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Exclusive: Greywardens.com Comic Con Impressions. We played DA2


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#26
Lintanis

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Someone who went to the Comic Con said the dlc was set after awakening in the deep roads and one of the companions had a pet Bronto (that could be cool) :)

#27
javierabegazo

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Lintanis wrote...

Someone who went to the Comic Con said the dlc was set after awakening in the deep roads and one of the companions had a pet Bronto (that could be cool) :)


Link?

#28
Bryy_Miller

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javierabegazo wrote...

Lintanis wrote...

Someone who went to the Comic Con said the dlc was set after awakening in the deep roads and one of the companions had a pet Bronto (that could be cool) :)


Link?


I can't confirm that it is post-DA:A, but the part about the Bronto is true. At first it looked like you transformed into the Bronto, but you start out the demo with a spider and a Bronto.

Modifié par Bryy_Miller, 26 juillet 2010 - 07:15 .


#29
javierabegazo

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Any comments on the scenery, enemies, equipment, character names, conversations, etc? @Brevy Miller

#30
L0ckd0wn325

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I wonder if for this DLC can we use our stuff from Awakening. I like my Sentinel armor it looks really badass.

#31
IoCaster

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Bryy_Miller wrote...

javierabegazo wrote...

Lintanis wrote...

Someone who went to the Comic Con said the dlc was set after awakening in the deep roads and one of the companions had a pet Bronto (that could be cool) :)


Link?


I can't confirm that it is post-DA:A, but the part about the Bronto is true. At first it looked like you transformed into the Bronto, but you start out the demo with a spider and a Bronto.


Deep roads with a pet Bronto? *interest piqued*
Any more details you can divulge? *F5*

#32
syllogi

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Bryy_Miller wrote...

javierabegazo wrote...

Lintanis wrote...

Someone who went to the Comic Con said the dlc was set after awakening in the deep roads and one of the companions had a pet Bronto (that could be cool) :)


Link?


I can't confirm that it is post-DA:A, but the part about the Bronto is true. At first it looked like you transformed into the Bronto, but you start out the demo with a spider and a Bronto.


Could you tell if the player character is the Hero of Ferelden?

#33
Lord Gremlin

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Hm, so Bronto have "overwhelm" or not?^^ Just curious...

#34
the_one_54321

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Wow, gameplay on the xbox version sounds positively awful. If they hadn't already said that the PC version would have combat different from the console versions I'd be pretty freaked/angry.

#35
Challseus

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javierabegazo wrote...

You should talk more about this DLC you played


I agree. What is this about new DLC? How come no one else is talking about it? We need details, man! B)

EDIT - I jumped the gun, didn't realize there was another page of comments talking about the DLC. My statement still stands :)

Modifié par Challseus, 26 juillet 2010 - 07:35 .


#36
L0ckd0wn325

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We still need a Duncan DLC, I'll read the book later, but i also wish to play him. :D

#37
Guest_SirShreK_*

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Kerridan Kaiba wrote...

Kordaris wrote...

javierabegazo wrote...

Think Dynasty Warriors but with a stylistic comic book feel to it

Is Dynasty Warriors a RPG game?


www.youtube.com/watch


if DA2 is ANYTHING like Die-Nasty warriors I am frightened.....

#38
Majin Paul

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Sounds good, can't say I'll be getting that DLC though unless it adds to the Warden's story.

#39
Bryy_Miller

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Saibh wrote...

Bryy_Miller wrote...

Saibh wrote...

Just wish we'd get a story-driven DLC about the Warden during the Blight.


Every DLC so far with the exception of Song and Chronicles is this.


And Feast Day Pranks/Gifts.

And Awakening--"during the Blight", I said. Awakening was good, but it felt oddly stand-alone. Also was $40 and not a DLC. :P

Most of us got the Stone Prisoner for free, some of us got Warden's Keep. Both of them aren't my perfect idea of DLC since they came out with the game.

So far only Return to Ostagar has been actually available after the release. Leliana's Song, Darkspawn Chronicles, and now this all don't concern the Warden and his/her story.

Not that I think this is the end of the world, don't get me wrong--but still, I'd rather have story-driven DLC.


Awakening was not DLC, as you stated, and it was story-driven and connected to the original game. Prank Day was not story-driven, and Stone Prisoner as well as Warden's Keep were story-driven DLC, regardless of when they came out. Stone Prisoner is cut content, yes, but it was released as DLC because they had the time to do so.

But since all of the DLC is playable anytime during the game, it takes place during Origins. During the Blight.

javierabegazo wrote...

Any comments on the scenery, enemies, equipment, character names, conversations, etc? @Brevy Miller


I did not play the demo DLC, I was having  nice conversation in line witho ther DA Fans. All I saw was an underground area, lots of water, and fighting. You played as a mage, but that was possibly only due to the demo being pre-set. I don't know why it WOULDN'T be your character.

#40
Lintanis

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javierabegazo wrote...

Lintanis wrote...

Someone who went to the Comic Con said the dlc was set after awakening in the deep roads and one of the companions had a pet Bronto (that could be cool) :)


Link?


first bits of dlc info found its very spread out 
social.bioware.com/forum/1/topic/141/index/3149188/9#3210580

http://social.biowar...49188/9#3211014

Modifié par Lintanis, 26 juillet 2010 - 07:51 .


#41
Lintanis

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Links posted :)

#42
errant_knight

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Deeepressing.... Especially the bit about throwing out what didn't work--all the first person RPG elements. And how did the dev not get that the VO and wheel are the biggest issues, not that it's not my warden, or even that he's only human?

#43
Grommash94

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errant_knight wrote...

Deeepressing.... Especially the bit about throwing out what didn't work--all the first person RPG elements. And how did the dev not get that the VO and wheel are the biggest issues, not that it's not my warden, or even that he's only human?


I don't think we really know what the biggest issues are. There are a lot of people criticizing the VO/wheel, and a lot criticizing the one origin aspect.

#44
Addai

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I will probably get the DLC for the chance to play my Wardens again, but I'm disappointed that we won't have any Awakening companions returning. Such great characters and we hardly had any time with them. Why the urge to send NPCs through a revolving door?

Modifié par Addai67, 26 juillet 2010 - 08:31 .


#45
Addai

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L0ckd0wn325 wrote...

We still need a Duncan DLC, I'll read the book later, but i also wish to play him. :D

I second this.  I would love a pre-Ostagar Warden DLC with a newly recruited Alistair, some of the Wardens we glimpsed in the DN origin and heard about in Alistair's stories, and the chance to have Duncan as a controllable character.  That's too good to be true.

#46
Addai

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errant_knight wrote...

Deeepressing.... Especially the bit about throwing out what didn't work--all the first person RPG elements. And how did the dev not get that the VO and wheel are the biggest issues, not that it's not my warden, or even that he's only human?

Yes, tweaking what didn't work, that's what I would prefer to hear.

It seems like the garbage bin is pretty full, which makes me wonder if the devs are talking about the same game we are when they talk about Origins.

#47
Ferret A Baudoin

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I'm really looking forward to some of the upcoming DLC announcements. :)

#48
twincast

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I feel decidedly meh.

edit: "some of the upcoming DLC announcements"? How many is that supposed to mean you're working on? Sounds like a whole bunch. Which I kinda doubt.

Modifié par twincast, 26 juillet 2010 - 08:40 .


#49
Shepard Lives

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Solostran85 wrote...

his voice goes well with his appearance.


FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

#50
2papercuts

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Ferret A Baudoin wrote...

I'm really looking forward to some of the upcoming DLC announcements. :)

How do you know there will be DLC, Bioware hasn't announced anything yet