Telum101 wrote...
1. Silent protaganist swapped out for voiced, 'pre-set' character: I understand that you (Bioware) probably wanted to show us the dragon age from a different perspective, but I don't see why he/she has to be so 'predefined' in comparison to our wardens. Going from a silent and diverse character who actuall, and then to Hawke, a character from a story that will be told to us doesn't exactly scream 'sequel' to me, and on that note...
I don't have an opinion on voiced protagonist vs silent one. I do, however, understand that some stories require a more predefined protagonist in order to be told. The good thing is that such a change isn't a rule for future DA games, so we could easily have a change to freely customize our characters there.
Luke Nods wrote...
2. Entirely different story: A lot of people have said that the wardens' story is finished, but the fact is, with Hawke, you're writing a new story from scratch (I'd hope so). Why not do the same with the characters we are attached to? Warden did the ultimate sacrifice? Use magic! You did it with Shepard. The point is, our wardens still have another 20 or so years(?) to do something interesting, and it would surely feel much more like a sequel if we were able to expand on the dragon age as it is, rather than rewriting it.
This is one of my biggest concerns with DA2. The story about stopping the Blight might be over, but that doesn't mean the Warden cannot enbark on brand new adventures. Considering how much people who played DA:O feel attached to their characters, I really cannot see the reason why they couldn't have one more game.
Personally, I prefer to take the same protagonist through several games. This allows me to feel like I'm building an epic story over the course of several adventures.
The other reason is that there are loose ends that concern my Warden and his romance with Morrigan and this is something I want to resolve with him rather than some new unknown pc.
Luke Nods wrote...
3. New art style: Again, going from a dark fantasy style to having Hawke doing flips around sad humans with skin diseases on the surface of the sun (ok maybe that's a tiny bit exaggerated) isn't what I'd expect in a sequel. Forgive me for being a bit offensive here, but please get rid of the person who thought spikes coming out of everyones' chests would be a good idea. It looks absolutely terrible and impractical.
I haven't seen enough of the new art style to make a solid opinion of it. So far the only thing I really don't like is the way hurlocks look in DA2. I feel they were much better in Origins and see this change as a step backwards, rather than as an improvement.
Luke Nods wrote...
That's actually all I have right now. Other features like the dialogue wheel and alleged simplified combat don't really appeal to me either, but I think those fit in with point 1.
Dialogue wheel itself is only a delivery methond for dialogue itself. It allows us to habe more dialogue option but also makes those options more vague than what we had in Origins, where you could clearly read the entire sentence and get a pretty good idea of what you're about to say.
With DA2 we might have a same problem as in ME, except here things are even more complicated since there are no clear "good, evil, neutral" choices. Hopefully, the devs will handle this problem well enough that we'll have a pretty clear idea of what exactly we're going to say.
Luke Nods wrote...
Are all these changes a decision to market to a different audience? experimenting with something new? is the game being rushed out? was DA:O not successful enough? Some official response would be much appreciated.
I don't think the reasons are as simple as "we want more sales", "we're rushing it" or "ME was better so let's make DA the same" (this last one is particularly ridiculous).
Games will always evolve and change from one title to the next, since no matter how good they were before they can always get better. Now what is considered "improvement" will depend on who you're asking. Some people loved almost everything about DA:O (myself included). Others can probably point out a dozen things they didn't like and want to see changed in the sequal.
The important thing is to never forget what made DA:O special in the first place and to not remove these things when you start implementing changes.