Input for MotB Makeover SoZ Edition
#1
Posté 25 juillet 2010 - 10:43
Input for MotB Makeover SoZ Edition (Part 1)
Input for MotB Makeover SoZ Edition (Part 2)
SPOILERS ALERT !!!
There are SPOILERS in this thread, so if you have not played MotB yet you may want to exit the thread now.
SPOILERS ALERT !!!
I am continuing to test my way slowly through act II and have recently acquired the Dream Dagger. Overall I was disappointed in the weapon. First, it has a bug that once transformed to longsword it cannot be transformed again. Second, while it can be wielded by any party member it can only be transformed by the main PC and is limited in choices to his/her skills and feats. And third, far too limited weapon choices.
So I have decided to address each of these problems. In the Makeover the Dream Dagger can be transformed by any party member and the weapons that can be chosen - now including bastard sword, battleaxe, club, falchion, greatsword, handaxe, katana, kukri. light crossbow, longbow, longsword, mace, morningstar, quarterstaff, rapier, scimitar, scythe, short sword, spear, and warhammer - are based on the skills and feats of the person who is transforming it. There is a small oddity in the display in that when the conversation begins the inventory of the main PC will be opened rather than the person doing the transformation, but the new weapon form will be created in the correct party member's inventory. This will work with both the included companions (Gann, Safiya, etc.) as well as any party members you create using the SoZ Party Editor.
I have also decided to leave the fate of a certain ranger as written. This is because there is already a mod that provides alternate endings for him for people who want that.
Regards
#2
Posté 05 août 2010 - 04:52
#3
Posté 05 août 2010 - 05:08
Regards
#4
Posté 20 août 2010 - 06:30
#5
Posté 25 août 2010 - 03:54
#6
Posté 25 août 2010 - 06:51
#7
Posté 23 septembre 2010 - 03:16
#8
Posté 23 septembre 2010 - 03:45
Sorry, I know you are anxious to kick the wheels.
#9
Posté 25 septembre 2010 - 01:23
One thing I'd like to suggest once you get the MOTB makeover out of beta would be a combination of the two mods. But first things first, of course!
Hope your new machine serves you well!
Modifié par puiwaihin, 25 septembre 2010 - 01:25 .
#10
Posté 28 novembre 2010 - 05:22
#11
Posté 28 novembre 2010 - 12:36
So there is a temporary benefit and potentially permanent costs.
Regards
#12
Posté 28 novembre 2010 - 12:39
Brendan
#13
Posté 29 novembre 2010 - 03:35
Usually I let other people make those kinds of posts while I sit back and look mature. Unfortunately, this new forum is even more quiet than the last one had gotten. So, I was left to do my own dirty work.
But then, that basically describes all beta testers anyway, so if you would like some beta testers to go through what you've completed so far and it's not too much trouble to upload a beta release somewhere off of the vault, I'd be only too glad to take you up on that.
#14
Posté 29 novembre 2010 - 09:51
puiwaihin wrote...
..., so if you would like some beta testers to go through what you've completed so far and it's not too much trouble to upload a beta release somewhere off of the vault, I'd be only too glad to take you up on that.
I'll try and make a releasable beta by the end of the weekend. It will only cover Act I and Act II prior to the Academy.
Regards
#15
Posté 03 décembre 2010 - 11:02
#16
Posté 06 décembre 2010 - 10:14
If anyone is interested please message me privately. If you only have mild curiosity then please wait for the general release. I am hoping for a general release before the end of December.
Regards
#17
Posté 03 janvier 2011 - 07:12
First, I have completed the development needed to allow the warlock's soul to be recovered without the need for bartering with the Pit Fiends. This is an alternative path and does not eliminate the ability to choose the soul bartering method. The alternative path adds some additional quests, allows for some additional unique items to be found, and allows revisiting a few of the OC areas with new combat, new puzzles, and new treasures. It is also possible to meet up with some old but not forgotten friends and fiends, four of whom can become party companions. I'd say who, but I don't want to give away the surprise.
Most of the mystery surrounding the fates of the OC companions is cleared up through alterations to some of the existing conversations and adding additional conversations. These alterations are either completely compatible with accepted canon or, where liberties have been taken, at the least consistent with it. They are also consistent with SoZ.
Also the Makeover will make full use of the editable 2da method of controlling rest, crafting, and death preferences introduced with the most recent update to the OC Makeover. This should allow the Makeover to be more easily configured to meet individual preferences and removes the dependency on the toolset.
I'm spending every spare moment on trying to get to a release. I think it will be worth the wait.
Regards
#18
Posté 14 janvier 2011 - 07:25
The primary benefit of his being a companion is that he won't be forced out of the party when you transition between modules the way he was as a henchman. I think this will be an improvement over he joins, leaves, and then maybe returns later and you will have more options with him because of full control.
This has meant though that I have removed the option of him acting as a henchman. I try not to remove options, but in this case it was necessary. This will mean that if you choose to kick him out of your party then he will not automatically show up later.
Regards
#19
Posté 14 janvier 2011 - 10:10
#20
Posté 15 janvier 2011 - 12:47
manageri wrote...
Could you make the alignment shift on Eternal Rest an option in the 2da? I read the stuff about it in the old thread you linked and since there's a legitimate non-altruistic use for it (good spirit energy return without increasing craving) I wouldn't consider it a good action.
I'm not sure. There is the action itself, the end, and the intent. The action of Eternal Rest does not torture those affected, so it is not evil. The end is that they are released from undeath which is seemingly a good thing. The intention may be to either help them or to help yourself. Selfishness may not be good, but it also may not be evil, since the act you are doing is still good.
So overall, my reasoning is that Eternal Rest is a good action even if you are doing it for selfish reasons.
I suppose this could be an option though. I'll look into it.
Regards
#21
Posté 15 janvier 2011 - 05:48
Regards
#22
Posté 15 janvier 2011 - 10:19
#23
Posté 15 janvier 2011 - 05:23
#24
Posté 15 janvier 2011 - 10:08
Kaldor Silverwand wrote...
Why is the enchantment book worthless in MotB? There seems to be no lack of essences and the MotB recipes are all available online or in game. What do you feel is missing?
Gems.
#25
Posté 15 janvier 2011 - 10:14
I_Raps wrote...
Kaldor Silverwand wrote...
Why is the enchantment book worthless in MotB? There seems to be no lack of essences and the MotB recipes are all available online or in game. What do you feel is missing?
Gems.
Do you mean that there is a scarcity of certain gems that limits enchanting? Or do you mean they mistakenly left some gems out that are required for enchanting?
Regards





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