More action = less RPG?
#1
Posté 26 juillet 2010 - 08:12
Bioware, though fans of RPG and DAO, we view with skepticism the
approach to the action and less complexity in the dialogues of DA2, I
believe that Bioware will release a good product (although the truth is
that I am surprised short development time for DA2)
What's the complex inventory of DAO? and exploration? moments of conversation with other characters?
Or will a succession of battles one after another?
Thanks and Sorry for my English
#2
Posté 26 juillet 2010 - 08:16
You try to play CRPG on console? Probably deserve badness of world.
Modifié par Rubbish Hero, 26 juillet 2010 - 08:17 .
#3
Posté 26 juillet 2010 - 08:17
The fights may be more cinematic, or whatnot, but I doubt they will replace storytelling.
#4
Posté 26 juillet 2010 - 08:20
#5
Posté 26 juillet 2010 - 08:22
DaringMoosejaw wrote...
RPG has always been about story and feel to me, not overly complex gameplay elements for the sake of having them.
Dragon Age combat not complex. Pretty simplistic compared to old school RPG. I guess if you console gamer not use to type of game, probably more impressive in complexity than it otherwise would be to old time pc gamer as old republic flurry spam height of complexity.
Modifié par Rubbish Hero, 26 juillet 2010 - 08:23 .
#6
Posté 26 juillet 2010 - 08:23
#7
Posté 26 juillet 2010 - 08:26
AndrahilAdrian wrote...
Story is the central focus, but I still find Dragon Age's classic party-based combat way more appealing than the "action/rpg" style of oblivion or the faux shooter combat of mass effect and fallout 3.
this
#8
Posté 26 juillet 2010 - 08:27
elearon1 wrote...
I don't think the conversations are going to be any less Complex than in DA:O. Nor do I believe, in the least, that the story will be replaced with a monotonous succession of battles; Bioware, after all, is known for putting a lot of effort into their stories.
The fights may be more cinematic, or whatnot, but I doubt they will replace storytelling.
I hope
you're right, but that does not make the issues related to inventory,
explore or dialogues are reduced to a more action-oriented
PS: Although I'm no fan of games like Ninja Gaiden, I have no problem with them
#9
Posté 26 juillet 2010 - 08:30
#10
Posté 26 juillet 2010 - 08:31
AndrahilAdrian wrote...
Story is the central focus, but I still find Dragon Age's classic party-based combat way more appealing than the "action/rpg" style of oblivion or the faux shooter combat of mass effect and fallout 3.
This.
They already have ME for the action-esque fighting and
#11
Posté 26 juillet 2010 - 08:32
#12
Posté 26 juillet 2010 - 08:34
AndrahilAdrian wrote...
Oblivion's level-up and inventory systems are on a par with Dragon-Age's, and it obviously has more exploration, but Dragon Age's combat is way better and more rpg-like.
that is correct at least for DAO, but DA2?...
#13
Posté 26 juillet 2010 - 08:44
#14
Posté 26 juillet 2010 - 08:47
Rubbish Hero wrote...
DaringMoosejaw wrote...
RPG has always been about story and feel to me, not overly complex gameplay elements for the sake of having them.
Dragon Age combat not complex. Pretty simplistic compared to old school RPG. I guess if you console gamer not use to type of game, probably more impressive in complexity than it otherwise would be to old time pc gamer as old republic flurry spam height of complexity.
I've been playing various forms of RPGs since I was 11, so don't get holier-than-thou with me with your juvenile dichotomy about console players being stupid and PC players being geniuses. I've experienced the full breadth, used to screw around with tabletops and even MUDs. Can't get nerdier than that. Even so, fond as I am of the genre...inventory systems, combat micromanagement, character customization and what-have-you are not the end-all be-all of an RPG, just how ends tended to be accomplished.
I've got no problem with having an almost RTS-like feel to things in RPGs, but it's just a style of gameplay. I suppose you can enjoy that sort of thing, but it's no mystery why others could find it pretty tedious. The thing can certainly be streamlined or made less time-consuming. Consoles have been getting bigger-budget and better for a long time and they've certainly managed to improve on 'fun' for me, people have different tastes.
#15
Posté 26 juillet 2010 - 08:49
And besides, didn't console players have something against the mechanics of Origins?
Still, if the mechanics are different in the different versions of the game, I'd even think to buy a PS3 DA2 besides the obvious PC version. Eventually, we'll see what develops in the future.
#16
Posté 26 juillet 2010 - 08:53
DaringMoosejaw wrote...I've been playing various forms of RPGs since I was 11
I not know age, for all I know, you 12 and a half. Please stop not be insecure, I never implied you very, very stupid. I simply make honest and probably correct analogy. If it was simply story, no one give a crap about CRPG. People do, obviously does matter. Also complexity and console does change feel, so not very good opinion you have, need canceled.
Modifié par Rubbish Hero, 26 juillet 2010 - 08:54 .
#17
Posté 26 juillet 2010 - 09:08
#18
Posté 26 juillet 2010 - 09:12
#19
Posté 26 juillet 2010 - 09:13
Rubbish Hero wrote...
DaringMoosejaw wrote...I've been playing various forms of RPGs since I was 11
I not know age, for all I know, you 12 and a half. Please stop not be insecure, I never implied you very, very stupid. I simply make honest and probably correct analogy. If it was simply story, no one give a crap about CRPG. People do, obviously does matter. Also complexity and console does change feel, so not very good opinion you have, need canceled.
I thought I'd show you that generalizations were stupid, but go figure. Suffice to say, I was born when Reagan was in office. It's been awhile since I was 11.
All I know about you is that you have a severe hatred for grammar because you seem quite capable of spelling or at least using a checker; pretty hard to read, anyway. Regardless, the way a story is handled is certainly an element of RPGs, certainly one of the key elements. I don't think you need a game to be complex in order to be an RPG, if anything the evolution of video games has been changing the way it can be handled. I think the change in 'feel' is a lot more about the interface and less about the core of the game.
#20
Posté 26 juillet 2010 - 09:18
More Cinematics maybe 25-50% more...since there was not much in origins.
Overall a Shorter story with some more combat and more graphical options ie. Different buildings change because of a decisions etc etc.
Or so I imagine.
#21
Posté 26 juillet 2010 - 09:19
#22
Posté 26 juillet 2010 - 09:20
#23
Posté 26 juillet 2010 - 09:22
Modifié par Seagloom, 26 juillet 2010 - 11:56 .
#24
Posté 26 juillet 2010 - 09:31
Mass Effect has similar system and it works there but ME is more action than RPG kind of game. Dragon Age 1 was a pure RPG however and the old school dialogues were its great advantage. Especially when you talked to your companion and, knowing their personality, had to guess what they would agree with.
And now they are gone, you will choice between "be polite" and "be rude", the depth of conversation is decreasing and so is RPG element of the game.
RIP Dragon Age.
edit: But I'm not saying DA2 is not going to be fun. I've got too little info for that. And some changes sound quite good so maybe not everything is lost...
Modifié par lampak, 26 juillet 2010 - 09:45 .
#25
Posté 26 juillet 2010 - 09:34
I think is a fact the market of PC players are less than console players, and DA2 turn to be better for the console players. It' only a opinion, and it's not a critic to console players and not a critic for ME2.




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