Fixing the Fade
#26
Posté 26 juillet 2010 - 06:08
#27
Posté 26 juillet 2010 - 06:09
#28
Posté 26 juillet 2010 - 06:13
#29
Posté 26 juillet 2010 - 06:20
#30
Posté 26 juillet 2010 - 06:23
#31
Posté 26 juillet 2010 - 06:28
#32
Posté 26 juillet 2010 - 06:47
The Fade in Awakening wasn't much better, though once you got to the end it was cool. I think the Fade has a lot of potential and that they just haven't figured out how to harness it just yet. I think it would be neat if we got the dreams again, that's one part I do love, but there was a twist like in The Calling.
#33
Posté 26 juillet 2010 - 06:52
#34
Posté 26 juillet 2010 - 06:57
People say you dont dream in colour. My dreams are more vibrant than reality.
In my dreams, all colours have a degree of ambient light, in the sense that they are lighted from within in a way that does not usually escape the object though sometimes seems like a very faint halo around it.
Real people in my dreams look weird because they do not have ambient light, they are hard and solid (like normal rendering with normal light - as though lit by the real world light source where they are) when the rest of the world and it's objects have this semi-halo around them.
The world as a whole has this internal ambience but the non-real (or non-known) entities have this very faint glow.
Sunlight is not like sunlight.
There is no 'softness'. Objects which would have ambient glow in the dark have more ambient glow in 'sunlight'.
There are no beams of sunlight in my dreams, the sun is a big ball of ambience that is too diffuse to cause shadows and merely increases the ambient brightness of everything else.
Objects which are not in direct sunlight have less ambience.
There are no shadows except when the ambience of a person or object is bright enough to cast shadows around other objects.
Real people and objects are not ambiently bright but they have a light that can be bright enough to cause other objects to cast shadows when those objects are close.
Real things only have a luminance that extends about 0-30 feet depending on their brightness.
Most real objects and real living things are only bright enough to cause shadows on things when those things are less than 7 feet away.
If a thing is bright enough to cast shadows from things 30 feet away from it, then those shadows appear to come from a light source 30 feet above the ground where the bright thing stands. Likewise 10 feet etc.
The light from a bright thing's light source does not light like beam from a torch. The ground will not have a circle of light. Other 'things' within that circle will be much easier to see though. As though their internal ambience is stronger making them more strongly lighted from within.
Shadows in my dreams are much easier ways of seeing clearly. A bright thing will not necessarily seem to be that brightly lit from inside but the shadows that it casts will be much stronger.
There are two types of bright thing ..
The bright thing that glows as strongly from within as the shadows it casts and the thing that does not.
'Mouse' does not glow very strongly from within but he would cast quite strong shadows on things nearby - he has a sense of self and can change reality.
Mouse as a bear would glow more strongly from within and cast stronger shadows.
Simplistically, a stealthy thing glows less but also casts stronger shadows according to its degree of threat.
Simplistically , a non-stealthy thing glows according to its degree of threat and also casts shadows to the same extent.
Threat would mean the ability to affect you, to change your level of control over the dream that is you.
In the dream world - nice is as bad as bad, because it is your dream under your control until some 'threat'' affects the status quo that is you.
In the dream world only three things exist. Willpower, Magic and Cunning.
The lowest of those will cap all other stats.
Willpower is the brightest, causing both stronger internal ambience and stronger shadows.
Magic causes internal ambience but opposes shadows. Like AOE ambience.
Cunning opposes internal ambience but causes shadows. Like AOE shadow.
The trick in the dream world is to find that which has a similar but stronger effect than you, so that you will be invisible in the shade of its brilliance or shadow.
#35
Posté 26 juillet 2010 - 07:03
Modifié par PanosSmirnakos, 26 juillet 2010 - 07:04 .
#36
Posté 26 juillet 2010 - 07:51
WingsandRings wrote...
However, I didn't mind the fade so much in Awakening. At least plot was moved forward. That was what drove me so crazy in Origins -- no plot movement in the fade.
This.
My time in the Fade felt like an eternity, but in the end I had made no progression whatsoever. I remember thinking "Sh-! I don't have time for this, I have a blight to stop!".
