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A totally random fear the new narrative brings to mind.


245 réponses à ce sujet

#1
JasonPogo

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Ok so I know this is all speculation at this point. However I don’t know if I like the whole third person telling the tale of Hawke. I mean will the whole game be flashbacks being told by this person? Are we to believe that EVERYTHING we do in the game is somewhat suspect to reality? Will this take away options like going back to camp to talk with our companions between missions? I mean they could have us do one storyline mission then go to a cut seen of the Seeker and the Dwarf and right into the next one.
 
Also having a third person narrative gives the storyteller a unique option to canonize whatever story they want rather than the players choices. I AM NOT SAYING BIOWARE IS DOING THIS OR WILL! Just saying if Bioware is not kind of upset about the dead Warden issues or that some people did not bone Morrigan. Well in DA2 they could just say that is what happened the Dwarf just got that part of the story wrong.
 
 
Again just to clarify these are thoughts and fears I have about what I have read about the game so far. Just putting them out there. While I have faith Bioware will do good with it there it is. 

#2
BlackyBlack

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Previews said the Dwarf Narrator will exaggerate things and your choices will determine how the story goes, no canon

Modifié par BlackyBlack, 26 juillet 2010 - 09:35 .


#3
JasonPogo

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BlackyBlack wrote...

Previews said the Dwarf Narrator will exaggerate things


Thus the whole point of my post.... Posted Image

#4
jackkel dragon

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The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."



That's how I took it anyway. Take it or leave it...

#5
Guest_Raga_*

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I kinda think the story may "catch up" to the present day and maybe the big grand finale will happen in the present if that makes sense. Like maybe the dwarf is recounting Hawke's tale on the eve of some epic battle. And as for exaggeration, I can see how that might apply to combat but how do you "exaggerate" dialog? I think (or hope anyway) that character interaction will remain the same. It might start with something like "and then the mighty Hawke met a strange wayfarer" *cue wavy flashback* and the game just proceeds as any other Bioware game would with the dialog. That's what I think anyway.

#6
Malanek

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JasonPogo wrote...

Ok so I know this is all speculation at this point. However I don’t know if I like the whole third person telling the tale of Hawke. I mean will the whole game be flashbacks being told by this person? Are we to believe that EVERYTHING we do in the game is somewhat suspect to reality? Will this take away options like going back to camp to talk with our companions between missions? I mean they could have us do one storyline mission then go to a cut seen of the Seeker and the Dwarf and right into the next one.


I hope they do this, I think it will work well. Not too many times during the game but whenever it skips forward in time.
 

JasonPogo wrote...
Also having a third person narrative gives the storyteller a unique option to canonize whatever story they want rather than the players choices. I AM NOT SAYING BIOWARE IS DOING THIS OR WILL! Just saying if Bioware is not kind of upset about the dead Warden issues or that some people did not bone Morrigan. Well in DA2 they could just say that is what happened the Dwarf just got that part of the story wrong.

 
I don't think you need to worry. I don't think the Dwarf is going to get things wrong as such, just that he will exagerate.... "and then Hawke cut the Dragons head clean off with a single blow".  And I highly doubt that what the Dwarf says, if it does differ from reallity, will be cannon. Your choices will remain your choices.

#7
Mary Kirby

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jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


This is pretty much exactly the idea.

#8
Herr Uhl

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Mary Kirby wrote...

jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


This is pretty much exactly the idea.


But will that have an effect on gameplay? Such as if the narrator says you're a blood mage, you know blood magic? Considering the legend mode.

#9
Malanek

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Mary Kirby wrote...

jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


This is pretty much exactly the idea.

Really? I was hoping that the narrator would tell a different story depending on the actions. To use an example from Origins, once you remove the demon from Connor, if you saved the villiage of Redcliffe, the narrator would go on about how the villiage prospered over the next five years. If you let it get destroyed, he would say although the child survived the villiage was abandoned and never rebuilt.

#10
Shepard Lives

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Mary Kirby wrote...

jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


This is pretty much exactly the idea.




Mary, I have a wonder. Does the fact that Varric the dwarf is recounting the story mean we'll have him with us at all times? Will this limit meaningful/intimate moments for Hawke (I do NOT mean love scenes. pervs.)?

#11
Mary Kirby

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Herr Uhl: Sometimes? Bear in mind that occasionally Varric gets called on his exaggerations and has to recant.



Malanek: I never said that didn't happen. I just said the idea is that Varric being the narrator allows more player customization of the story.



shepard_lives: No, he's not glued to you or anything. The story happens over a long period of time, remember? What he isn't present for, he can certainly find out about from Hawke or other characters later. Or just make up. He's always happy to do that, too.

