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Why all the changes, Bioware?


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#1
Telum101

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So as the title says, It would be nice if we could get an official response for why there have been so many changes. If there's another thread like this, forgive me, but I Haven't seen it.

Firstly, this isn't really a QQ thread (though I'm mostly against all the information we've heard so far), so I'd prefer if the trolls to go elsewhere, and before anyone goes ahead and says "We don't have enough information yet", I'm going to list the changes that I would like an answer for. Feel free to argue with anything I say (constructively of course), or add to my points.

1. Silent protaganist swapped out for voiced, 'pre-set' character: I understand that you (Bioware) probably wanted to show us the dragon age from a different perspective, but I don't see why he/she has to be so 'predefined' in comparison to our wardens. Going from a silent and diverse character who actuall, and then to Hawke, a character from a story that will be told to us doesn't exactly scream 'sequel' to me, and on that note...

2. Entirely different story: A lot of people have said that the wardens' story is finished, but the fact is, with Hawke, you're writing a new story from scratch (I'd hope so). Why not do the same with the characters we are attached to? Warden did the ultimate sacrifice? Use magic! You did it with Shepard. The point is, our wardens still have another 20 or so years(?) to do something interesting, and it would surely feel much more like a sequel if we were able to expand on the dragon age as it is, rather than rewriting it.

3. New art style: Again, going from a dark fantasy style to having Hawke doing flips around sad humans with skin diseases on the surface of the sun (ok maybe that's a tiny bit exaggerated) isn't what I'd expect in a sequel. Forgive me for being a bit offensive here, but please get rid of the person who thought spikes coming out of everyones' chests would be a good idea. It looks absolutely terrible and impractical.


That's actually all I have right now. Other features like the dialogue wheel and alleged simplified combat don't really appeal to me either, but I think those fit in with point 1.

Are all these changes a decision to market to a different audience? experimenting with something new? is the game being rushed out? was DA:O not successful enough? Some official response would be much appreciated.

Modifié par Telum101, 26 juillet 2010 - 10:16 .


#2
B3taMaxxx

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"sad humans with skin diseases" - I laughed



1. I would argue that all characters from DA: Origins were "preset". Perhaps there are situations in Hawkes' story where a human perspective is needed, in order to play out certain scenarios.



2. I don't think *my* warden is done quite yet..............



3. Hawke does flips?!! Kick as$!

#3
nikki191

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personally i would of been more than fine with a perfected DAO engine being used for DA2.. im fine with the graphics, im fine with the engine.. i guess with the technique im advocating you woul dhave more time on the story, more time for extra content, etc

#4
Sabariel

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Because things constantly evolve. That is why :)

#5
grim_reaper_13

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Sabariel wrote...

Because things constantly evolve. That is why :)



This.Its simple as that you may or may not like the changes for the new game.But until we see a gameplay trailer that also inlcudes dialogue i cant really say anything else :bandit:

#6
BomimoDK

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The answer to all of those is that it's told as a legend... like Leliana's song and is looked back on from the future. it's a legend being told. and Just like Leliana's song, it's made extra awesome by the teller. that's the reason for all, or most of the changes. Future games could still have the DA:O approach, but this one won't for pretty valid reasons.

People tend to have a proplem with thinking here, so i'm going to say that it NEEDS those things to succeed as a legend being played. a legend is something firm people can look at. like Shepard was. Hawke is going to be vastly more moldable but it's still a fixed quantity because you're not playing what he did, you're playing what people claim he did.

If they said he was 10 feet tall and shot fire out his ass, then you bet your sweet ass he would in-game.

Modifié par BomimoDK, 26 juillet 2010 - 10:42 .


#7
Rubbish Hero

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Console.

Not evolution, more money.

#8
BomimoDK

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load of pessimists in here... rather QQ about EA than look at what they're telling us.

#9
casedawgz

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I still don't understand where everyone gets that DA:O had a dark fantasy art style. There wasn't really much about it that was terribly dark, and Bioware themselves have said it was overly whimsical, a point I agree with.

#10
Captain Crash

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I trust Bioware,



I remember flipping out when I learnt ME2 was less RPG and more shooter. In fact I flipped out big time. They pulled it off though. So much so that were seeing some of those changes come into Dragon Age. Although I admit some of the things I have seen have me nervous.

