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A totally random fear the new narrative brings to mind.


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#101
jackkel dragon

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I believe someone mentioned Alpha Protocol? That's a gerneral idea of what we'll get with the narrative. We'll get some opening to the scene, play the game, then the narrator will shape the story around our game choices.

And a no-canon route is great for connectivity. Suppossedly (not holding breath) DAO choices will continue to carry on through imports in games like DA2 and future Dragon Age games. Of course, there is a "default/canon" for people who haven't played the other games, but not taking a solid stance on what specifically happened in Dragon Age is a good move. Why? Ticks less people off. (Example? KOTOR. Revan = Man, Exile = Woman? That's not how I played it...)

#102
guru7892

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jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


... like jesus?

#103
jackkel dragon

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guru7892 wrote...

jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


... like jesus?


Due to religious proclivities, I'm not sure if I like where you're going. But you have a good point: 4 gospels in the Bible, with different depictions of Jesus. One is more divine, one is more human, etc. And that's not counting the gospels that were rejected early on...

But I've seen bad things happen to good threads when religion appears. I suggest moving on, saying "yeah, it's a bit like that."

#104
Roland Aseph

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Mary Kirby wrote...

Roland Aseph wrote...

Isn't having a Non-Canon (imagined, fake..) storyline a waste of time in the IP's grand scheme of things?

What's the point?


Haven't you played DAO? Everything in Thedas is shrouded in uncertainty. Every major event in history is just a story, and most of those stories change based on who is telling them. This is a story of some people and events that are very important to Thedas history, told by someone who was there. It's skewed, but it's as true and as false as everything else in history.



I'm in the midst of playing it now...and I'm sorry I just don't/didn't have that take on what's going on. I felt my character was "in the time" and I was guiding him and his party from quest to quest and onward to the next local and adventure.

I've never felt that I was playing a myth or fable that "might" be inaccurately remembered.

I've felt like "I" was making the History as I played.

That's completely different from what I'm seeing DA2 is all about...

#105
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jackkel dragon wrote...

The fact that the story may be wrong allows more customization of the story. "Your" Hawke may have been a Psychopath, but "I" was told that he was loving and kind. The "haze" around Hawke's legend allows for things to be told differently by different players without forcing a "canon."

That's how I took it anyway. Take it or leave it...


Well the way you say that (and Mary's confirmation of it) makes it sound like the player really doesn't have agency though. Makes it seem like how Varric tells it doesn't matter in the scheme of what Hawke actually did. But I think Varric's story is related to what Hawke actually did, in your playthrough. Yeah, my story of Hawke may radically differ from your story of Hawke, but that's not much different than saying, "Your Warden did the ultimate sacrifice whereas mine did the dark ritual."

I get the feeling that if they want to pursue the godbaby plotline, they're going to have to canonize the dark ritual.* It's not inconceivable to me that they might also want to canonize a certain way that Varric tells a certain part of the story, somewhere down the road, although there's still room for uncertainty considering that it's just Varric's version of the story. But I think Gaider has indicated that there's not an unlimited room for uncertainty, because they wouldn't have it be that Varric simply made the whole thing up.

*well, unless Hawke's story in DA2 carries over your Origins save so that, if you didn't do the dark ritual, Flemeth manipulates Hawke into creating a NEW godbaby, whereas if you did do the dark ritual, that can't happen... thus all roads lead to a godbaby in DA3.

Modifié par filaminstrel, 27 juillet 2010 - 12:36 .


#106
David Gaider

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aberdash wrote...
So we should rely on the devs word even if there is nothing ingame to prove everything did in fact happen as stated. Did you take a course in terrible game design 101?


Have you ever read a book? A story is a story, and a game is one that you participate in and direct. If you're simply looking for things to object to, however, then by all means I'm not going to stop you.

FedericoV wrote...
Are you happy with the "no canon" direction you have taken with the DA's franchise? Don't you think that the continuity between games will suffer a lot because of that? Sorry if I ask but I'm very curios (I was one of the few who supported the "canon" direction whatever the canon would have turned to be...).


"No canon" direction? You mean the fact that there is no canonical story? Why wouldn't I be happy with that? I could see it working either way, to be honest, but I like the idea of the world being reactive to your earlier choices and i suspect many others will as well.

Modifié par David Gaider, 27 juillet 2010 - 12:47 .


#107
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Yeah... I'm probably going to be abandoning this series soon then. I hate make it up as you go along canon. I'm sure it'll be a fun game and all but not really seeing a reason to stick around for much longer.

#108
sporky1

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David Gaider wrote...

aberdash wrote...
So we should rely on the devs word even if there is nothing ingame to prove everything did in fact happen as stated. Did you take a course in terrible game design 101?


