PC:Anyone finding nightmare too easy?
#26
Posté 10 novembre 2009 - 07:09
#27
Posté 10 novembre 2009 - 07:11
#28
Posté 10 novembre 2009 - 08:50
Katteas wrote...
I'm not that far into Nightmare. I've only completed 2 of the treaties but I agree Nightmare is pretty easy. I think its the "fault" of the whole combat system design though. There are 3-5 tricks that are amazing and once you've learned there 90% of an encounters are trivialized. Once you've learned how to CC most packs or to divide an conquer the game is easy until you hit a pack with 35 enemies
Yea I think thats pretty much the issue.
I discovered one of those tricks last night.
#29
Posté 10 novembre 2009 - 08:52
#30
Posté 10 novembre 2009 - 09:10
For example its not intended for you to be able to wand an orange boss down (who had 100% health) while the rest of your party is dead because you are exploiting line of sight issues. Nightmare would be easy in that sense, but you are essentially exploiting bugs in the game. So my advice, play the game as it was intended to be played (play the encounters in the rooms, no dragging mobs, no splitting mob groups) and I assure you it will be harder.
#31
Posté 10 novembre 2009 - 09:18
Grovermancer wrote...
I beat the game in 30 min, every time, on ultra-Nightmare mode, which is accessible only to me cause I'm such a man.
Everytime? It's always 30 min? Mate, you're not progressing. You're a dead end of human evolution. Please reconsider your inclination to post in threads meant for your betters.
#32
Guest_Bio-Boy 3000_*
Posté 10 novembre 2009 - 09:21
Guest_Bio-Boy 3000_*
#33
Guest_Crawling_Chaos_*
Posté 10 novembre 2009 - 09:21
Guest_Crawling_Chaos_*
RedShft wrote...
You are dumb. It is true that there exists a way to divide the mobs so you are not fighting all at once but if nightmare is so easy, how about you stop doing that? It's pretty simple, instead of bending and playing around the limitations of the AI try to play encounters as they were intended.
For example its not intended for you to be able to wand an orange boss down (who had 100% health) while the rest of your party is dead because you are exploiting line of sight issues. Nightmare would be easy in that sense, but you are essentially exploiting bugs in the game. So my advice, play the game as it was intended to be played (play the encounters in the rooms, no dragging mobs, no splitting mob groups) and I assure you it will be harder.
I don't see how using the environment (high ground, barricades, corners, etc), LOS, and bringing the fight to you is "exploiting." To me that's intelligent combat. Bursting into a room guns a blazing is a pretty mind-less tactic, and I doubt that's how the fights are "intended."
Though what you say about exploiting AI so that they freeze and you wand them down, that's exploiting.
I'm a rogue and before every fight I stealth and scout ahead, and analyze the next mob. Then in the hallway/area before it, I set up my party in a way I think will work best. Then I send in Allister to pull the mobs to where I want to fight.
Modifié par Crawling_Chaos, 10 novembre 2009 - 09:25 .
#34
Posté 10 novembre 2009 - 09:24
This is a game we paid money to enjoy. However you play it, as long as you are enjoying it... That is all that matters.
I will play on easy one of these times just so I can run around with 4 warriors, or 4 casters
#35
Posté 10 novembre 2009 - 10:40
Crawling_Chaos wrote...
Sarevok Anchev wrote...
It would be nice to nform, on which platform you play on nightmare.
Me is playing Nightmare on the Pc.
Some fights are really tough, needed several times to reload ^^
And 2 times i reduced the dufficulty( the fight against the dwarven criminal leader was hard because of the **** traps)
All ina all the difficulty comes for me because of the chronical poverty in my team.
You dont get enough money, finding almost only crap and the good stuff is too expensive
(157 gold for a Axe?? WTF???)
She was very difficult, but believe it or not I downed her on my first try. (Im on Nightmare, as I already stated)
I had Shale in his aura mode.
Allister tanked right in the middle of the room.
Morrigan sat in the back of the room near the doorway.
And my rogue ran around killing ranged and disarming the traps.
My tactic was to have Allister use Threaten, and then Taunt to get everybody on him. Once he got 50% health, I would have Morrigan use Telekenetic Shield on him. At this point myself and morrigan would kill all of the peripheral enemies (archers, thugs, assassins) as fast as possible.
