking weapons and not needing to worry about buying multiple copies of each one, and multiple copies of upgrades for each one. And customization exists. Ammo powers handle that efficiently.
What kind of inventory would you like, though? Would you care to describe a happy medium for me?
#93
Posté 26 juillet 2010 - 10:48
Onyx Jaguar wrote...
You can do all of that in the loadout screen (should they put in the option), an inventory would be pointless
Your simplifying it. You CAN'T do that.
Ammos are now powers. You don't have nearly as many ammo types as before, or upgrades to guns.
Upgrades work towards all guns in a single category, and you can't remove different upgrades to upgrade a different part of the gun.
In the end of the day, everyone's going for the same upgrades for the same guns. So much for the diversity we were supposed to have.
By the way, I hope I don't come off as angry or anything.
I originally posted the topic with the link to show supporters of a reinvented inventory system that they are apparently not alone in this thought process.
#94
Posté 26 juillet 2010 - 10:49
1. Repetativity. Basically every ME1 planet side mission was annoyingly similar. They were so annoying I fail to regard them as canon unless they have proper dialouge. This is also prelivent in many RPGs such as Oblivion.
2. Everything is reskinned and there's thousands of them. Look at the guns in ME1. Basically all the same. All sound and fire exactly the same way and there's thousands of redundant weapons. ME2 handled weapons better. It made them all unique. Another RPG with a serious case of reskinned pointless weapons is Borderlands but at least even those looked and fired slightly different.
3. Being able to change your inventory all the time. Overpowered much? It doesn't exactly feel realistic either.
Why is ME1 so loved over 2 anyway? ME1 had horrible gameplay compared to 2 and gameplay makes a game. It isn't the plot, the characters or anything. It is always down to GAMEPLAY.
Modifié par Cra5y Pineapple, 26 juillet 2010 - 10:50 .
#95
Posté 26 juillet 2010 - 10:51
LPPrince wrote...
Onyx Jaguar wrote...
You can do all of that in the loadout screen (should they put in the option), an inventory would be pointless
Your simplifying it. You CAN'T do that.
Ammos are now powers. You don't have nearly as many ammo types as before, or upgrades to guns.
Upgrades work towards all guns in a single category, and you can't remove different upgrades to upgrade a different part of the gun.
In the end of the day, everyone's going for the same upgrades for the same guns. So much for the diversity we were supposed to have.
By the way, I hope I don't come off as angry or anything.
I originally posted the topic with the link to show supporters of a reinvented inventory system that they are apparently not alone in this thought process.
You can do all of that in an expanded loadout system. You click on the gun and customize it.
Doing so does a couple things
1) it removes loot, this is a plus as standard looting in RPGs does not work well in shooters
2) You are locked into those choices on a specific mission.
Say you are fighting geth, well it would make sense to choose disruption over whatever the hell that one that turns people into goo was called
It allows for more flexibility and a reason to choose what you choose rather than just because it looks cool when someone burns up or someone disintegrates
#96
Posté 26 juillet 2010 - 10:56
3. Being able to change your inventory all the time. Overpowered much? It doesn't exactly feel realistic either.
This seems to be a problem with Western RPGs, as generally you shouldn't be able to change your inventory setup that drastically and in the middle of battle unless you use a system like X-Com or Jagged Alliance which have a small inventory limit, and limited ammunition and degradation
#97
Posté 26 juillet 2010 - 11:00
#98
Posté 26 juillet 2010 - 11:11
lazuli wrote...
Would you care to describe a happy medium for me?
I'll try to describe a way to make it good for both sides(those that like the simplicity of ME2 and those that like the complexity of ME1).