Have you ever read a book? A story is a story, and a game is one that you participate in and direct. If you're simply looking for things to object to, however, then by all means I'm not going to stop you.

FedericoV wrote...
Are you happy with the "no canon" direction you have taken with the DA's franchise? Don't you think that the continuity between games will suffer a lot because of that? Sorry if I ask but I'm very curios (I was one of the few who supported the "canon" direction whatever the canon would have turned to be...).


"No canon" direction? You mean the fact that there is no canonical story? Why wouldn't I be happy with that? I could see it working either way, to be honest, but I like the idea of the world being reactive to your earlier choices and i suspect many others will as well.


In Tim O'brien's Things They Carried, a True War Story is defined not by something that actually happened, but that strikes true in finding meaning in war. In other words, even though a story can be completely fake, its point is what makes the story true. It may sound absolutely insane that Hawke does all the things the 3rd person narrator says, but if his version sounds believable in the context of the turbulent state that the events took place.

Oh, and I love how people are criticizing the writer's for not telling the player's what actually happened. Its a game, so it obviously never happened. If anything, the idea that what we se in the game may not necessarily be true just bring it closer to reality.

#109
Kileyan

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David Gaider wrote...

Exactly. It will make more sense when you play the game, I suppose, but the narrative frames the story-- it doesn't determine how it plays. If someone's fear is that, at some point, we'll just hand-wave the entire thing and say "well it was just all in Varric's head" I would respond with: why would we do that? Playing around a little with the details might be okay, but at its heart the player needs to have agency. It's a story that the player is directing, like any other.


Thanks for the info. I do admit a bit of a  nagging feeling in the back of my mind, when I saw the narrative style set up, was that we'd play our hearts out, create our really cool and powerful version of Hawke, and at the end all we'd learn that everything he was supposed to have done was exxageration, luck and lies.

I mean, those kind of , it was all a dream tropes are popular in movies, and not beyond a game dev trying out. It was only a small nagging feeling, I didn't think you'd really end someones 10-25 hours of play by saying it was all a dream, but I still feel better seeing what you just said! :)

#110
aberdash

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David Gaider wrote...

Have you ever read a book? A story is a story, and a game is one that you participate in and direct. If you're simply looking for things to object to, however, then by all means I'm not going to stop you.

A book is not a game. And if you think being put in the role of the character and being told to decided how the story continues is the same a reading a book no wonder I've been dissapointed by every thing you've been a lead writer/designer of.

Modifié par aberdash, 27 juillet 2010 - 12:59 .


#111
BlackyBlack

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aberdash wrote...

And if you think being put in the role of the character and being told to decided how the story continues is the same a reading a book no wonder I've been dissapointed by every thing you've been a lead writer/designer of.

So you didn't even like DAO ? So, you're just trolling

#112
aberdash

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I wouldn't say I didn't like it I would say I think it is much less than it could have been.

BG: ToB was a huge disappointment but I wouldn't say I hated it. The NWN expansions were as bad as the core game. And KOTOR was a god awful game.

Modifié par aberdash, 27 juillet 2010 - 01:05 .


#113
sporky1

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aberdash wrote...

David Gaider wrote...

Have you ever read a book? A story is a story, and a game is one that you participate in and direct. If you're simply looking for things to object to, however, then by all means I'm not going to stop you.

A book is not a game. And if you think being put in the role of the character and being told to decided how the story continues is the same a reading a book no wonder I've been dissapointed by every thing you've been a lead writer/designer of.


...Seems you completely misread his quote. He is not calling a game a book. Every type of art, including a game, has a story behind it. Games are fun because you play a part in the story. They are not the same, but certainly similar. The story element of a game is great if it reaches the level a book can, in addition to great graphics, combat, etc.

#114
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Keithwolfheart wrote:




YOU still created the GW being talked about. Sure Alistair may color the story somewhat, just like the Dwarf might, but it is still the tale of the GW. More to the point - you played Hawke and know the true story. Just as maybe you are cloaked in shadows at the corner of the Tavern, listening to Alistair and smiling over his exaggerations


@Keithwolfheart

This idea of yours is exactly the idea behind Framed Narrative: Hawke himself could still be alive somewhere, but at this point, we do not know that; I am sure we will learn more as time progresses; there is still the Game Informer ten-page article and more podcasts are still to come.


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Modifié par [User Deleted], 27 juillet 2010 - 01:43 .


#115
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BlackyBlack wrote...

aberdash wrote...

And if you think being put in the role of the character and being told to decided how the story continues is the same a reading a book no wonder I've been dissapointed by every thing you've been a lead writer/designer of.

So you didn't even like DAO ? So, you're just trolling


Or expressing his feelings.

Admittedly he let himself get a little personal but I can see where his complaint is coming from. Different mediums for story telling shouldn't be treated the same way writing wise. A book is not a movie, is not a play and is not a video game. Each one should be treated differently by the people working on them.

