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More action = less RPG?


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#1
arcgen974

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Well
Bioware, though fans of RPG and DAO, we view with skepticism the
approach to the action and less complexity in the dialogues of DA2, I
believe that Bioware will release a good product (although the truth is
that I am surprised short development time for DA2)
What's the complex inventory of DAO? and exploration? moments of conversation with other characters?
Or will a succession of battles one after another?
Thanks and Sorry for my English

#2
Rubbish Hero

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If you not want Ninja Gaiden play on pc.
You try to play CRPG on console? Probably deserve badness of world.

Modifié par Rubbish Hero, 26 juillet 2010 - 08:17 .


#3
elearon1

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I don't think the conversations are going to be any less Complex than in DA:O. Nor do I believe, in the least, that the story will be replaced with a monotonous succession of battles; Bioware, after all, is known for putting a lot of effort into their stories.



The fights may be more cinematic, or whatnot, but I doubt they will replace storytelling.

#4
DaringMoosejaw

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RPG has always been about story and feel to me, not overly complex gameplay elements for the sake of having them.

#5
Rubbish Hero

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DaringMoosejaw wrote...

RPG has always been about story and feel to me, not overly complex gameplay elements for the sake of having them.


Dragon Age combat not complex. Pretty simplistic compared to old school  RPG. I guess if you console gamer not use to type of game, probably more impressive in complexity than it otherwise would  be to old time pc  gamer as old republic flurry spam height of complexity.

Modifié par Rubbish Hero, 26 juillet 2010 - 08:23 .


#6
AndrahilAdrian

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Story is the central focus, but I still find Dragon Age's classic party-based combat way more appealing than the "action/rpg" style of oblivion or the faux shooter combat of mass effect and fallout 3.

#7
joriandrake

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AndrahilAdrian wrote...

Story is the central focus, but I still find Dragon Age's classic party-based combat way more appealing than the "action/rpg" style of oblivion or the faux shooter combat of mass effect and fallout 3.


this :wizard:

#8
arcgen974

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elearon1 wrote...

I don't think the conversations are going to be any less Complex than in DA:O. Nor do I believe, in the least, that the story will be replaced with a monotonous succession of battles; Bioware, after all, is known for putting a lot of effort into their stories.

The fights may be more cinematic, or whatnot, but I doubt they will replace storytelling.



I hope
you're right, but that does not make the issues related to inventory,
explore or dialogues are reduced to a more action-oriented

PS: Although I'm no fan of games like Ninja Gaiden, I have no problem with them

#9
arcgen974

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Oviblion have a action oriented combat, but the elements of RPG are important.

#10
HK01

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AndrahilAdrian wrote...

Story is the central focus, but I still find Dragon Age's classic party-based combat way more appealing than the "action/rpg" style of oblivion or the faux shooter combat of mass effect and fallout 3.



This.

They already have ME for the action-esque fighting and dumbed down more streamlined RPG.

#11
AndrahilAdrian

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Oblivion's level-up and inventory systems are on a par with Dragon-Age's, and it obviously has more exploration, but Dragon Age's combat is way better and more rpg-like.

#12
arcgen974

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AndrahilAdrian wrote...

Oblivion's level-up and inventory systems are on a par with Dragon-Age's, and it obviously has more exploration, but Dragon Age's combat is way better and more rpg-like.


that is correct at least for DAO, but DA2?...

#13
AndrahilAdrian

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Bioware seem to be moving the conversation system towards ME, but the GI article implied that they were keeping party combat. Hopefully the changes to core gameplay won't be as drastic as you think. And ME's dialogue system is fine.

#14
DaringMoosejaw

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Rubbish Hero wrote...

DaringMoosejaw wrote...

RPG has always been about story and feel to me, not overly complex gameplay elements for the sake of having them.


Dragon Age combat not complex. Pretty simplistic compared to old school  RPG. I guess if you console gamer not use to type of game, probably more impressive in complexity than it otherwise would  be to old time pc  gamer as old republic flurry spam height of complexity.


I've been playing various forms of RPGs since I was 11, so don't get holier-than-thou with me with your juvenile dichotomy about console players being stupid and PC players being geniuses. I've experienced the full breadth, used to screw around with tabletops and even MUDs. Can't get nerdier than that. Even so, fond as I am of the genre...inventory systems, combat micromanagement, character customization and what-have-you are not the end-all be-all of an RPG, just how ends tended to be accomplished.

