Putting points towards "combat tactics" seems like a complete waste.
Is there any value in "combat tactics" skill allocation?
Débuté par
Sir Pounce-a-lot
, juil. 26 2010 06:11
#1
Posté 26 juillet 2010 - 06:11
#2
Posté 26 juillet 2010 - 06:14
You are correct. It is a complete waste.
#3
Posté 26 juillet 2010 - 06:30
Daewan wrote...
You are correct. It is a complete waste.
Yeah. The way that I understand it is that you can program in a combination of actions (like "dirty fighting, punisher, deadly strike), but it's so much more efficient to do those things manually. Every combat situation is different, and pre-programmed combinations usually won't cut it. They could even be a huge disadvantage. Combat tactics should have given the player some sort of bonus, like better defense, better execution of moves, etc. The biggest problem that I had is that a lot of the companions that joined me were the same level that I was, and they already had points allocated to "combat tactics". I think that Sten even had all 4 combat tactics slots filled, and putting those points to "survival" would have been so much better.
#4
Posté 26 juillet 2010 - 06:35
It's useful if you don'tespecially want to do things manually. I've found that tactics get me through the vast majority of battles.
#5
Posté 26 juillet 2010 - 06:38
Tactics is less useful for your main character (which you usually just manually control) and more useful for your allies. You can program them with failsafes against certain mobs (like focusing crowd control on mages, elite/boss units, ect.) that can greatly increase your survival aptitude.
Once again, its only use is for those who use the tactics automatic system. If you input all your commands manually while pausing, yes... of course it'll be useless.
Once again, its only use is for those who use the tactics automatic system. If you input all your commands manually while pausing, yes... of course it'll be useless.
#6
Posté 26 juillet 2010 - 07:24
I'm guessing most of you play on the PC, because on the console, adjusting the tactics is extremely helpful. As far as I know, you can't que multiple actions for even one character, let alone switch to another party member and get everyone "ready" before un-pausing. So, assigning them to heal themselves via an additional tactic slot or protect another character really helps. For the player character they aren't so good, except, if you switch to baby sit another character, yours will start using the default tactics which can be annoying. Now that I think about it, I should clear mine out and just leave one or two for healing, since I always jump back to my main char.
#7
Posté 26 juillet 2010 - 07:25
I can't imagine manually controlling the entire party every fight. Good combat tactics work very well most of the time. For example, here are good tactics for a two-hander:
self: health < 25%: use most powerful health poultice
self: any: indomitable
enemy: using magic: pommel strike
self: surrounded by enemies: two-handed sweep
self: stamina < 10%: powerful swings
enemy: target of hero: pommel strike
enemy: target of hero: sunder armor
enemy: target of hero: sunder arms
enemy: target of hero: mighty blow
A subtle advantage one can achieve with tactics is pairing up attacks of party members, particularly melee. Three or more people making melee attacks on the same target get in each other's way, which can occasionally be the fine edge between winning and losing.
self: health < 25%: use most powerful health poultice
self: any: indomitable
enemy: using magic: pommel strike
self: surrounded by enemies: two-handed sweep
self: stamina < 10%: powerful swings
enemy: target of hero: pommel strike
enemy: target of hero: sunder armor
enemy: target of hero: sunder arms
enemy: target of hero: mighty blow
A subtle advantage one can achieve with tactics is pairing up attacks of party members, particularly melee. Three or more people making melee attacks on the same target get in each other's way, which can occasionally be the fine edge between winning and losing.
#8
Posté 26 juillet 2010 - 07:54
I find it very useful. Very! I stop to tweak tactics, not control their every move. The party can get through easier fights with no intervention from me at all. I generally end up controlling the mage, because you can't pre-program area spells without you party getting nuked, and letting everyone else go for it, with minor adjustments, or the manual application of templar spells
#9
Posté 26 juillet 2010 - 08:45
I normally don't set stuns and knockdowns in tactics, since I hate it when they're unavailable on demand, but yeah, I find tactics to be extremely helpful, even when I'm pausing a lot. If you don't have some sort of "attack" command at the very least it can be a little frustrating trying to keep your allies attacking.
#10
Posté 26 juillet 2010 - 11:39
most melee skills are not worth the stamina they cost. As a result i dont level tactics with melee. Mages on the other hamd can easily exceed 20(if modded) and thats just basic stuff. ->combat tactics very important.
#11
Posté 27 juillet 2010 - 01:13
Depends how much you want to micromanage every characters ever single movment and ability for the whole game.
#12
Posté 27 juillet 2010 - 01:36
most melee skills are not worth the stamina they cost.
Off-topic, but that's really not true, unless you're talking about a double hasted warrior.
