Hi,
I'm not sure if any of the game developers has answered this question,
but i would like to know a bit more about how skills can / will
influence your dialogue choices...
Will there be an overall dialogue "persuade" skill?, as in Mass
Effect, or will we have multiple skills influencing the dialogue
choices? like cunning, herbalism, etc.
Regards,
Skills and Dialogue
Débuté par
K3m0sabe
, juil. 26 2010 08:55
#1
Posté 26 juillet 2010 - 08:55
#2
Posté 26 juillet 2010 - 08:59
There has been no mention of skills so far. We don't know whether or not they're changing and if so, how.
#3
Posté 26 juillet 2010 - 03:41
I really wish cunning affected more dialogue options then it did.
#4
Guest_Kordaris_*
Posté 26 juillet 2010 - 03:41
Guest_Kordaris_*
I doubt it.
#5
Posté 26 juillet 2010 - 04:26
knowing that in the pen & paper Dragon Age RPG, there are more attribute than in DA:O
Origins does not include the both "communication" and "perception" attributes
Hope this will be include this time, and perhaps the "perception" attribute could be use with the unknow "investigate" choice during the dialogue sessions.
And if communication will come up this time, perhpas we will have more social options than intimidate (based on the strength attribute) and persuasive talent( with the cunning score).
Origins does not include the both "communication" and "perception" attributes
Hope this will be include this time, and perhaps the "perception" attribute could be use with the unknow "investigate" choice during the dialogue sessions.
And if communication will come up this time, perhpas we will have more social options than intimidate (based on the strength attribute) and persuasive talent( with the cunning score).





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