I've been working on a level for a while, everything going fine. Yesterday, I post a new version of the level. It's got a couple more props, reworked some of the textures, etc. but compared to the amount of stuff already there it's a drop in the bucket. But with my new version of the level, every single model pops-in very noticeably. Whole buildings will rise out of the ground not far away. This issue did not occur at all with the very same models in the previous version. Any idea what could've happened to cause this issue?
Level suddenly has massive pop in?
Débuté par
FergusM
, juil. 25 2010 10:07
#1
Posté 25 juillet 2010 - 10:07
#2
Posté 25 juillet 2010 - 10:29
EDIT: I updated something but it's not relevant.
Modifié par FergusM, 25 juillet 2010 - 10:30 .
#3
Posté 26 juillet 2010 - 02:00
I mean... maybe you crossed some set number of meshes or memory usage before draw distances are edited? You could try recreating it by going to the old version of your level and adding the same number of things to it over again.
#4
Posté 26 juillet 2010 - 03:06
I think something just when wrong with the export. Reposting solved the issue.
#5
Posté 26 juillet 2010 - 06:22
Good to hear!





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