What I'm trying to do is create several versions of this model in order to give the effect of it being gradually destroyed, by altering the MMH file to remove one or more of the rocks (chunks). I'm aware that it has an animated destroyed state, however this is unsuitable for my purposes. A static model + VFX + scripting is what I need from it.
The problem is, the original model is much too large. What I'm looking for is a version scaled with a factor of 0.6, which retains the different chunks.
I tried using DATool to rescale it, and it worked - but also created another problem: the rescaled version cuts away some of the rocks when you move the camera in certain ways. Pretty much the way you'd expect trees to be handled. This does not happen with the original MSH.
pic: http://img37.imagesh...stcavewall0.png
Anyone got any ideas on how to solve this? Still no source code for DATool so I don't know what it's actually doing that might cause this...
Modifié par Lathaon, 26 juillet 2010 - 09:50 .





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