Aller au contenu

Photo

Elements from DA:O that hopefully won't be in DA II


  • Veuillez vous connecter pour répondre
191 réponses à ce sujet

#126
B3taMaxxx

B3taMaxxx
  • Members
  • 1 864 messages

filaminstrel wrote...

I would like the Fade to be more surreal, and the Deep Roads to be creepier and less of a mindless dungeon crawl. (preferably pitch black, so you need torches or a mage, or both)




 Noooooooooooooooooooooo!     No nighteye; not playing

 I think it's my tv; in that the blacklevels are terrible, because I can never see anything in most games.......

#127
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
It wouldn't be all darkness, just the parts not reached by your torch/sustained light magic.

#128
wicked_being

wicked_being
  • Members
  • 1 328 messages

filaminstrel wrote...

I would like the Fade to be more surreal, and the Deep Roads to be creepier and less of a mindless dungeon crawl. (preferably pitch black, so you need torches or a mage, or both)

I'm glad someone else thinks this would be awesome. A torch or a mage casting Light and if you have an elf/dwarf in your party, they'd be able to see in the dark. (NWN brings a tear to my eyes)

I also hope there'd be a way on how many days or years have passed. I read that DA:O campaign was supposed to be 2 years? Maybe I just lack imagination but I'd like a solid indicator that years have indeed passed since DA2's story is going to span 10 years.

On topic: spiders. I hate spiders.

#129
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
Please let there be no:



-Fade



-Cardboard prop environments



-long loading times



-pointless side quests




#130
ARC-421

ARC-421
  • Members
  • 7 messages

Reacher Gilt wrote...

Giant cups.


I second that, and would add giant: chairs, tables, doorways, and generally making the man-made environment (homes, buildings, etc) disproportionately large compared to the characters.

#131
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

slimgrin wrote...
-Fade


The Fade is awesome. It was just implemented poorly into origins.

#132
Tantum Dic Verbo

Tantum Dic Verbo
  • Members
  • 3 221 messages

bzombo wrote...

this complaint about orzammar i don't get. you enter the deep roads there. this is where the darkspawn live. you think that there aren't going to be a lot of fights there? the fact you're in the deep roads makes the fights matter just because of the simple fact you've walked into their home. do you expect a being that can sense you to just let you stroll around and never fight you at all? the circle tower i could understand more since there's a lot of fighting in the fade, it's visually uncomfortable, and you're forced into the fade without a way out.


I see what you're saying, but I think it misses a point about design.

When designing a role-playing game (particularly in the fantasy genre), "It makes sense" is often a terrible basis for decisions.  After all, if reality were all that wonderful, we wouldn't be looking for immersive games in which to escape it during our precious leisure moments, right?

Whether Deep Roads encounters make sense or not, they need to be geared toward entertainment.  If they turn out to be repetitive or boring, it's a design issue. 

#133
The Hardest Thing In The World

The Hardest Thing In The World
  • Members
  • 1 205 messages
One of the things that annoy me the most was the "friendly" mages throwing fireballs. Think Battle of Denerim and when you summoned the 12 battle mages to "aid" you. Either you let us control them, improve their AI(this should be your last option) or don't let them have fireballs(or any spell that can deal friendly fire damage) in their spell books. Thanks.

By the way, Orzammar and The Fade missions was great fun, don't listen to the nay-sayers. Give us more of the same for DA2. Of the main quests, Brecilian Forest was the least interesting.

Modifié par The Hardest Thing In The World, 28 juillet 2010 - 07:56 .


#134
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

The Hardest Thing In The World wrote...

By the way, Orzammar and The Fade missions was great fun, don't listen to the nay-sayers.

Ditto.  The Fade and the Deep Roads were my favourite parts of DAO.

#135
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Sylvius the Mad wrote...

The Hardest Thing In The World wrote...
By the way, Orzammar and The Fade missions was great fun, don't listen to the nay-sayers.

Ditto.  The Fade and the Deep Roads were my favourite parts of DAO.

Oh noes! Those were haaards. No moar pls! :(
/sarcasm

#136
Lord_Saulot

Lord_Saulot
  • Members
  • 1 765 messages
The Deep Roads were the most epic location in DAO.

#137
ThePeregrinati

ThePeregrinati
  • Members
  • 9 messages
Stealth... honestly, I kind of hope it disappears entirely or becomes something (semi-)magical. It's ridiculous otherwise from a realism standpoint. From a gameplay standpoint, unless the whole game focuses around it (like Metal Gear Solid or something), I think it makes more people angry with either it's limitations or overpoweredness than it makes happy. Personally, I don't understand the appeal of walking past half the game anyways. Unless the stealth system (really the movement and NPC detection systems) is intricate enough to be require skill from the player (not the character) it just seems boring to me. I know it's not going to happen; stealth will definitely be in the game because we all know that a character is either a fighter, a mage, or a thief and Bioware won't alienate 1/3 of the RPG players out there. :P But I can dream.



