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Replace FemShep walking animation with Miranda's


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#51
Girl.Crush

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LPPrince wrote...

Miranda stuck Shale's broken control rod up Shepard's bum bum just to be sure.

I have a hot FemShep, so that kinda turned me on a little bit.



(..but not really)

#52
Guest_NewMessageN00b_*

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This is the most pointless.

#53
Skilled Seeker

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The animations are puuurfect when it comes to the actual combat, sprinting and the like. Its a shame such attention to detail was not given to the smaller things like walking and femshep sitting.

#54
Fiery Phoenix

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Eag07 wrote...

Simpfan wrote...

Id like to see how all of you would walk after being turned into meat goo, getting zombiefied, and then not even being finished when awoken.


You know, that was *exactly* what I thought when I first saw my Femshep walk right after waking up. I assumed it was devs' intention, to show us that Shepard was through a lot, and was not entirely healed. So I kinda expected that after getting through that mess at the begining of the game we would get to meet some nice doc who would fix them legs right up. Alas... that never happened.

And that's when I realized it was poor animation and not a consequence of the LP.
Image IPBImage IPB

Modifié par FieryPhoenix7, 28 juillet 2010 - 03:32 .


#55
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I don't think they even bothered with normal walking animations. They just used the one at the start of the game where Shepard walks to Jokers cabin in 0 gravity.

And I kinda know that Bioware won't fix this with a patch, they don't want us to walk around.
So to remedy the situation I'm asking people with coding experience for a way to replace FemSheps walking with Miranda's or Jack's. Male Shepard's walking animation could be replaced with Jacob's or Zaeed's.

Modifié par iRipper, 28 juillet 2010 - 04:29 .


#56
Ross42899

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They should fix Femshepard walking animation. It doesn't look very feminine. Especially if you wear the black dress of the Kasumi DLC.

Modifié par Ross42899, 28 juillet 2010 - 05:55 .


#57
Destroy Raiden_

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The should pay attention to detail with not just how she walks but dances too I mean her and Mshep dance exactly the same if I'm going to make her dance make her a decent dancer not just a shuffle one.




#58
LPPrince

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Girl.Crush wrote...

LPPrince wrote...

Miranda stuck Shale's broken control rod up Shepard's bum bum just to be sure.

I have a hot FemShep, so that kinda turned me on a little bit.



(..but not really)


*facepalm*

ANYWAY,

I don't think they should fix it for ME2.

Just make sure they don't make the same mistake in ME3.

#59
tmk

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LPPrince wrote...
ANYWAY,

I don't think they should fix it for ME2.

Why the hell not? They're planning to release a UI improvement patch from what I heard, that could be a part of it.

Hell, I'd even buy an 80 point alternate walking animations pack if that's what it takes :?

#60
Destroy Raiden_

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I wouldn't buy it. It should be free

#61
Pocketgb

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LPPrince wrote...

^That.

In ME1, they walked like normal people.

In ME2, they walked like they have sticks shoved far up their holes.


Well, how do you think you'd walk after being dead for two years?

I found Femshep's walk and run all around more immersive this time around, largey due to her being dead and having lived a rather strict military doctrine. Then again, my FemShep isn't the same as everybody else's FemShep - which overall is one of many hurdles Bioware faces when making such a rail-roaded character.

#62
Geth001

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More than 3 animations? In MY Bioware title?



Best be trippin'

#63
LPPrince

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tmk wrote...

LPPrince wrote...
ANYWAY,

I don't think they should fix it for ME2.

Why the hell not? They're planning to release a UI improvement patch from what I heard, that could be a part of it.

Hell, I'd even buy an 80 point alternate walking animations pack if that's what it takes :?


Because its time better spent elsewhere.

That and I'm not paying for a new walking animation.

It sucks, but I can live with it as long as its not in ME3.

#64
tmk

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LPPrince wrote...
Because its time better spent elsewhere.

Right, like, on another helmet... They already have the old animation, just need to put it back into the game.

#65
Fiery Phoenix

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Pocketgb wrote...

LPPrince wrote...

^That.

In ME1, they walked like normal people.

In ME2, they walked like they have sticks shoved far up their holes.


Well, how do you think you'd walk after being dead for two years?

I found Femshep's walk and run all around more immersive this time around, largey due to her being dead and having lived a rather strict military doctrine. Then again, my FemShep isn't the same as everybody else's FemShep - which overall is one of many hurdles Bioware faces when making such a rail-roaded character.

That's not the point, though. Try going through the previous posts in here.

#66
Girl.Crush

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LPPrince wrote...

*facepalm*

Speaking of things being shoved up people's butts... there seems to be a stick up yours. it's called a 'sense of humour', invest in one, you'll thank me later.

#67
LPPrince

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Girl.Crush wrote...

LPPrince wrote...

*facepalm*

Speaking of things being shoved up people's butts... there seems to be a stick up yours. it's called a 'sense of humour', invest in one, you'll thank me later.


You know that facepalm was a lighthearted one, right?

Unnecessary sarcasm is unnecessary.

#68
LPPrince

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tmk wrote...

LPPrince wrote...
Because its time better spent elsewhere.

Right, like, on another helmet... They already have the old animation, just need to put it back into the game.


You think its that easy?

#69
tmk

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 No, I think it's even easier :P

#70
LPPrince

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tmk wrote...

 No, I think it's even easier :P


Then you obviously don't design games.

#71
Pocketgb

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FieryPhoenix7 wrote...

Pocketgb wrote...

LPPrince wrote...

^That.

In ME1, they walked like normal people.

In ME2, they walked like they have sticks shoved far up their holes.


Well, how do you think you'd walk after being dead for two years?

I found Femshep's walk and run all around more immersive this time around, largey due to her being dead and having lived a rather strict military doctrine. Then again, my FemShep isn't the same as everybody else's FemShep - which overall is one of many hurdles Bioware faces when making such a rail-roaded character.

That's not the point, though. Try going through the previous posts in here.


The point of the thread was to see if it was possible to replace the walking animations for a female Shepard. Everything else is just banter related to the OP's request. I was merely giving my view as to why I don't see the way Shepard walks/runs to ruin any immersion for me.

#72
lyssalu

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LPPrince wrote...

I like ME1's walking animation SO much better. Felt natural.

In ME2 its just one motion. It never ends. That's why if you try to walk, its just a slow motion awkward movement.

That's one element of ME1 they DEFINITELY need to bring back.


o this is true

#73
tmk

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LPPrince wrote...

tmk wrote...

 No, I think it's even easier :P


Then you obviously don't design games.

What does this have to do with designing anything? After the change is approved, it's just a question of replacing a file, doing a smoke test, and adding a line to patch notes. They shouldn't even need to allocate an animator for this, since the animation already exists.

Pocketgb wrote...
The point of the thread was to see if it was possible to replace the walking animations for a female Shepard. Everything else is just banter related to the OP's request. I was merely giving my view as to why I don't see the way Shepard walks/runs to ruin any immersion for me.

Well, for me it looks a bit silly when someone can easily run around and jump over stuff in full armor with at least two guns and a rocket launcher , but then can't walk straight in an evening dress.

#74
LPPrince

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lyssalu wrote...

LPPrince wrote...

I like ME1's walking animation SO much better. Felt natural.

In ME2 its just one motion. It never ends. That's why if you try to walk, its just a slow motion awkward movement.

That's one element of ME1 they DEFINITELY need to bring back.


o this is true


They should've had two different animations for when Shepard's walking exposed to the vacuum of space and walking normally.

#75
tmk

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Being exposed to vacuum doesn't change the way you walk. Lower artificial gravity might, but that's another story,