#116
David Gaider

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aberdash wrote...
A book is not a game.

I didn't say a book was a game. I said a story was a story. A story in a game is an interactive story.

And if you think being put in the role of the character and being told to decided how the story continues is the same a reading a book no wonder I've been dissapointed by every thing you've been a lead writer/designer of.

I think that books experiment with narrative structure, and there's no reason not to do it with games. There are possibilities with interactive storytelling that games have barely scratched. If you wish to stick to one narrow view of what you think it must be or what an RPG must be-- by all means do so. You're bound to be disappointed with a lot of things.

#117
BlackyBlack

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aberdash wrote...

And KOTOR was a god awful game.

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#118
aberdash

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David Gaider wrote...

I think that books experiment with narrative structure, and there's no reason not to do it with games. There are possibilities with interactive storytelling that games have barely scratched. If you wish to stick to one narrow view of what you think it must be or what an RPG must be-- by all means do so. You're bound to be disappointed with a lot of things.

You make it sound like this is some grand experiment that has never been tried before. It has and it failed when they did it. Why you think you can make this fundamentally flawed method or telling a games story will work is beyond me.

#119
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BlackyBlack wrote...

aberdash wrote...

And KOTOR was a god awful game.

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#120
David Gaider

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aberdash wrote...
You make it sound like this is some grand experiment that has never been tried before. It has and it failed when they did it. Why you think you can make this fundamentally flawed method or telling a games story will work is beyond me.

Ah, so you know exactly how we're doing it and how the story plays out. Well, I guess I can't argue with that, then.

#121
Roland Aseph

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David Gaider wrote...

aberdash wrote...
So we should rely on the devs word even if there is nothing ingame to prove everything did in fact happen as stated. Did you take a course in terrible game design 101?


Have you ever read a book? A story is a story, and a game is one that you participate in and direct. If you're simply looking for things to object to, however, then by all means I'm not going to stop you.


This isn't the same thing as just a plain old story. Come on, surly you get the argument here??

You've already set the story and "canon" if you will into place. We have the World and Histories you created.

We played a game/story IN that world and fans want more.

But you're not giving us a new experience in the DA IP and world. This is a re-telling of a Tale that may or may not be accurate...and from what we've been told thus far, various parts are indeed embellished and/or exaggerated.

This weakens the power and meaning of the narrative across the board. And by creating a fableized (?sp) character and placing them in a story/game setting that is "already" been lived multiplies the problem. We're no longer carving out our own path (within a set framework granted) but rather re-living a set destiny that's already happened and now being retold by someone who's very ability to recall the facts is in question lol

The whole idea for this game as well as the drastic changes in graphic style continues to scream that this should of never been considered a Sequel but rather it's own stand alone game. I mean it's not even an accurate representation of the IP, it's a fairytale in the IP...so how exactly is that suppose to really matter to anyone in the end?

Sorry but the whole premise just doesn't work for me.

Of all the lands and colorful characters that could of been used to further the players experience...this along with all the other changes seems to be the biggest stretch you could of taken.

Guess we'll see if it pays off or not.

Modifié par Roland Aseph, 27 juillet 2010 - 01:18 .


#122
aberdash

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David Gaider wrote...

Ah, so you know exactly how we're doing it and how the story plays out. Well, I guess I can't argue with that, then.

If you know of a game with a framed narrative that has had great commercial sucess I would love to see it.

Alpha Protocol was the last to do it and it flopped.

Modifié par aberdash, 27 juillet 2010 - 01:18 .


#123
Kileyan

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aberdash wrote...

David Gaider wrote...

Ah, so you know exactly how we're doing it and how the story plays out. Well, I guess I can't argue with that, then.

If you know of a game with a framed narrative that has had great commercial sucess I would love to see it.

Alpha Protocol was the last to do it and it flopped.


Name the top 3 in your mind that were a failure? Ya know, the ones that already proved this was a fundamentally flawed experiment.

This is one of those damned if you do, damned if you don't things. Bioware catches a lot of flack for their predictable decade old hub style, stories. Yet if they try something different, they are told to stick with what works.

I"m cool with a different style of story telling, as long was when it is all over, the story really did friggin happen!

#124
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David Gaider wrote..



I think that books experiment with narrative structure, and there's no reason not to do it with games.




This is my sentiment exactly! Thedas is indeed an immense world and many stories can be fashioned either in retrospect (Frame Narrative), then pick-up again-thus keeping with continuity.

#125
Mary Kirby

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aberdash wrote...

If you know of a game with a framed narrative that has had great commercial sucess I would love to see it.

Alpha Protocol was the last to do it and it flopped.

Prince of Persia: The Sands of Time