David Gaider wrote...
aberdash wrote...
A book is not a game.
I didn't say a book was a game. I said a story was a story. A story in a game is an interactive story.
And if you think being put in the role of the character and being told to decided how the story continues is the same a reading a book no wonder I've been dissapointed by every thing you've been a lead writer/designer of.
I think that books experiment with narrative structure, and there's no reason not to do it with games. There are possibilities with interactive storytelling that games have barely scratched. If you wish to stick to one narrow view of what you think it must be or what an RPG must be-- by all means do so. You're bound to be disappointed with a lot of things.
But David, I think some of us, even most of us, prefer to have a canonical understanding. I have no problem with retconning, essentially we do it all the time IRL when we find something new about a civilization or species that we didn't know before. I don't like the idea of having no idea what actually happened. When you tell the story in the form you're going for in DA2 it kind of destroys any speculation of events and timeline. You have no idea if what you played actually happened, unless specified by the game, and thus when we get into discussions we could be assuming and going down the wrong route.
Take ME2 for example. I've read quite a few theories about how ME3 might play out, and while most are garbage, I'd wager a few are close to the mark (unless you do something completely new to the series), and thats a good thing. Their probably wrong on a lot of levels, but their all plausible.
I guess it's just that I like to feel what I'm doing has meaning, and when there's a good chance it's nothing more than the wild mind of the narrator it has a lot less meaning. Even if I kill a bunch of innocent people it doesn't matter because they're still alive.
Another thought is that stories and universes tend to start out vague and go more into detail in later series. The first story may make reference to "A Great War Thousands of Years Ago" as a major event in the past. We don't know how it played out, but it's hopeful that the authors will elaborate on it later, be it a trilogy of it's own or a part of another title. That sense of enlightenment you get from finding out what really happened is gone when there's no cannon. The narrator could tell us that Side A started the war by invading Side B, when actually it was an attempt by Side A to send reinforcements to Side B that was completely misunderstood.
I doubt this all makes sense, it's just flowing from my head, but I just feel I'd rather be there as it's happening than be the figment of the narrators perspective.