#11
Rubbish Hero

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casedawgz wrote...

I still don't understand where everyone gets that DA:O had a dark fantasy art style. There wasn't really much about it that was terribly dark, and Bioware themselves have said it was overly whimsical, a point I agree with.


I agree, for all the PR lingo and bloody, sex rock music trailers, pretty  standard fantasy.  I don't understand why they are so repellent to that  idea. Lord Of the Rings: Fellowship Of The Rings Lord Of the Rings: The Towers and Lord Of the Rings: The Return Of The King all super generic  fantasy. After all, it pretty much granddaddy everyone else copy-paste elements from. Is it bad, forgotten or unsuccessful? No, is it hell. Because the  EXECUTION is good. Not because they change it all to appear contemporary and edgy.

Modifié par Rubbish Hero, 26 juillet 2010 - 10:58 .


#12
Gandalf-the-Fabulous

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B3taMaxxx wrote...
2. I don't think *my* warden is done quite yet..............


What do you mean by that? Is your Warden having all sorts of wonderfull adventures in your head or are you holding out hope that Bioware will have DA3 star your warden again? I think it is highly unlikely that DA3 would make a return to your Warden however I hear that there is some DLC comming that will star your Warden for Origins (however the one shown off at comic con was pretty much action and little story so I hear).

But really I dont think Bioware needs to make another game or release DLC that explains what happened to your Warden after Origins and Awakening because really I think that this is best left to the imagination, however If you Warden died in the end of Origins I guess there is your closure right there.

#13
Forever Fire

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The Grey Wardens are useless now!

The Blight is done!

What else can your Warden do!!

HAWKE is a fresh start, its a chance to start a new adventure

It wouldnt make sense for the GW to defeat the Blight and then do MORE extravagent FEATS!!

It would ruin the story of DA


#14
Telum101

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Ok, I probably should have been more clear with the intent of my question.



I understand a need to evolve with sequels, but with the information we have of DA2, it seems less like evolving or expanding on the game, and more like going off on a tangent. I'd like to know why Bioware thought it was necessary to change, rather than improve. Why Bioware wanted DA2 to be a story told to us, rather than improving the simple RPG approach of DA:O. Why Bioware wanted to change the graphics and art style to appear more 'cartoon-ish'.



I'm not saying DA2 will be bad, or that the direction Bioware is heading is wrong but as I understand, DA:O was quite successful as it is, so I don't see much of a reason to change it so dramatically.



On a similar note, I would actually be happier if Bioware continued support for Origins. As I said before, my warden still has 20 or so years before they go out for their calling (or whatever it is they do), and I'd really like to see them do something with that time.

#15
17thknight

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Rubbish Hero wrote...

Console.
Not evolution, more money.


All of your pontis are very valid, OP, and sadly the post I'm quoting is the reason why. They're dumbing down the RPG for the console gamers to make more money. It's that simple. They dumbed down Mass Effect to the point that calling it an RPG is sad joke. They're doing the exact same with Dragon Age.

Thanks console gamers, for ruining this series.

#16
17thknight

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Modifié par 17thknight, 26 juillet 2010 - 11:29 .


#17
metal_dawn

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17thknight wrote...

Rubbish Hero wrote...

Console.
Not evolution, more money.


All of your pontis are very valid, OP, and sadly the post I'm quoting is the reason why. They're dumbing down the RPG for the console gamers to make more money. It's that simple. They dumbed down Mass Effect to the point that calling it an RPG is sad joke. They're doing the exact same with Dragon Age.

Thanks console gamers, for ruining this series.


Yeh, you can take that opinioin and stick it.... What makes you think "we" want this? Don't blame console gamers, blame youth and immaturity as the changes are meant to appeal to a certain age group not the whole console player base.

Modifié par metal_dawn, 26 juillet 2010 - 11:52 .


#18
lord sohrab

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17thknight wrote...


All of your pontis are very valid, OP, and sadly the post I'm quoting is the reason why. They're dumbing down the RPG for the console gamers to make more money. It's that simple. They dumbed down Mass Effect to the point that calling it an RPG is sad joke. They're doing the exact same with Dragon Age.

