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I am officially excited about Dragon Age 2.


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#1
Sylvius the Mad

Sylvius the Mad
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Here's why:

David Gaider wrote...

Hawke is a blank slate

Hawke is a blank slate.

To me, an RPG is about roleplaying.  It's about developing a character's personality and seeing where it goes.

So in DAO, I'd create a character who had opinions about the world around him, and ambitions (or not) regarding his station (or lack thereof), and then I'd play the game with him and watch him grow and adapt and cope with the events that transpired.

And then, when I was done, I'd create a new character who had different opinions about the world around him, and different ambitions (or a different lack of them), and then I'd play the game with him (or her) and watch him (or her) grow and adapt and cope with the events that transpired.

And it was a vastly different experience each time.  Because the Warden was a blank slate, I could make him whatever I wanted, and then that character's decisions would drive the action.  The narrative would revolve around that person's decisions, and that person's decisions were entirely of my making.

DA2 is signficantly changing the presentation of the game.  It is significantly changing the breadth of aesthetic choices available to the player during character creation.  But there's one thing that's still true.

Hawke is a blank slate.

#2
David Gaider

David Gaider
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Sylvius the Mad wrote...

Here's why:

David Gaider wrote...

Hawke is a blank slate

You're a very strange man, Sylvius.

I said he was a blank slate to the fans right now because, at the moment, they know nothing about him compared to the Warden. And you seize on that phrase and misconstrue it to give you hope? Not that I want to crush that hope (as fun as that is, from time to time) but I'd hate for it to be based on something I didn't even really say.

#3
David Gaider

David Gaider
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Sylvius the Mad wrote...
If nothing else, isn't it a refreshing change from turning everything into depair?


I suppose, but leaping to positive conclusions based on flimsy evidence isn't that big a step up from leaping to negative ones.



Care to let that cat out of the bag?  Or, perhaps, are you trying for the first-person approach (because it's better), but you're not yet sure it's going to work with the wheel and voice, so you don't want to make any promises?


I honestly have no idea what you're going on about. You're drawing together some philosophical argument using an interpretation of first-person/third-person that I'm not willing to step into the middle of, sorry.



If you convince the designers to let us disable the PC voice


I'm not going to do that. Convince people to put work into a legitimate setting that allows players to have a sub-optimal experience? Unlikely. And I mean the experience that we intended the player to have. The solution to every design issue is not a toggle.

Modifié par David Gaider, 27 juillet 2010 - 06:08 .