Unless I'm just not understanding the concept well enough, that sounds horrible.
So basically even if I decide to make my Hawke a raving mad psychopath who chose all the "evil" options along the way, the narrator could still end up telling a story of how great a human being I am? My choice for my PC will always be irrelevant since the narrator will just always come up with their own version regardless of what I choose to do?
It would be like in DA:O if I decided to side with the werewolves, but then the narrator says that I sided with the elves.
Or am I not getting it?
You're not getting it :happy:. I think that it's quite the opposite.
Just to follow your example: if you decide to side with the werewolves while you are playing what is supposed to be Varric tale, than the narrator will aknowledge your actions at the end of the tale. The only given fact is that you have been in the Brecilian Forest at a given time and performed some actions there.
At the end, honestly, I don't see great differences with DA:O's structure.
Only that the game will span a longer period of time so you will see the consequences of your actions in game and not with the text in the epilogue. Wich is great. And that you would not be able to customize your Hawke as much as you have customized your warden at the beginning. Wich is not that great in terms of role-playing even if it could be better for the storytelling.
My only concern is that if they decide to take that "no canon" route for every game in the franchise, at the end Thedas will be a complete mess, missing a proper continuity...
Modifié par FedericoV, 26 juillet 2010 - 10:38 .