Traditional RPG's are like calc sheets, where you have to find optimal way to play the game system. Meaning if you don't know how to game system works, you gimp you character easyly. It's sometimes nice to try create good working character, but it's also nice sometimes just play the game for story and not worry do I gimping my character. Mass Effect 2, there isn't easy way to gimp character, even if you make wrong choises. It's allows player to conserate to story. Was story good or not is irrelevant for my point.
I also have notice that many people seem to be unable to deal negative consequences of they own actions. People ask here let my story choises mean something, but same time they complain, I want the positive outcome. Choises can't mean anything if player can't deal the consequences of those choises. This is gonna be interesting problem for game developers. How to give what players ask, when what they ask, is what they can't handle.
Question, does tradional RPG make Mass Effect games better?
In my opinion it doesn't. Mostly because Mass Effect has this fluid cinematic action game style, not number crushing RPG style. How ever, others can disagree if they want. It's just my opinion.
Modifié par Lumikki, 29 juillet 2010 - 09:18 .