Elements from DA:O that hopefully won't be in DA II
#51
Posté 26 juillet 2010 - 02:36
#52
Posté 26 juillet 2010 - 02:42
#53
Posté 26 juillet 2010 - 02:47
Speaking of BG1 and wolves, anyone else remember running for their lives just outside Beregost? Think level 2-3 party with one magic weapon, no entangling roots spell, and a wolf pack lead by a couple of vampiric lupines. Holy ****e.
#54
Posté 26 juillet 2010 - 02:48
#55
Posté 26 juillet 2010 - 02:52
ImoenBaby wrote...
How about less camp, more inn? After a long day of pride demons and lyrium wolves, I want a bed with four walls and a roof. And ale. Lots of ale. Though ale might explain lyrium wolves in the first place.
Speaking of BG1 and wolves, anyone else remember running for their lives just outside Beregost? Think level 2-3 party with one magic weapon, no entangling roots spell, and a wolf pack lead by a couple of vampiric lupines. Holy ****e.
lol I disagree with the inns. Inns in the fantasy world are tired and beat up at this point
#56
Posté 26 juillet 2010 - 02:59
ImoenBaby wrote...
How about less camp, more inn? After a long day of pride demons and lyrium wolves, I want a bed with four walls and a roof. And ale. Lots of ale. Though ale might explain lyrium wolves in the first place.
I'm okay with this. A stop at an inn instead of a camp every once and awhile. Switch it up.
#57
Posté 26 juillet 2010 - 03:00
I agree that I'd like to see more inns. I really liked the Dwarven Inn in Orzammar, complete w/ a drunken Dwarf singing some forgotten ballad. Very atmospheric!
If I'm going to 'drink', though, why not have the effects of drinking? Surely the game visuals could blur a bit, my controls get a bit wonky, after that third or fourth Dwarven ale?
I really did not mind that the game focused on humanoid models throughout. It is NOT a failure of drawing, but of storyline here. For instance, the Dalish Elves would be a much more threatening encounter if they had the ability to hide in surrounding bushes, etc, as you would expect of them. In other words, it is not necessary to have different creature mods, if the various humanoids interact differently in tactical situations.
#58
Posté 26 juillet 2010 - 03:01
IRL I'm an avatar of alcohol abstinence, but I support drinking after adventuring in cRPGs.ImoenBaby wrote...
How about less camp, more inn? After a long day of pride demons and lyrium wolves, I want a bed with four walls and a roof. And ale. Lots of ale. Though ale might explain lyrium wolves in the first place.
It's an essential part of being fantasy hero!
(In BG II Cernd after transformation is able to drink 50 beers. Still waters run deep, heh.)
Modifié par Rzepik2, 26 juillet 2010 - 03:05 .
#59
Posté 26 juillet 2010 - 03:02
#60
Posté 26 juillet 2010 - 03:14
#61
Posté 26 juillet 2010 - 03:15
#62
Posté 26 juillet 2010 - 07:53
Vandrayke wrote...
lol I disagree with the inns. Inns in the fantasy world are tired and beat up at this point
Know who else is tired and beat up? ME! After a day with the lyrium wolves! I NEED SHELTER, I NEED AN INN, I NEED ALE!
And Vandrayke, the first round is on me.
#63
Posté 26 juillet 2010 - 08:14
I hope we get an inn more like the Copper coronet from BG2 again: lots of sidequests, interesting NPCs and the inn itself had a sidequest of it's own.
#64
Posté 26 juillet 2010 - 08:17
ImoenBaby wrote...
Vandrayke wrote...
lol I disagree with the inns. Inns in the fantasy world are tired and beat up at this point
Know who else is tired and beat up? ME! After a day with the lyrium wolves! I NEED SHELTER, I NEED AN INN, I NEED ALE!![]()
...I lol'd.
I think an inn would be cool if you get options in it, and things to do, rather than just paying for the priveledge of a screen blacking out while inside a room with a bed.
I liked how you could get drunk in ME2--it'd be even better if you could get your companions drunk, too. Have drunken "I love you, man" conversations.
#65
Posté 26 juillet 2010 - 08:39
#66
Posté 26 juillet 2010 - 08:49
Skills need to be reworked. Whenever enemies use Curse of Mortality on your party, its devastating, but COM is not worth using most of the time since enemies generally don't receive massive heals. Skills like Crushing Prison and fireball on enemies - seriously? Those should only appear in hard/nightmare seeing as how easily they can turn a fight. It's also interesting seeing how enemy lightning skills do much more damage/stamina drain, yet lightning skills don't seem to do much against the enemy.
#67
Posté 26 juillet 2010 - 09:15
*rogue runs into the trap*
Me: ...
#68
Posté 26 juillet 2010 - 09:18
I want to be able to flee combat encounters.
#69
Posté 26 juillet 2010 - 09:39
Um, I did this more than once in DA:O. Why didn't it work for you?Sylvius the Mad wrote...
I want to be able to flee combat encounters.
#70
Posté 26 juillet 2010 - 09:44
Sometimes it did. But how often did the door lock behind you for no reason?the_one_54321 wrote...
Um, I did this more than once in DA:O. Why didn't it work for you?Sylvius the Mad wrote...
I want to be able to flee combat encounters.
#71
Posté 26 juillet 2010 - 09:45
#72
Guest_distinguetraces_*
Posté 26 juillet 2010 - 09:45
Guest_distinguetraces_*
paulsmyname wrote...
What I do mind is that the wolves have surrounded me with traps (yes, the kind of traps used to capture wolves), and that they all were carrying lyirum potions. I don't know where the story is going with lyrium-infused, magic wielding, trap-setting wolves, but there must be a very dark and sinister conspiracy going on somewhere.
Nonsensical loot snaps my disbelief-suspenders like nothing else. Animals should drop pelts and meat, and humans should drop the gear they wear equipped with when they were alive.
#73
Posté 26 juillet 2010 - 09:46
I don't know. I never ran into a locked door while trying to run.Sylvius the Mad wrote...
Sometimes it did. But how often did the door lock behind you for no reason?the_one_54321 wrote...
Um, I did this more than once in DA:O. Why didn't it work for you?Sylvius the Mad wrote...
I want to be able to flee combat encounters.
#74
Posté 26 juillet 2010 - 09:59
Modifié par lizzbee, 26 juillet 2010 - 10:02 .
#75
Posté 26 juillet 2010 - 10:01
Sylvius the Mad wrote...
Running away. That we couldn't run away in DAO was lunacy. No reasonable person, upon finding himself in a fight he knows he can't win, would continue to stand there and slug it out.
I want to be able to flee combat encounters.
I agree. I yanked my party across half the map to flee a red ogre once in the Deep Roads. He wouldn't leave me alone, and I couldn't outrun him with my weapons drawn. **sigh**





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