Once they were all dead I would have morrigan and myself jump on her and do as much damage as possible without pulling her from Allister (who would get out of the barrier every 30-40 seconds, use a pot, and then use Taunt again).
I just repeated this once she summoned her second wave of goons, and proceeded to take her down. (I would refresh the shield after Allister got out of it and used Taunt)
Edit: I see many of you having a hard time believing those who say they are playing on Nightmare. I find Nightmare to be very challenging and punishing, and great fun. Just because some people are having a tough time with Normal doesnt mean there are people out there enjoying Nightmare. (maybe Im just a masochist)
Maybe the OP is trolling, but I am not. I have spent 25 hours playing this game and I havent even done a single major part of the quest (I am in the middle of my first one, and have done the DLC).
I am not here to say "haha you noob you suck cuz u play on ezyr mode than nightmare, you fail lolol." I dont care if you play on easy mode, because games are about entertainment and they are for enjoying. I happen to enjoy playing on Nightmare, especially since it has been so long since Ive played a game that was actually challenging.
Having to plan my fights and use LOS and the environment for every fight, knowing that messing up even a little can mean a wipe.
Nice idea with the Telekinetic-shield( reminds me of Otilukes Sphere
I would try this in my second playthrough as an Arcane Warrior; 2 Mages in the party with Fireball etc.,
while Shale gets the Shield and uses Stoneheart for Aggro.
Just dunno if ill use Leliana; her Bard-songs are maybe good for Mana-regen, but everything else seems weak.
Thanks for creativity support!
#36
Posté 11 novembre 2009 - 12:40
RedShft wrote...
You are dumb. It is true that there exists a way to divide the mobs so you are not fighting all at once but if nightmare is so easy, how about you stop doing that? It's pretty simple, instead of bending and playing around the limitations of the AI try to play encounters as they were intended.
For example its not intended for you to be able to wand an orange boss down (who had 100% health) while the rest of your party is dead because you are exploiting line of sight issues. Nightmare would be easy in that sense, but you are essentially exploiting bugs in the game. So my advice, play the game as it was intended to be played (play the encounters in the rooms, no dragging mobs, no splitting mob groups) and I assure you it will be harder.
Ummm sure, only I'm not exploiting any LOS issues or the like.
I'm not sure why you would assume I had to be somehow cheating, nor am I saying nightmare isn't difficult, it just doesn't seem to be that 'nightmare' level of extreme difficulty, its quite doable even when you are learning the game.
Maybe myself and some of the others in the thread who know what I'm talking about are just to 'hard core' but its definately not a troll.
Modifié par Oyclo, 11 novembre 2009 - 12:40 .
#37
Posté 11 novembre 2009 - 02:38
Crawling_Chaos wrote...
I don't see how using the environment (high ground, barricades, corners, etc), LOS, and bringing the fight to you is "exploiting." To me that's intelligent combat. Bursting into a room guns a blazing is a pretty mind-less tactic, and I doubt that's how the fights are "intended."
Though what you say about exploiting AI so that they freeze and you wand them down, that's exploiting.
I'm a rogue and before every fight I stealth and scout ahead, and analyze the next mob. Then in the hallway/area before it, I set up my party in a way I think will work best. Then I send in Allister to pull the mobs to where I want to fight.
The LOS I was refering to is that wands sometimes don't hit their intended targets when you are firing up stairs. This isn't consistent however, sometimes they do/don't hit even when characters AREN'T moving.
I don't care how you fight the encounters, but deliberatly pulling less than the intended amount of mobs (ie. the total amount of mobs in a room) is a weak tactic to get through a game. Employing this tactic tells me that you in fact can't handle nightmare difficulty as that difficulty has the amount of monsters deliberatly increased. It tells me that you don't grasp the intracracies between different spells and abilities and instead decide to circumvent the encounters intended difficulty.
I will restate, I really don't care if pull the mobs out of the room after setting traps, then stun and sleep the enemy for CC. I was not advocating running into a room, I am however, wholeheartedly against "taking encounters in bit size chunks". I am against people stating that nightmare is "to easy" when in fact they employ "tricks" (which may or may not be ones I have described) which comprimises the difficulty by neutrilizing one of the main aspects that makes it difficult (the large number of mobs). I am also intimate and knowledgable about these "tricks" because my first playthrough was on nightmare, and after I discovered how the AI could be manipulated I decided not to utilize those tricks any longer.
