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Computer Power and Adventure/Area Design


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#1
Happycrow

Happycrow
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Yes, I know.  But this isn't ACTUALLY a toolsetting question.

My computer (a "budget gaming" desktop replacement) gives me graphics artifacts (occasionally-visible walkmesh helpers) when I play online on a fairly complex 16x16 exterior map.

Well....

That kind of map would have been a "don't even think about it" sort of affair, if performance was an issue, a couple years ago -- peoples' machines would have boiled and died.  Including, I have to say, Ancient and Venerable Lappy #3.

What other changes do you see coming, as Moore's Law continues to operate in our favor?

#2
Lugaid of the Red Stripes

Lugaid of the Red Stripes
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Aside from making the areas even bigger and even more horridly complex, the other big jump should be in the number of NPC and other creatures you can cram into a single area, and the sophistication of the AI they use. Pathfinding is the big hurdle here, at least for me, and that seems to be hard-coded, but the eventual ability to throw hundred of mooks on-screen, instead of dozens, could really change the kinds of stories we can tell with NWN2.