No ugly mage hats. I kind of like systems where you choose the look of your armor all the time and just find add ons to upgrade the stats. Maybe you can unlock new looks too, but they shouldn't effect the stats. On the other hand, it's kind of a game breaker. ME2 kind of did this, and it kind of worked with the sci-fi backdrop, but it would probably be too cheesy in DA2. Regardless, those hats were dumb. :P



I'd also like a camp with people doing useful things. Sparring, gathering firewood, cooking... even fun things occasionally like gambling, singing, or playing fetch with the dog.



And as for insanely flashy bright spell effects... Well, they should definitely at least have the visuals disabled in cut scenes. I'd prefer them to have the visuals disable entirely, actually. Especially for non-magical abilities. Maybe glow for a second and fade. But unless the spell description specifically says "Grants you a bonus to defense by conjuring a mass of glowing, swirling particles that distract the enemy but (due to the extreme magicality of the magic), doesn't bother the character or his companions when the lights float 2 inches from their eyeballs", there should be no mass of glowing particles. Even from a gameplay perspective they're annoying; it's much easier to see what effects are active by looking at the icons by your health bar.

#138
Jonathan Seagull

Jonathan Seagull
  • Members
  • 418 messages

wicked_being wrote...

On topic: spiders. I hate spiders.

Yes, yes, a thousand times yes.  I'm probably just shy of arachnophobic, and those @%!$#!% spiders freak me out everytime they turn up, with their dropping down from nowhere and their hissing and their being GIANT SPIDERS.  I hate them in every video game, and increased realism has only made it worse.  I literally cringe every time I have to fight them.  Which means that a large part of my time playing Origins was spent saying either "Christ, not again.  Gah!" or "Please no spiders, please no spiders...."

I realize that could be seen as "immersion" and such, but...no more spiders!

Modifié par Jonathan Seagull, 28 juillet 2010 - 10:08 .


#139
ThePeregrinati

ThePeregrinati
  • Members
  • 9 messages
Oh, and flaming/electric/whatever weapons that only "turn on" in a fight. Flaming swords are cool, but totally impractical for strapping to your back unless you can turn the flames off. It'd be like trying to walk around with an active lightsaber on your back / swing from your hips.

#140
lizzbee

lizzbee
  • Members
  • 637 messages

the_one_54321 wrote...
Oh noes! Those were haaards. No moar pls! :(
/sarcasm


Not hard, boring.  And long.

#141
DaringMoosejaw

DaringMoosejaw
  • Members
  • 1 340 messages

lizzbee wrote...

the_one_54321 wrote...
Oh noes! Those were haaards. No moar pls! :(
/sarcasm


Not hard, boring.  And long.


Exactly. Especially in the Fade, playing as a class that needed to have like 4 or 5 buffs up at all times to fight. The resetting and the switching made that level my most dreaded to replay. It also took too long with not enough variation, like the Deep Roads.

#142
SealEyeing

SealEyeing
  • Members
  • 1 messages
no fade plz

#143
Danjaru

Danjaru
  • Members
  • 378 messages
I have 2 things that were in Dragon Age and shouldn't be in the sequel.

1.- just no fetch quests like the ones in DA:O. like "get 15 toxin extracts" or "get 12 love letters".

2.- And give experiance (I didn't see this done, I might be wrong) for persuading so that you won't go for the option to fight the 15 npcs every time so that you'll level faster/get to a higher level at the end.

Modifié par Danjaru, 29 juillet 2010 - 12:14 .


#144
Mirander

Mirander
  • Members
  • 127 messages
Ideally, they should also drop all variations of the Chanter's Board. That came across as a slightly lazy method of doing side quests.



And, of course, death to mage hats.

#145
2papercuts

2papercuts
  • Members
  • 1 033 messages
Hawke vanishes for reasons unknown but neither does anyone think his/her tale is complete...

#146
Omiii

Omiii
  • Members
  • 17 messages
Female walking animations (in combat)

The lack of cloth,light armor and heavy armors.

That stupid mage hat.



Don't get me wrong, I love the game. :)



I think the fade was fun, a real challenge to the mind. Haha, was really confusing the first time.

#147
Omiii

Omiii
  • Members
  • 17 messages

GreyWarden36 wrote...
and no more circles around our feet when we're fighting enemies


This too, or atleast remove the circles when hiding the UI ! Have ruined a few screenshots for me. <_<

#148
Guest_Cynical Being_*

Guest_Cynical Being_*
  • Guests
They need better mage robes and hoods/hats. Less pointless and endless fighting, like the Deep Roads. Better hair styles would be nice, more love interests, more weapons.. I could be here all day, ha.  And. No. More. Damn. SPIDERS! Being mauled to the ground and continuously owned by a giant, eight legged creature wasn't fun. 

#149
Peranor

Peranor
  • Members
  • 4 003 messages
The Fade in Broken Circle. Please no more of that! God i hate that part of the game.
It was "fun" (or at least bearable) the first playthrough. But for all subsequent playthroughs i have installed a mod that lets me skip it.

Modifié par anorling, 29 juillet 2010 - 10:41 .


#150
Argus_Eyes

Argus_Eyes
  • Members
  • 22 messages
Losing summons during transit, especialy since they take forever to cool down.