#12
Herr Uhl

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Mary Kirby wrote...

Herr Uhl: Sometimes? Bear in mind that occasionally Varric gets called on his exaggerations and has to recant.


Ok, I was getting worried about character building. Good to know.

#13
Roland Aseph

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Isn't having a Non-Canon (imagined, fake..) storyline a waste of time in the IP's grand scheme of things?



What's the point?

#14
Malanek

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Mary Kirby wrote...
Malanek: I never said that didn't happen. I just said the idea is that Varric being the narrator allows more player customization of the story.

Thanks for that. I just got the impression that the narrator was so "hazy" that the same cut scene would be used regardless of what they player did.

#15
Shepard Lives

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Mary Kirby wrote...

shepard_lives: No, he's not glued to you or anything. The story happens over a long period of time, remember? What he isn't present for, he can certainly find out about from Hawke or other characters later. Or just make up. He's always happy to do that, too.


Good. Thank you for clarifying.

#16
aberdash

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This game is starting to sound more and more like a slightly more interactive visual novel...

#17
JasonPogo

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Thanks for talking a little about this stuff Mary. Like I said just random fears.



I don't know if you can say anything about this but do you jump through time often or is it only a few times at critical points? Like will you have a bunch of quests and a sort of mini climax and on to the next. Or will it be jumping around like in Momento?

#18
term8

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jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


Hmmmm... doesn't the fact that the story may be wrong only provide the illusion of customization?? because we are not actually customizing hawke through the narrative, but  rather varric's interpretation of him.....

I don't know why, but i can't understand how having a narrator tell the story  of a character provides more character customization.

are you saying that at one point during a single play through you could be a psychopath, and at another point during the same play through you could be a loving kid???

#19
aberdash

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Roland Aseph wrote...

Isn't having a Non-Canon (imagined, fake..) storyline a waste of time in the IP's grand scheme of things?

What's the point?

Have to agree with this. Whats the point of dedicating a sequel to a story that for all we know was completely made up?

Modifié par aberdash, 26 juillet 2010 - 10:09 .


#20
Mary Kirby

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Roland Aseph wrote...

Isn't having a Non-Canon (imagined, fake..) storyline a waste of time in the IP's grand scheme of things?

What's the point?


Haven't you played DAO? Everything in Thedas is shrouded in uncertainty. Every major event in history is just a story, and most of those stories change based on who is telling them. This is a story of some people and events that are very important to Thedas history, told by someone who was there. It's skewed, but it's as true and as false as everything else in history.

#21
aberdash

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Mary Kirby wrote...

Haven't you played DAO? Everything in Thedas is shrouded in uncertainty. Every major event in history is just a story, and most of those stories change based on who is telling them. This is a story of some people and events that are very important to Thedas history, told by someone who was there. It's skewed, but it's as true and as false as everything else in history.

The difference being those stories have abosolutly zero effect on the game as we play it.

#22
Brockololly

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What I'm wondering is how the exaggerations get handled- does it start with Varric introducing the scene, we play through as Hawke in "legend" mode, cut back to Varric, he gets called out by Cassandra as being full of poo, then Varric retells the same segment, this time with the player playing as Hawke in the "real" version of the event?



Basically, do we just get the exaggerated version of events for any given scene? And is it clear when we're in Super Godly Paul Bunyan Legend Mode or will we be going along in "normal" mode only to have Hawke grow 12 feet tall and shoot lasers out of his eyes all of the sudden?

#23
Bobad

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I really hope Varric is every bit the slime bag of which the concept art gave me the impression.

#24
Randy1012

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aberdash wrote...

Roland Aseph wrote...

Isn't having a Non-Canon (imagined, fake..) storyline a waste of time in the IP's grand scheme of things?

What's the point?

Have to agree with this. Whats the point of dedicating a sequel to a story that for all we know was completely made up?

[pedantic]The story in the first game was completely made up, too.[/pedantic]

The point is to have fun and enjoy the game.

#25
fchopin

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Randy1083 wrote...

aberdash wrote...

Roland Aseph wrote...

Isn't having a Non-Canon (imagined, fake..) storyline a waste of time in the IP's grand scheme of things?

What's the point?

Have to agree with this. Whats the point of dedicating a sequel to a story that for all we know was completely made up?

[pedantic]The story in the first game was completely made up, too.[/pedantic]

The point is to have fun and enjoy the game.



Yes but to be fun it has to make sense.