Sparda Stonerule wrote...
I fail to see how the powers in the first game had any real importance. I know most people used the ability they had for their weapon, barrier, immunity, and sometimes shield boost. Other than the you need electronics and decryption to open things, and then you had to put points into Charm and Intimidate to get by certain dialog options.
I certainly used my abilities in Mass Effect 2 more than I did in Mass Effect. Because the weapons had endless ammo and I could modify my shotgun and pistol to never overheat I could spam shots in ME 1 way more than I can in ME 2.
Sure, I don't say that weapons wheren't spammable in ME1, I just say: Powers where too.
Now powers get a big cooldown, while everything else is fast-paced:
Reload, Shield-recharge, health-recharge, weapon-reload, ammunition-powers cool down/regen in a short moment, while powers take a long recharge to be aviable again.
Import a ME2-Soldier and with the points spent on the ammo-powers you can take anything down much more easily than with the power-based classes without their upgrades.
If your skilled enough for head-shots, even more so.
Also powers where a lot more epic in ME1. The best example is the singularity. Using it on it's highest level meant to throw arround chairs, crates and enemies in a slow orbit while it now just stuns most enemies and has a dot-function.
Also the push-power which threw arround nearly the whole group of enemies close to you.
While those powerfull and epic events keep existing in the cut-scenes, you can't do them as a player.
It would be easy to balance a game to be challenging even with such powerfull abilities for the player(Jedi Knight is a good example).





Retour en haut