Thanks console gamers, for ruining this series.


Well we are not to blame just because we use a controller instead of a keyboard does not mean we are not RPG players...

----------------------------------

On a different note as a reply to the thread's first questions...

I would've loved to see the story of Awakening to continue,perhaps a search for morrigan would've made a kick arse quest...
But like some other people said here I trust Bioware,I've been playing their games since I was much much younger and I trust them to do the right thing...If they screw up we'll just call it even for all the great games they gave us and hope the third installment of the franchise would be better...

#19
Sidney

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metal_dawn wrote...

17thknight wrote...

Rubbish Hero wrote...

Console.
Not evolution, more money.


All of your pontis are very valid, OP, and sadly the post I'm quoting is the reason why. They're dumbing down the RPG for the console gamers to make more money. It's that simple. They dumbed down Mass Effect to the point that calling it an RPG is sad joke. They're doing the exact same with Dragon Age.

Thanks console gamers, for ruining this series.


Yeh, you can take that opinioin and stick it.... What makes you think "we" want this? Don't blame console gamers, blame youth and immaturity as the changes are meant to appeal to a certain age group not the whole console player base.


Well and since the average age of both console and PC gamers is 30+ I don't think the PC snobs quite understand of what they speak.  Odd, they should be able to use those  great PC's to run a search for such information.  I know a lot more under 20 PC gamers because, since they don't pay for real expenses, they can/will still pay for a gaming rig.

#20
Rubbish Hero

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lord sohrab wrote... Well we are not to blame just because we use a controller instead of a keyboard does not mean we are not RPG players...


I agree, you have your place in the world, like diet coke.

Modifié par Rubbish Hero, 26 juillet 2010 - 12:24 .


#21
Arttis

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Rubbish Hero wrote...

lord sohrab wrote... Well we are not to blame just because we use a controller instead of a keyboard does not mean we are not RPG players...


I agree, you have your place in the world, like diet coke.


diet coke isnt so bad...:o

#22
Divine Justinia V

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metal_dawn wrote...

Yeh, you can take that opinioin and stick it.... What makes you think "we" want this? Don't blame console gamers, blame youth and immaturity as the changes are meant to appeal to a certain age group not the whole console player base.




This.



Console players have nothing to do with this. We're not making BioWare "dumb down" DA.

#23
Sidney

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Telum101 wrote...

1. Silent protaganist swapped out for voiced, 'pre-set' character: I understand that you (Bioware) probably wanted to show us the dragon age from a different perspective, but I don't see why he/she has to be so 'predefined'

2. Entirely different story:

3. New art style:



1. Why does a "voice" make your character any more predefined? I know I've seen a lot of pant-wetting about how he's "Not mine" but does a voice really matter? Functionally you can't pick your face, hair and other things. You can pick from a limited set in the grand scheme of things. I guess if you want to sterotype enough maybe you need the "sage" voice for a mage of the "deep" voice for the warrior but really, who cares? I'd like them to voice him like Mike Tyson just to really mock the whole voice thing. Plus, you did pick a voice in DAO, it is just that you on;y heard it once in awhile but apparently it is easier to accept a total lack of congruity when whining about immersion.

2. This has always been about the setting. That is why it is Dragon Age and not Grey Wardens , Ho! Frankly they could do DA3 in yet another different way because they didn't tie the franchise to a character like they did ME.

3. They wanted up update the graphics but at this point I'm not sure sure that other than a handful of concept art we know much. The concept art for the DAO characters looks a lot different, at least to me, than what got implemented.

#24
Telum101

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Please leave the console vs. PC wars out of this. I think what 17thknight meant was that the majority of the 'immature youth' gamers would be expected to play consoles. That being said, this isn't the thread to discuss that, so let's leave it at that.

#25
Roland Aseph

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Sabariel wrote...

Because things constantly evolve. That is why :)


This isn't evolving; evolving would suggest changing into something "better" than it was before...this is like getting knocked backwards into something far less. (de-evolution?)

Again, change for the sake of change is not a good thing.

Modifié par Roland Aseph, 26 juillet 2010 - 01:17 .