Gidzen, that does nothing.
Baalaaxa, I'm on my first playthrough ever, and I'm playing a Mage on Nightmare. I've been rushing Shale (done) and Denerim (cleaning out blood mages). I still haven't had any of my characters drop in combat, especially my main. Rather than upping the penalties for failing combat, you should make combat itself more difficult. Enemies should make more tactical choices, use more abilities, etc.
I could grab the
dexterity hotfix to make things harder. Bows get buffed quite a bit with this, which should make enemy archers more dangerous.
Modifié par Mad Method, 11 novembre 2009 - 06:04 .