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Dragon age 2 needs more exploration Bioware


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14 réponses à ce sujet

#1
Shiakazee

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 There need to be more exploration in Dragon age 2.  In Dragon Age Origins, there was a big variety in the locales you got to visit, but there was little exploration,especially in the map.   I wanted to be able to get from point "A" to "B", without having to just just point and click to where i wanted to go.  I want to be able to walk to different places or at least make use of some form of transportation.  It kind of makes you feel like the developers were lazy and decided hey lets just stick all the locales on a map and call it a day.  

Anyway what do you guys think?

#2
Arttis

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They are waiting for the trailer so they can add a ton of new *good* info and get everyone hyped up!

#3
Chuvvy

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Arttis wrote...

They are waiting for the trailer so they can add a ton of new *good* info and get everyone hyped up!


Exploration not explanation.

#4
Saibh

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I'd rather have story than a sandbox environment that I can explore. Any amount of locale that we're allowed to traverse takes away from the things I actually care about.

#5
Faust1979

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Shiakazee wrote...

 There need to be more exploration in Dragon age 2.  In Dragon Age Origins, there was a big variety in the locales you got to visit, but there was little exploration,especially in the map.   I wanted to be able to get from point "A" to "B", without having to just just point and click to where i wanted to go.  I want to be able to walk to different places or at least make use of some form of transportation.  It kind of makes you feel like the developers were lazy and decided hey lets just stick all the locales on a map and call it a day.  

Anyway what do you guys think?


that is how they did in Baulder's gate 2. I kinda prefered it that way myself. 

#6
Tooneyman

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Those bastards. WAit maybe that is a good marketing scam. DAmn I think I'm falling for it. hehe.

#7
DiablosShadows

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yea bioware more exploration give me a Unicorn!

#8
Rubbish Hero

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Oblivion has lots of exploration, like poop elongated to cover the land, all turd. Dragon Age 2 need more area's not actually related to quest. e.g. Dungeon Area with random drops and random left4dead AI director for replay value. Everything contrived if A exist, B exist in Bioware game, need to stop. Also remove sex bribe system bar chart, crap.

Modifié par Rubbish Hero, 26 juillet 2010 - 05:47 .


#9
Goldrock

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whoever said it wasnt ?

#10
Tooneyman

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DiablosShadows wrote...

yea bioware more exploration give me a Unicorn!


Yeah, and just like Oblivion I should be able to kill this unicorn. Posted Image

#11
Amentep

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I'd like there to be more non-primary story related areas that could contain side-quests.

#12
Tooneyman

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Rubbish Hero wrote...

Oblivion has lots of exploration, like poop elongated to cover the land, all turd. Dragon Age 2 need more area's not actually related to quest. e.g. Dungeon Area with random drops and random left4dead AI director for replay value. Everything contrived if A exist, B exist in Bioware game, need to stop. Also remove sex bribe system bar chart, crap.


How about more sex and keep the bar chart! Posted Image

#13
AlanC9

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I prefer the BG2/DA system to walking all over the map. Maybe it's because it reminds me of PnP, maybe it's because games where you do walk all over the map have bored me.

#14
Rubbish Hero

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AlanC9 wrote...

I prefer the BG2/DA system to walking all over the map. Maybe it's because it reminds me of PnP, maybe it's because games where you do walk all over the map have bored me.


Also ability to kill anyone, steal anything and get in trouble with  law removed, suck. Same with Halflife 2, can no longer kill, magic  bullets only kill bad, really unimmersing Very little in Dragon Age feel alive. NPC's like wood stump from bad MMO for Korea.

Modifié par Rubbish Hero, 26 juillet 2010 - 05:52 .


#15
AlanC9

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Yeah -- I didn't think any of that stuff was worth keeping either. I've never yet seen a game that properly handled consequences for letting you kill random folks and steal random stuff.



Now, if, say, the BG reputation mechanic worked for you, that's fine. It seemed completely artificial and silly to me. If an RPG can't handle what I'm doing, it shouldn't let me do it.