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Be honest, you'd do the same in BioWare's place


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#126
IoCaster

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AlanC9 wrote...

IoCaster wrote...
It doesn't matter how many systems each game was released on because it's a bunch of meaningless twaddle. 


You mean PS3 owners can play XBox  games too? Wow... I never knew that.

Who says these boards are full of people spouting pretentious nonsense?


BlackyBlack wrote...
And ME2 sold more than DAO (if my info is wrong and DAO sold more it's probably because it was released on three different systems)


IoCaster wrote...
It doesn't matter how many systems each game was released on because it's a bunch of meaningless twaddle. There's a core audience for Dragon Age that isn't interested in Mass Effect.



As it relates to the point raised, yes it was meaningless. The audience for both games might overlap to some degree, but not totally. There will be some DA:O fans that have no interest in buying or playing Mass Effect regardless of what platform it's available on. Do you have some factual evidence to convince us that Dragon Age and Mass Effect fans are one monolithic block of gamers with identical purchase intent? If you've got it, share it. Also you left out of your PS3 vs X360 availability question the ubiquitous PC. That's an option too.

#127
Collider

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AlanC9 wrote...

TheSeeker2654 wrote...
Actually you can be female in DA2. Unless thats not what you are talking about....  You can choose class and gender. Only race and appearance is predefined.  And now that I think about it... I dont see why you wouldnt be able to change appearance... I mean, pre scripted VAing shouldnt mean you cant change your appearance.


Yeah... where I was going with that is that Planescape is supposed to be the epitome of an RPG and it's got a far more restricted protagonist than DA2 will. And a more restrictive plot in all likelihood.

I don't mind people not liking a predefined PC, but to say that this design choice somehow makes DA2 less of an RPG is weapons-grade B.S.

The fact that we can roleplay as Hawke in a meaningful manner that is recognized by the game engine is enough for me to consider the game an RPG.

#128
Guest_Raga_*

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Collider, you are omnipresent. You do realize that right? And I mean that in an entirely good way, lol.

#129
TheSeeker2654

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Collider wrote...

NP, I do what I can, lol. Well, what other assumptions can I make? Thats the way the gaming industry is going, and since I was so lovingly told that the young are now stepping over the bodies of us "geezers' to take power and all that, then I can only assume its the younger generation that is either doing the changing or is the impetus behind the change.

While you may be in the vocal minority in your age group. I have already been told by more than a few younger people in this forum that tactial combat, character customization, micromanagement (ie NOT mindless hack n slash) is out of date and needs to be "evolved". Since when is wanting a little tactical consideration in my battles an archaic idea?

Well for the record, I was parodying the bitter people who feel like Bioware is personally antagonizing them for the changes they've decided to make. I had fun.

While you may extol the complexity of "tactical combat" in RPGs, you'll find that many play Bioware games not for the raw gameplay, but for the story and the characters. I am one such person. Not all of us are hardcore gamers who play for the high scores or the best loot.

I found the Deep Roads section of Dragon Age: Origins annoying because it dragged on and there was not enough story interspersed between the painfully boring bouts with mindless darkspawn.

It interrupted the pacing of the plot and reminded me that I was playing a flawed game. Combat being more "streamlined" for me seems like a pleasant idea because it means I can keep my attention on the story rather than groaning at the amount of game over screens I get. Of course, you are perfectly justified if you prefer maximizing your stats to most anything else in RPGs, but as am I if I place higher priority on story and plot. And hopefully, you won't judge me for simply playing a game for different reasons than you.


Ok, now that I understand. I do realize that some prefer to have a tightly paced and action packed story. Thats completely understandable. What I dont get is why we cant  have both? If you want an rpg focused on story then bioware already has the ME franchise that seems to fill that nitch. What I am irritated by is that those that like the tactical combat and micromanagement side of things are getting screwed by devs that feel like those that like the ME style story are in the majority. Cant we both have a game/franchise to call our own? Thats kinda what I meant by homogenization. Make one game to appeal to the guys that like the story, and then make another that appeals to the other crowd. But it seems like devs would rather try and make every game appeal to both crowds, which merely tends to make the game muddied and unfocused and alienates one group or another.

After all that I should say that after reading the newest GI that it sounds like Bioware is keeping the stuff I loved about the first and changing the stuff I didnt. So I am really mostly happy with the changes to DA2. I just hope they dont cut down on the spells and abilities too much. But from the sounds of it they are makeing them customizable. So that your fireball will be completely different then mine for instance. Sounds very interesting.

#130
AlanC9

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IoCaster wrote...
As it relates to the point raised, yes it was meaningless. The audience for both games might overlap to some degree, but not totally. There will be some DA:O fans that have no interest in buying or playing Mass Effect regardless of what platform it's available on. Do you have some factual evidence to convince us that Dragon Age and Mass Effect fans are one monolithic block of gamers with identical purchase intent? If you've got it, share it. Also you left out of your PS3 vs X360 availability question the ubiquitous PC. That's an option too. 


