Hawke is a blank slate.David Gaider wrote...
Hawke is a blank slate
To me, an RPG is about roleplaying. It's about developing a character's personality and seeing where it goes.
So in DAO, I'd create a character who had opinions about the world around him, and ambitions (or not) regarding his station (or lack thereof), and then I'd play the game with him and watch him grow and adapt and cope with the events that transpired.
And then, when I was done, I'd create a new character who had different opinions about the world around him, and different ambitions (or a different lack of them), and then I'd play the game with him (or her) and watch him (or her) grow and adapt and cope with the events that transpired.
And it was a vastly different experience each time. Because the Warden was a blank slate, I could make him whatever I wanted, and then that character's decisions would drive the action. The narrative would revolve around that person's decisions, and that person's decisions were entirely of my making.
DA2 is signficantly changing the presentation of the game. It is significantly changing the breadth of aesthetic choices available to the player during character creation. But there's one thing that's still true.
Hawke is a blank slate.





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