#38
Posté 11 novembre 2009 - 09:02
RedShft wrote...
The LOS I was refering to is that wands sometimes don't hit their intended targets when you are firing up stairs. This isn't consistent however, sometimes they do/don't hit even when characters AREN'T moving.
I don't care how you fight the encounters, but deliberatly pulling less than the intended amount of mobs (ie. the total amount of mobs in a room) is a weak tactic to get through a game. Employing this tactic tells me that you in fact can't handle nightmare difficulty as that difficulty has the amount of monsters deliberatly increased. It tells me that you don't grasp the intracracies between different spells and abilities and instead decide to circumvent the encounters intended difficulty.
I will restate, I really don't care if pull the mobs out of the room after setting traps, then stun and sleep the enemy for CC. I was not advocating running into a room, I am however, wholeheartedly against "taking encounters in bit size chunks". I am against people stating that nightmare is "to easy" when in fact they employ "tricks" (which may or may not be ones I have described) which comprimises the difficulty by neutrilizing one of the main aspects that makes it difficult (the large number of mobs). I am also intimate and knowledgable about these "tricks" because my first playthrough was on nightmare, and after I discovered how the AI could be manipulated I decided not to utilize those tricks any longer.
The AI weaknesses etc. are true.
But you dont have to Kite a Ogre or Snipe out avery single enemy from the distance.
Thats why i want a improved Group AI for the enemy, so that want work.
In Baldurs Gate 1-2 you had the same tactics if you were lame( Deathclouding, Fireballing, Trapping etc.)
The question is what you see fit as tactics and will use.
Exploting such weaknesses isnt my style.
But making traps/ambushes for the enemy isnt exploiting bugs/weaknesses.
The enemys are also ambushing you( stealhed Shrieks i.e.).
And you can do this by using only spell-cpmbos and stuff.
The point is: You dont have much money and its rare you find specal items in-game + your Chars like Morrigan
have some many spells in all trees, that some you wont use and that makes her unspecialized and weak at the beginning. With this factors also playing on Nightmare there should be the necassity for using some tactics extra to strategys.
#39
Posté 11 novembre 2009 - 09:19
#40
Posté 11 novembre 2009 - 09:28
My strategy only needs a 1 warrior/1rogue and 1 mage to win as well (i sometimes played with 3).
Mage just AoE cc's using long CC spells (e.g. sleep/waking nightmare) that dont have friednly fire or easy to target i.e. CoC.
Warrior hold aggro so mage doesnt die and rogue can do its 250+ dps.
So really its a triangle of synergy.
Mage keep warrior alive.
Warrior let rogue dps.
Rogue let mage not run out of mana and keep mage mana high/full.
Oh yes, i played the rogue as well
Modifié par gizzt, 11 novembre 2009 - 10:00 .
#41
Posté 11 novembre 2009 - 09:28
#42
Posté 11 novembre 2009 - 09:52
The OP is playing mage, which as a lot of us know, does make the game easier. I think having your main be a rogue is the more challenging part and lets "nightmare" come into its right.
This is not what I'm saying to rob the OP of any true merit however, because he has this:
/images/game2web/achievements/ACH_FEAT_TACTICIAN.png
Modifié par Mordaedil, 11 novembre 2009 - 09:54 .
#43
Posté 11 novembre 2009 - 10:01
Oyclo wrote...
While I'm personally liking the challenge of nightmare, especially on the boss fights, I'm wondering if its perhaps a touch too easy to be really 'nightmare'. Being this is my first time through with the game and I'm only just now figuring out what spells and such are useful/useless, it should be easier my second time through.
I think for true nightmare mode, more enemy casters might be the way to up the difficulty without making it a hitpoint/armor/damage type of thing. Its the caster fights which tend to be the difficult ones that
require the most strategy.
Most BG veterans think the same, the modding communauty is working on making nightmare much harder. Some mods are already out but still need some work on balancing. Be patient.
#44
Posté 11 novembre 2009 - 10:06
Decrease the your damage reduction inflicted, enemy resistance to damage, enemy additional chance to resist spells etc to 0%.