You're doubling down on this? Being available on more platforms has no impact on sales whatsoever?

#131
Solid N7

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Lord Gremlin wrote...

1. Dragon Age sold much more than Mass Effect 2.
2. Dragon Age has no direct competitors. They all are very old PC games. There is Witcher (which is **** in many departments), but 1 competitor is not that much.


let me remid you DA:O  = PC, 360  and ps3. Mass Effect 2 = PC and 360 only, hahaha is funny how the PC gamers always forget this fact.

#132
Kaorunandrak

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Collider wrote...

AlanC9 wrote...

TheSeeker2654 wrote...
Actually you can be female in DA2. Unless thats not what you are talking about....  You can choose class and gender. Only race and appearance is predefined.  And now that I think about it... I dont see why you wouldnt be able to change appearance... I mean, pre scripted VAing shouldnt mean you cant change your appearance.


Yeah... where I was going with that is that Planescape is supposed to be the epitome of an RPG and it's got a far more restricted protagonist than DA2 will. And a more restrictive plot in all likelihood.

I don't mind people not liking a predefined PC, but to say that this design choice somehow makes DA2 less of an RPG is weapons-grade B.S.

The fact that we can roleplay as Hawke in a meaningful manner that is recognized by the game engine is enough for me to consider the game an RPG.


I would like to know however where it was said and confirmed that we couldn't change Hawkes appearance? I was under the impression based off several dev comments I've read since this forum was posted that you could change hawkes apearance and class just not his race.Posted Image

#133
AlanC9

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Nobody ever said that you couldn't change Hawke's appearance and sex. We're talking about another RPG where you couldn't do that

#134
TheSeeker2654

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Kaorunandrak wrote...

Collider wrote...

AlanC9 wrote...

TheSeeker2654 wrote...
Actually you can be female in DA2. Unless thats not what you are talking about....  You can choose class and gender. Only race and appearance is predefined.  And now that I think about it... I dont see why you wouldnt be able to change appearance... I mean, pre scripted VAing shouldnt mean you cant change your appearance.


Yeah... where I was going with that is that Planescape is supposed to be the epitome of an RPG and it's got a far more restricted protagonist than DA2 will. And a more restrictive plot in all likelihood.

I don't mind people not liking a predefined PC, but to say that this design choice somehow makes DA2 less of an RPG is weapons-grade B.S.

The fact that we can roleplay as Hawke in a meaningful manner that is recognized by the game engine is enough for me to consider the game an RPG.


I would like to know however where it was said and confirmed that we couldn't change Hawkes appearance? I was under the impression based off several dev comments I've read since this forum was posted that you could change hawkes apearance and class just not his race.Posted Image



Yea I dont see why you wouldnt be able to change his/her appearance. THis article says you can. THough its hardly straight from the horses mouth so to speak.

http://gamedrone.net...vealed-at-last/

#135
In Exile

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TheSeeker2654 wrote...
NP, I do what I can, lol. Well, what other assumptions can I make?


Maybe that we happen to think that these features are superior to the features being replaced? That to us, the question of whether or not gaming is an intellectual pursuit is absolutely nonsensical, when the point is entertainment?

That, for example, we favour VO over non-VO not because we are morons, but because we think the reactivity in the gameworld is more important than playing with Lego blocks and using your imagination, so to us, there is no loss in roleplay with VO, because there was never an option to roleplay deeply without it?

Thats the way the gaming industry is going, and since I was so lovingly told that the young are now stepping over the bodies of us "geezers' to take power and all that, then I can only assume its the younger generation that is either doing the changing or is the impetus behind the change.


Yeah, because DOOM and Quake and all those FPSs from the early-mid-late 90s were the absolute height of intellectual pursuit. You're acting as if your definition of an RPG was the only genre that existed for a decade, and now suddenly some young upstarts are stealing your thunder.

What you have now is mass commercial appeal in games, and gamers with very varied tastes (who play anything from RPGs, to action games, to FPS) who look at one feature in one game, think it's brilliant, and want it in other games.

FPS used to just be nonsensical kill-fests. Then we had Half-Life, and things started to change. The same is happening to RPGs. With more varied gamers, you will get a demand that games alter to take what people see as the best features in each.

It might shock you, but just because I'm in my early 20s doesn't mean I haven't played videogames for a while, and am pretty familiar with industry trends. Though at the same time, I am so stupid this is probably just all a halucination from the number of times I hit my head against a door trying to open it.

#136
Seagloom

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While there are a few good posts to be found, there are also a few too many personal attacks scattered around. On that note, wishing death on other forumites is extremely inappropriate behavior. Mocking a person back just because they are rude is bad form too and will eventually have negative consequences. Thread locked. 24 hour ban meted out.

Modifié par Seagloom, 26 juillet 2010 - 05:01 .