WEAPONS- Give weapons their own inventory system. You can have more than one of said weapon, say a limit of 5 each(5 Avengers, 5 Vindicators, etc etc). Each weapon can have its own upgrades, which leads me to-
UPGRADES- Upgrades are accessed in the weapon's inventory system(like ME1). Weapons are set to have specific upgrades, 1-3 depending on the weapon itself(Avenger gets 1 upgrade, Vindicator gets 2, Revenant gets 3). Not gonna list the various amounts of upgrades, but they'd follow the same vein as the ME1 upgrades, or maybe new ones. Can't think of what kind of upgrades.
AMMO- Give ammo types their own separate category on the wheel(not in inventory). Every character no matter Soldier or Engineer or whatever, gets access to all of them.
Have say, 8-10 different ammos. For example-
1. Inferno(AOE damage, panic)
2. Polonium(Damage over time, Stops regen)
3. High-Explosive(Very high damage, push back, very high overheat)
4. Armor-Piercing(Extra damage to armor)
5. Warp(Extra damage to barriers)
6. Disruptor(Extra damage to shields)
7. Shredder(Extra damage to organics sans defense)
8. Radioactive(Delay biotics and tech abilities)
9. Micro(Higher rate of fire, less damage)
10. Cryo(Chance to freeze, lower overheat)
Thus, in combat, they could easily be switched on the fly.
When you head to a shop, you can buy new weapons, sell the ones you have, get rid of your upgrades and buy new ones(PC version did a better job with inventory than consoles, but it could still be better placed on a menu). Ammo types stay with you since they're not part of inventory.
With this, you could switch weapons and ammo rather quickly while having a much less cluttered inventory AND have more room for abilities for you class, since ammo has been removed as a power and has its own section.
Thus, if you want to keep things simple, you can just switch ammo on the fly to whatever you need, and if you want things complicated, well, its your bag. Have fun with it.
EDIT- Whoops. Forgot about armor.
Keep that as it was in ME2, but with a few alterations.
Give us more than just N7 armor to pick apart piece by piece. Give us more options to mix and match. Return helmets to what they were in ME1- Toggle button to take them off and put them on, with a little note that you do not have the helmet's bonus if it is toggled off.
That way, armor isn't an inventory problem(although I'm trying to find a way it could be switched on the fly. I don't think there's a way to solve that while making a ton of people happy), and people with the toggle helmet issue can be satiated while facing a penalty.
Modifié par LPPrince, 27 juillet 2010 - 12:07 .
#99
Posté 26 juillet 2010 - 11:38
Modifié par InfiniteCuts, 26 juillet 2010 - 11:39 .
#100
Posté 27 juillet 2010 - 12:06
InfiniteCuts wrote...
^ Good ideas here... I agree that all ammo types should be available, though with eight or more types I'm not sure putting them on the wheel would be efficient. They should find some way of implementing this to allow us to change ammo types on the fly without the wheel. Upgrades is another good one... we need interchangeable parts for weapons IMO... sort of like armor components. As for armor... more is always good, but they should add the ability to actually locate/acquire special armor during the game, not DLC or just find them laying around on the ground somewhere. I'd like the equivalent of Colosus armor that is rare but can be found through some luck and achievement (weapons, too).
See what I mean? And I came up with that on the fly.
As for ammo types, yeah, some should be used without heading directly to the wheel.
Gotta think about how to do this on the console.
Hold a button, and while doing such, the D-Pad(8 directions) picks ammo types?
It'd keep us at 8 rather than 10 then.
EDIT- Forgot about armor again. Rofl.
Special armors could be found like the geth pulse rifle was found in ME2.
By difficulty settings.
If not that, then by doing a certain assignment before another, for example-
You find Toombs before Cerberus is defeated and you get nothing(YOU LOSE! GOOD DAY SIR!).
You defeat Cerberus and then find Toombs, Toombs gives you a suit of Colossus/Spectre/Predator Armor he found at the base.
Or better yet, different combinations get you different rewards-
Cerberus-Toombs=Colossus
Toombs-Cerberus=Predator
Destroy both Cerberus and Toombs-Report directly to Council=Spectre
Modifié par LPPrince, 27 juillet 2010 - 12:15 .




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