Also incresae number of mana potions you can have from 0 to 4.
But, the AI has to be good to overcome those things that make the nightmare easier to a point where nightmare is much harder than it is now.
#45
Posté 11 novembre 2009 - 10:14
#46
Posté 11 novembre 2009 - 10:30
#47
Posté 11 novembre 2009 - 10:36
vampirnata wrote...
umm looking at the OP's profile, he/she only has one character at level 10... unless he/she deleted other characters that he/she has supposedly played on nightmare, I think someone is lying a tad no?
It can take a long time to update , even more if you aren't always connected to the internet or logged on. And personally, most of my characters are deleted on the site, I keep my avatar and thats it.
I completed the game on nightmare on my first playtrough and I share his oppinion that nightmare is too easy, and know many others do. It is hard, I admit, but thats it, nightmare right now is what hard should be like, what we want is somethign harder than hard, a real challenge.
Modifié par Jinnth, 11 novembre 2009 - 10:43 .
#48
Posté 11 novembre 2009 - 10:46
Jinnth wrote...
vampirnata wrote...
umm looking at the OP's profile, he/she only has one character at level 10... unless he/she deleted other characters that he/she has supposedly played on nightmare, I think someone is lying a tad no?
It can take a long time to update , even more if you aren't always connected to the internet or logged on. And personally, most of my characters are deleted on the site, I keep my avatar and thats it.
I completed the game on nightmare on my first playtrough and I share his oppinion that nightmare is too easy, and know many others do. It is hard, I admit, but thats it, nightmare right now is what hard should be like, what we want is somethign harder than hard, a real challenge.
For anyone who played BG 2 with mods such as improved anvil or a similar, nightmare is not really hard. Of course if you don't use your pause button or even worse, let the AI control their characters , than yeah, nightmare is probably nearly impossible.
Fair enough... It was just an observation. I've played BG2 with the harder difficulty mods and it was very challenging and for me at some points not possible.
I can't comment on DAO as I haven't received my copy yet but saying that nightmare is easy sounds like someone is trying to increase their epeen and tbh not very believable.
#49
Posté 11 novembre 2009 - 10:55
On the other hand, in obvious ambush positions, such as the Tower of Ishal with the Hurlock archers and the Emissary, I must say that after a try of 'run in and kill everything', which failed very quickly, I found sniping from cover is a viable tactic. I wouldn't call it cheating either, because I knew the emissary had seen me and he actually came running at a later point for my guys.
Then again, I'm completely against the idea of blindly running into the enemy. That's usually suicide. I've been able to survive in dungeons through first attracting the attention of the enemy group, and then retreat. This way it still lets me take a few down at a time, while the enemy archers run to a closer position.
Can't wait to get Ohgren though, then I might change my tactic.
#50
Posté 11 novembre 2009 - 11:05
Kaerwek wrote...
I'm playing currently Nightmare as a rogue, and also found the cowardly sniping tactic. Equip all chars with bows, and you can wipe potentially dangerous groups in the open a few at a time. I don't much like it tbh.
On the other hand, in obvious ambush positions, such as the Tower of Ishal with the Hurlock archers and the Emissary, I must say that after a try of 'run in and kill everything', which failed very quickly, I found sniping from cover is a viable tactic. I wouldn't call it cheating either, because I knew the emissary had seen me and he actually came running at a later point for my guys.
Then again, I'm completely against the idea of blindly running into the enemy. That's usually suicide. I've been able to survive in dungeons through first attracting the attention of the enemy group, and then retreat. This way it still lets me take a few down at a time, while the enemy archers run to a closer position.
Can't wait to get Ohgren though, then I might change my tactic.
I agree that tactical retreat is essential, it is a common strategy to gain advantage over your enemy used by all military forces all over the world, why would anyone stay there while he's being shot at ? makes a lot of sense to seek cover.
The ranged thing is cool but most tough enconters start with the enemies already on you, and many areas are small indoor areas with rooms, or small tunnels. So it can't really get you trough nightmare.
I am not sure if you will enjoy ohgren that much, nightmare and 2handed fighters don't go along so well. Anyhow , good luck with your nightmare playtrough.
Modifié par Jinnth, 11 novembre 2009 - 11:12 .





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