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Brillaint World class Idea that will make Dragon Age 2 an EVEN BETTER game


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#1
Perfect-Kenshin

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Are you listening Bioware? You see, I can't help but notice comments
from you which indicate that the console game is going to be more action
oriented whereas the PC game is going to be virtually untouched when it
comes to the original DA's combat engine. This is presumably based on
the presumption that people who play the console games lack the
sophistication of PC gamers and simply want to
mash one button over and over again as well embrace the goomba stomping
difficulty. And I'm sure such players exist my good friends, but I
believe your presumptions are unwarranted to a degree.

You see,
some people don't play/purchase the PC version of the game because their
computers essentially "suck" and that they don't have the funds or the
time to make their computers "not suck" or purchase computers which
"don't suck." Not to mention that some people
do in fact love video game sophistication, but don't like using a mouse
or keyboard (there's a reason many computer games allow actual video
game controll peripherals). Furthermore, the controller setup enables a
whole degree of comfortability which is rather unlikely to be
experienced while sitting behind a computer. I may be inclined to relax
on my couch or bed while playing a game and the console games enable
that rather magnificently.

To make a long story short, there are
suprisingly some of us fans (shocking, isn't it?) who don't like what
you're doing in making the console version of the game more
action/hack-slash oriented and are perhaps even slightly annoyed that
you'd arrive at the conclusion that most of us console gamers lack the
sophistication the PC gamers have. Now I'm
sure you've perused through dozens of threads where "fans" do nothing
more than moan and groan and perhaps even consider you the biggest
peanut heads to have ever lived. Although I am a bit disgruntled about
your decision, I'm not here to insult you. Rather,
I'm here to help you out. By the time you're done reading this post,
you shall have aquired the knowledge needed to make Dragon Age 2 a
nigh-perfect game. And you wanna know the best part? I'm not going to
charge you a single red cent for my brilliant idea. In fact, this
brilliant idea shouldn't even be that difficult to employ while still
making your promised release date.

Now are you ready? Don't blink. Absord ever word of what I'm about to tell you. Ready? Here it comes. One simple word: COMBINATION.

That's
right. Whoever said that your options were limited to either making the
game more action oriented or taking more heat from parties who claim
that this game is too complex for their feeble minds to comprehend? You
can easily have the best of both worlds. Simply port the PC version of
the game into the main game (and if you can't do that in time for the
release date, there's always the DLCs, and we all know how much you guys
love making DLCs, even if they are unnecessary and an obvious attempt
to milk a cow dry). Give players the OPTION to play with the engine that
is hack n'slash oriented or to use the original (again, you're
developing it on the PC already, so  it's not like you have to redo
everything). Genius, isn't it? In doing this simple move, you've swiped
the complaints of both sides of the critic cesspool in one fell swoop.

No
thanks are necessary Bioware. Although you may be tempted to reward me
for my brillaince, I assure you that it is completely unncessary. Just
get the job done and we'll be squarseys. Take care.[smilie]../../../../images/forum/emoticons/grin.png[/smilie]

#2
Arttis

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Toolset+console Hell ya!

#3
Faust1979

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the combat sounds pretty much like Dragon Age origins. It pretty much plays the exact same way with mapping spells and attacks to the button pad

#4
Perfect-Kenshin

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From what I've read, it's hack n slash with a watered down version of controlling your teammates from what we see in DAO. That said, if I'm wrong, I'd like to be corrected. Nevertheless, this is besides the point. The point is that we ought to have the option to get what the PC crowd is getting and Bioware is fully capable of this.

#5
Guest_Raga_*

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Um, I think the devs are perfectly aware of everything you just said.  In fact, I'm not entirely convinced this isn't a parody thread.  I don't think they are streamlining the console version because they think console gamers are stupid. Frankly, if they thought console gamers were stupid or impatient I don't think they would release their games on consoles at all. You can't skim through a Bioware game. You gotta pay attention. If you do nothing but push X and skip cutscenes you will have no idea what is going on or what to do. I think they are streamlining the controls because PC format does not necessarily lend itself well to a game controller. A game controller allows faster response. In fact, it almost requires it with the lack of pause and an action queue. I think they just want to take advantage of the strengths of a console controller rather than try to shoehorn in PC controls. But I never saw any rule that said that console controls can't be rich and complex. I've played way too many awesome console games to believe that.

Modifié par Ragabul the Ontarah, 26 juillet 2010 - 06:32 .


#6
AlanC9

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Can a controller handle it?

#7
DaringMoosejaw

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Just because you don't like micromanagement does not make your mind 'feeble'. If anything, it means you don't have OCD. Whatever the case, people's taste change in games. Anyone trumpeting themselves as a genius because they love rummaging through their inventory or planning out every single ability their party uses must feel pretty insecure about themselves. That's how you like playing, it's no big deal.



That type of gameplay was rather unwieldy on the console, though. If Bioware can just...do both of both versions, that'd seem to be the best solution.

#8
Saibh

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DaringMoosejaw wrote...

Just because you don't like micromanagement does not make your mind 'feeble'. If anything, it means you don't have OCD. Whatever the case, people's taste change in games. Anyone trumpeting themselves as a genius because they love rummaging through their inventory or planning out every single ability their party uses must feel pretty insecure about themselves. That's how you like playing, it's no big deal.

That type of gameplay was rather unwieldy on the console, though. If Bioware can just...do both of both versions, that'd seem to be the best solution.


Don't defend one by insulting the other.

#9
Lintanis

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Ragabul the Ontarah wrote...