After completing it the first time, I was happy. A good gaming experience. But as I completed it a second and third time I started to hate the place.
Then I found the mod that allows you to skip most of the Fade, and now I can finally enjoy every aspect of Dragon Age again.
#37
Posté 26 juillet 2010 - 08:00
The Calling did the fade much better, it actually provided story for the characters and let you learn about them. If the game did it the way the book did, it would have been a great part of the game.
#38
Posté 26 juillet 2010 - 08:04
Modifié par errant_knight, 26 juillet 2010 - 08:05 .
#39
Posté 26 juillet 2010 - 08:07
I thought Awakenings was moving in the right direction. If we do go into the Fade in DA2, I want it to be more like that. (That weird boat hanging there comes to mind). It felt far more like a strange dreamworld than it did in DA:O. With the Skip the Fade mod and Awakening, I actually look forward to the Fade.
Modifié par PoisonTheCity, 26 juillet 2010 - 08:09 .
#40
Posté 26 juillet 2010 - 08:11
Bobad wrote...
I liked the concept of the fade, but I agree wholeheartedly that it became very tedious on multiple playthroughs.
I wholeheartedly agree. The Fade need a massive overhaul from DAO.
Sooo boring!.
*edit
How the hell did i miss out on the "The Skip the Fade mod", fragging hell. If i had only known.
Modifié par Zhijn, 26 juillet 2010 - 08:15 .
#41
Posté 26 juillet 2010 - 08:14
andar91 wrote...
The Fade was ok.
I think it would be cool if it was more surreal and a bit wacky. Like, I'd love to walk into a room that's upside down or walk up a staircase formed from stacks of books and things like that. That would make sense to me since it's a place of dreams. And you could have big cathedrals that have faces in the walls, or a Pride Demon's lair were everything is larger than life. The list could go on and on.
This would be a terrific direction to take. The environment could give you insight, even backstory, about the nature of the spirits and demons inside. There were some encounters kinda-sorta related to this idea in DA:O, where clicking on a pile of books might reveal plot or history. But if an entire room made a bizarre or surreal visual statement, that could be very striking. I mean, the Fade *was* interesting the first time around, but I'd *love* to see the artists raise the stakes.
#42
Posté 26 juillet 2010 - 08:14
#43
Posté 26 juillet 2010 - 08:14
My other complaint about the fade was that the monsters weren't anything different from what you faced up until the tower (with the exception of the golems). You didn't encounter anything unique to the fade that you wouldn't meet elsewhere. The bosses were just desire/rage/abomination demons (and an ogre) with moderately adjusted stats.Shapeshifting was alright, but I hated backtracking all over the place just to unlock/break/bypass doors.
#44
Posté 26 juillet 2010 - 08:16
Celticon wrote...
Curious, does the skip the fade mod award you with the codexes and essences, or are those simply unobtainable if you activate the mod?
Yep. You get all codexes and essences awarded to you as soon as you confront the demon.
#45
Posté 26 juillet 2010 - 08:30
PoisonTheCity wrote...
Celticon wrote...
Curious, does the skip the fade mod award you with the codexes and essences, or are those simply unobtainable if you activate the mod?
Yep. You get all codexes and essences awarded to you as soon as you confront the demon.
What about the xp from quest completing and mob slaying in the fade?. =d
#46
Posté 26 juillet 2010 - 08:35
From the mod description:
"Details
=======
- You will be teleported to each of your companion's nightmares.
- If all companion quests are done, you will teleported to the final boss.
- You get all the attribute points, codex entries and XP you normally would get, when you complete the Fade."
dragonagenexus.com/downloads/file.php
Modifié par PoisonTheCity, 26 juillet 2010 - 08:36 .
#47
Posté 26 juillet 2010 - 08:42
#48
Posté 26 juillet 2010 - 09:00
#49
Posté 26 juillet 2010 - 10:23
#50
Guest_vilnii_*
Posté 26 juillet 2010 - 11:45
Guest_vilnii_*
It does not have to be so dreary and draining to play through, I hope Bioware is overhauling its presentation





Retour en haut







