Luke Nods wrote...
Personally, I think Bioware are on to something by adding some elements of Mass Effect.
For starters - Hawke. Basically an old age Commander Shepard. Strong, Leader and Pre-determined last name. I like this idea, mainly because I enjoyed Mass Effect, particularly because he was an imprint of yourself. All the decisions that werre made were yours and you dealt with the consequences. Good.
Shepard was a lot more predetermined than the Warden in Origins. For one he was a human and for two he was a soldier with the Alliance. Those weren't things you could change and therefore how the world perceived you was already determined at the start.
By comparison, the Warden was threated differently depending on which origin you picked up or even based on his class (mage in this case). The wolrd reacted differently based on your background and this was evident throughout the game to larger or smaller extent. This is what made playing with, say, City Elf different to playing with a Human Noble.
This isn't something you'll experience in DA2. Whatever you do you'll always be a human refugee called Hawke. Your race and class might seem like a big deal the first time you play, but afterwards they won't matter. The only thing that will make each game different are your choices. ME2 had this and as a result it's replayability value was much lower than that of DA:O.
Luke Nods wrote...
The dialogue wheel. Not exactly like Mass Effect's wheel... but it was the same concept. This enables you to have extra room for the 'Investigate' feature to help you understand the situation you're in, thus making a better decision than you would have first time. I like the idea, but I like Mass Effect, other people might have played DA:O to avoid Mass Effect and may be unhappy at the change.
Dialogue wheel is the least of our problems. It's nothing but the delivery method for dialogue, one that imo is better than DA:O's 6 sentece system. It's only flaw is that the dialogue doesn't really allow you to understand what your character is going to say. This means you're forced to pick an answer, hope it plays out the way you want and, if not, reload and try again. While DA:O wasn't perfect in that regard (you could read the entire sentence but still couldn't always recognize how the Warden is going to deliver it. He might try to be sarcastic (something you can't always recognize by reading text) or be serious. You weren't always 100% sure how it'll play out but it was still easier to guess than in ME2.
The other reason why some people hate ME dialogue system is because it was inferior to DA:O in term of quality of dialogue. This, however, is the problem of the writing team itself. DA2 is written by the same team that did Origins so this shouldn't be the problem.
Luke Nods wrote...
Cameos and Decisions. In Mass Effect 2, the decisions you made in Mass Effect were shown by cameos by people related to the particular incident and this seems like it will happen in DA2 to tie up loose ends, after all it does span 10 years, it can't just ignore all of the decisions you made. I think it will be good to know.
It was confirmed that our choices from DA:O will be recognized in DA2. Nothing more, nothing less.
Saying that "lose ends will be tied up or that we'll see some cameos" is pure speculation on your part. While I can only guess which "particular incident" from DA:O you're reffering to, I don't believe it will be tied up in DA2, but rather in a later DA title. Right now we can only speculate since Bioware isn't telling one way or the other.