#13
Posté 27 juillet 2010 - 01:36
tactics do have diminishing returns. More advanced tactics require more precise timing and positioning and as it isnt possible to script that, its pointless to put advanced stuff on tactics even if there are free slots left.
#14
Posté 27 juillet 2010 - 01:53
Im not saying they are useless. What im saying is that it is pointless to use them all because of the limited stamina pool. Usually u pick the best and use it, and the rest is exotic stuff, not worth putting it on tactics. Say if you put Deadly Strike on tactics there is really something wrong with it.soteria wrote...
Off-topic, but that's really not true, unless you're talking about a double hasted warrior.most melee skills are not worth the stamina they cost.
#15
Posté 27 juillet 2010 - 02:29
As everyone else has said, it's useful if you want to let your party do it's own thing without you having to reach out like the hand of the Maker to control them all like puppets (as you might be able to tell, I do like being able to do that). It's useless on the PC or whichever character you are personally controlling, of course, which is why the default mage setup sucks.
#16
Posté 27 juillet 2010 - 02:40
Useless for you PC, really, unless you choose not to actually control your PC . . . which is kind of silly.
For the companions, very useful, especially when set up right.
I generally set them with attention to who and what they attack, rather then how. Morrigan is set to attack and disable mages and archers, and to otherwise snipe melee attackers. Wynne is set to heal, defend herself from melee attacks, heal drink lyrium, heal, drink more lyrium, and heal some more.
Leli - who I use as an archer most of the time - is also set to attack mages/archers first - I REALLY hate archers. Zev is set to do the same, with melee weapons though.
Sten and Ohgren are usually set to primarily defend weaker characters - morrigan/wynne/leli - from melee attacks, and otherwise set to attack nearest melee fighters.
Other then paying attention to what spells Morrigan/Wynne use, the actual attacks I use for other characters are somewhat random, with a lot of simple "attack" thrown in.,
For the companions, very useful, especially when set up right.
I generally set them with attention to who and what they attack, rather then how. Morrigan is set to attack and disable mages and archers, and to otherwise snipe melee attackers. Wynne is set to heal, defend herself from melee attacks, heal drink lyrium, heal, drink more lyrium, and heal some more.
Leli - who I use as an archer most of the time - is also set to attack mages/archers first - I REALLY hate archers. Zev is set to do the same, with melee weapons though.
Sten and Ohgren are usually set to primarily defend weaker characters - morrigan/wynne/leli - from melee attacks, and otherwise set to attack nearest melee fighters.
Other then paying attention to what spells Morrigan/Wynne use, the actual attacks I use for other characters are somewhat random, with a lot of simple "attack" thrown in.,
#17
Posté 27 juillet 2010 - 07:13
never spent any points on it. You get slots with every level, so why waste extra points on it. 4 slots is enough to make a basic stratagy for weapons/magic and potions. At least on easy and normal its not needed. Maybe if you play in hard and dont want to micro-manage things....
#18
Posté 27 juillet 2010 - 07:29
If I use it for the Warden, then it is for my S&S Warriors as they need little attention anyway. But even if you do not like this Skill, knowing how to use it for the available party is highly recommended for improving the game experience.
#19
Posté 27 juillet 2010 - 07:33
Tactics....As already stated, there are a select few things that always do great when handled automatically, like potion drinking. But chars will always find a way to waste a talent or spell just before you could really use it in battle. Spending skill points on it was never even considered, considering you get enough just by leveling normally.
#20
Posté 27 juillet 2010 - 03:47
I never bothered to program in combat tactics for any of my characters. I just tend to pause a lot when I want to tell them to do specific things (things that probably couldn't be programmed in anyway). The healers are smart enough to heal a substantially injured party member on their own, and I like to tell them to do the "group heal" when I feel it's best. When I enter a combat situation, I use up all my special moves in the beginning to reduce the number of enemies attacking as quick as possible. The archers in the party (if there are any) use up all their special shots, and so do warriors. Then, I recharge after the battle is over. I'm a level 34 Rogue (Ranger/Legionnaire) now, and I'm getting close to the end of Awakenings.
BTW, I completely maxed out the Vigil's defenses. I earned the Enduring Vigil accomplishment. Can I save Amaranthine without worrying about the Vigil being toppled? Let's face it; Grey Wardens aren't supposed to just hang around home just to protect themselves.
BTW, I completely maxed out the Vigil's defenses. I earned the Enduring Vigil accomplishment. Can I save Amaranthine without worrying about the Vigil being toppled? Let's face it; Grey Wardens aren't supposed to just hang around home just to protect themselves.
#21
Posté 27 juillet 2010 - 04:23
Maybe. It seems to depend on who you leave and what their loyalty is. It stood when I left it, though others have said it fell.





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