I think they just want to take advantage of the strengths of a console controller rather than try to shoehorn in PC controls. But I never saw any rule that said that console controls can't be rich and complex. I've played way too many awesome console games to believe that.


Brilliantly put :wizard:,  Bioware know what systems works for their games on the PC that is their speciality, as for the Consoles its a bit newer to them :)

#10
Perfect-Kenshin

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Um, I think the devs are perfectly aware of everything you just said.
 In fact, I'm not entirely convinced this isn't a parody thread.

I can assure you that this isn't a parody thread. Well consciously, I'd like to think so, but would need more information in order to confirm my hypothesis.

I don't think they are streamlining the console version because they think
console gamers are stupid.

Well, perhaps stupid is a poor implication to make. Lets just say that they at least have the impression that console gamers have a lower attention span when it comes to games due to the more important things in their lives; that they merely see this games as an amusing distraction to their daily lives. We do know that it has been claimed that the many of changes to Dragon Age are in direct response to the criticims of DAO and do know some or perhaps many critics had issues with the difficulty as well as all the micro managing. Ask yourself: Is there really any reason to change the overall flow of the combat system in this game exclusively on the console version?

Frankly, if they thought console gamers
were stupid or impatient I don't think they would release their games on
consoles at all.

Again, a poor implication for me to make and I apologize to those who may have been offended by it. That said, I do think it's clear that Bioware characterizes a most console games and most PC gamers rather differently.

You can't skim through a Bioware game. You gotta pay
attention. If you do nothing but push X and skip cutscenes you will
have no idea what is going on or what to do.

You're talking about the story, which is not what my OP discusses. I don't think that anyone simply skips through cutscenes, although I do question Bioware's motivations in spoonfeeding its players by characterizing the comments boldy (Good, Nasty, Badass) thereby removing the task of us having to understand the story/characters ourselves in order to figure out the most likely impact that our dialogue options will have. Nevertheless, that is a different issue as I'm here to discuss the changes in the actual combat mechanics.

I think they are streamlining the controls because PC format does not necessarily lend
itself well to a game controller.

I'm all for streamlining controls so that the console gamers shall be able to play more efficiently to make up for the lack of precise technical control which a keyboard allows, but I again think that simply changing the gameplay entirely is a step too far.

I think they just want to take advantage of the
strengths of a console controller rather than try to shoehorn in PC
controls.

Well, like I said, I admire their concerns, but don't agree with them. That said, there are clearly parties who disagree with me, so rather than pick one or the other, why not allow both parties to choose without forcing them to stick to either the PC or console version? I'd even be willing to wait, provided tihs update was provided in the form of a DLC.

But I never saw any rule that said that console controls
can't be rich and complex.

You're correct; there is no rule. It's more along the lines a sentiment which some have and some don't.

Modifié par Perfect-Kenshin, 26 juillet 2010 - 06:54 .


#11
Khayness

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You forgot to post your résumé in videogame developing.

(Sorry, I just can't stomach the narcissistic topic titles regarding ideas anymore since the ME2 boards :wizard:)

#12
Perfect-Kenshin

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DaringMoosejaw wrote...

Just because you don't like micromanagement does not make your mind 'feeble'. If anything, it means you don't have OCD. Whatever the case, people's taste change in games. Anyone trumpeting themselves as a genius because they love rummaging through their inventory or planning out every single ability their party uses must feel pretty insecure about themselves. That's how you like playing, it's no big deal.

That type of gameplay was rather unwieldy on the console, though. If Bioware can just...do both of both versions, that'd seem to be the best solution.

lol. That's not what I was attempting to imply, though like in the previous post, I do apologize to those who were offended by my remarks.

#13
Perfect-Kenshin

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Sorry for the double post. I seem to be having a problem with using this website while on this computer. If a passing mod could just combine my posts, it'd be much appreciated

Khayness wrote...

You forgot to post your résumé in videogame developing.

Although I don't have a resume in videogame developing, I am a certified self-proclaimed genius, hence believe I am exempt from additional qualifications when addressing others.B)

#14
Khayness

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My mistake. Carry on then.

#15
Guest_Raga_*

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I don't think we have much evidence that they are changing the gameplay entirely. It could just be that the combat will be more manual. Consider. In the PC game you execute a whirlwind attack by pausing and clicking on the enemy you want to attack then clicking the "whirlwind attack" icon in the quick select bar. On the console maybe you execute a whirlwind attack in real-time without pause by just running up to the enemy in question and pushing "X Y." I admit that is different execution, but I hardly think it removes depth or tactics or means that the console gamer has less choice. In fact, the physical action didn't change at all. The only thing that changed was how the player made that action happen. It might mean the console gamer has a to be a little quicker on their feet but that's about it. I think we need to see more about the combat system on the consoles before we know exactly how it compares to its PC counterpart.

Modifié par Ragabul the Ontarah, 26 juillet 2010 - 07:08 .


#16
Mdfitz

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from what ive heard its the same but faster paced and more finishers

#17
DaringMoosejaw

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Saibh wrote...

DaringMoosejaw wrote...

Just because you don't like micromanagement does not make your mind 'feeble'. If anything, it means you don't have OCD. Whatever the case, people's taste change in games. Anyone trumpeting themselves as a genius because they love rummaging through their inventory or planning out every single ability their party uses must feel pretty insecure about themselves. That's how you like playing, it's no big deal.

That type of gameplay was rather unwieldy on the console, though. If Bioware can just...do both of both versions, that'd seem to be the best solution.


Don't defend one by insulting the other.


I merely return the tone that was implied to begin with.

#18
Thresh the Qunari

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would be nice