Somewhere, the game is looking for an object with the tag "gen00fl_dog" and passes the name of that object when you use the <DogName/> token in dialogue.
I would like it to return the name of another object in my stand-alone mod, does anyone know whether there's a spot in script or 2DA that I can modify the tag it looks for?
Where is the DogName string token set?
Débuté par
Mengtzu
, juil. 26 2010 08:10
#1
Posté 26 juillet 2010 - 08:10
#2
Posté 27 juillet 2010 - 11:05
I'm not sure how much help it will be but the <DogName/> token is defined in the dialog_tokens 2da in dialog_tags.xls which is in the toolset sub folder in [program files]\\Dragon Age\\tools\\Source\\2DA\\. Unfortunately the tokens appeared to be defined by tokens without any hint to how they are resolved.
If your doing a stand alone module a possible work around would be to have an inactive dog hidden in your Party Picker area and sync it's name with the object that you really want to reference.
If your doing a stand alone module a possible work around would be to have an inactive dog hidden in your Party Picker area and sync it's name with the object that you really want to reference.
#3
Posté 28 juillet 2010 - 04:16
If your doing a stand alone module a possible work around would be to have an inactive dog hidden in your Party Picker area and sync it's name with the object that you really want to reference.
Yeah, doing something like that was how I convinced myself it was looking for that specific tag





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