I've got no problem with having an almost RTS-like feel to things in RPGs, but it's just a style of gameplay. I suppose you can enjoy that sort of thing, but it's no mystery why others could find it pretty tedious. The thing can certainly be streamlined or made less time-consuming. Consoles have been getting bigger-budget and better for a long time and they've certainly managed to improve on 'fun' for me, people have different tastes.

#15
Ponce de Leon

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As far as I understand, wasn't the combat only a change for the consoles?

And besides, didn't console players have something against the mechanics of Origins?

Still, if the mechanics are different in the different versions of the game, I'd even think to buy a PS3 DA2 besides the obvious PC version. Eventually, we'll see what develops in the future.

#16
Rubbish Hero

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DaringMoosejaw wrote...I've been playing various forms of RPGs since I was 11


I not know age, for all I know, you 12 and a half. Please stop not be insecure, I never implied you very, very stupid. I simply make honest and probably correct analogy. If it was simply story, no one give a crap about CRPG. People do, obviously does matter. Also complexity and console does change feel, so not very good opinion you have, need canceled.

Modifié par Rubbish Hero, 26 juillet 2010 - 08:54 .


#17
arcgen974

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I think if the conversation of DA2 system is similar to ME2, then it is a simplification of the system DAO conversation and is thus a reduction in the options dialog. I hope this is not the overall tonic, but I think that DA2 is very close to ME2, it will simplify the RPG aspects.

#18
AndrahilAdrian

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ME's conversation system is more cinematic, but you can say things you don't want to due to the limitations of the paraphrasing. Neither is a "simplification" of the other---its a trade off. They both work.

#19
DaringMoosejaw

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Rubbish Hero wrote...

DaringMoosejaw wrote...I've been playing various forms of RPGs since I was 11


I not know age, for all I know, you 12 and a half. Please stop not be insecure, I never implied you very, very stupid. I simply make honest and probably correct analogy. If it was simply story, no one give a crap about CRPG. People do, obviously does matter. Also complexity and console does change feel, so not very good opinion you have, need canceled.


I thought I'd show you that generalizations were stupid, but go figure. Suffice to say, I was born when Reagan was in office. It's been awhile since I was 11.

All I know about you is that you have a severe hatred for grammar because you seem quite capable of spelling or at least using a checker; pretty hard to read, anyway. Regardless, the way a story is handled is certainly an element of RPGs, certainly one of the key elements. I don't think you need a game to be complex in order to be an RPG, if anything the evolution of video games has been changing the way it can be handled. I think the change in 'feel' is a lot more about the interface and less about the core of the game.

#20
Arttis

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Likely less Talking but not by much maybe 10-15% less.And more action maybe 20% more.

More Cinematics maybe 25-50% more...since there was not much in origins.

Overall a Shorter story with some more combat and more graphical options ie. Different buildings change because of a decisions etc etc.



Or so I imagine.

#21
arcgen974

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I actually think that DA2 is going to be an ME, in fact more like ME2, which I do not want to criticize ME! but maybe for lovers of DAO and the RPG is not your approval or liking.

#22
arcgen974

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Sorry for my english!

#23
Rubbish Hero

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Edit: Cut down on the rudeness. Thanks.

Modifié par Seagloom, 26 juillet 2010 - 11:56 .


#24
lampak

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I've just learned about the new conversation system and it has really put me off.
Mass Effect has similar system and it works there but ME is more action than RPG kind of game. Dragon Age 1 was a pure RPG however and the old school dialogues were its great advantage. Especially when you talked to your companion and, knowing their personality, had to guess what they would agree with.
And now they are gone, you will choice between "be polite" and "be rude", the depth of conversation is decreasing and so is RPG element of the game.
RIP Dragon Age.
edit: But I'm not saying DA2 is not going to be fun. I've got too little info for that. And some changes sound quite good so maybe not everything is lost...

Modifié par lampak, 26 juillet 2010 - 09:45 .


#25
arcgen974

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More simplicity in RPG, more action = less time of production, more sells?

I think is a fact the market of PC players are less than console players, and DA2 turn to be better for the console players. It' only a opinion, and it's not a critic to console players and not a critic for ME2.