Rzepik2 wrote...
Less level scaling? Yes.
Less freedom? HELL NO!
I'm not a great fan of sandbox games and exploration. Can't play Oblivion or other game on the like. I play Bioware games mostly because they are more storydriven.
I think that in storydriven games like DA:O, exploration do not improve the narrative and causes more problems in terms of gameplay and story than real gaming options.
Imho the best example of good balance between exploration and story was Baldur's Gate (the original). Baldur's Gate II was great and all... but you know, sometimes it feels even bigger than what it needed to be for me.
I do understand that for many players exploration is a must... and I know that level scaling it's not a necessity for a non linear RPGs... but that's the reason why Bioware devs have allways justified level scaling in DA:O, not me (I mean they have stated many times that level scaling was there because of the sandbox element in the game).
But then my answer is: how do you improve exploration on the scale of DA:O in a game that have a framed structure (as far as we know at least) and that it's told from a narrator in flashbacks?
It seems to me that the freedom and the RPG elements of DA2 will be more focused on how you choose to shape Hawke and who you want him to be, opening different story branches than exploring the world to find allies like DA:O.
Modifié par FedericoV, 26 juillet 2010 - 11:31 .