#include "x2_inc_switches"
void main()
{
object oPC;
oPC = GetItemActivator();
//The PC will technically start a conversation with himself
//You should add some odd little sound to the first line in the
//conversation file, or the PC will give his normal voicegreeting.
object oTarget;
oTarget = oPC;
AssignCommand(oTarget, ActionStartConversation(oPC, "memorycrystal"));
}
I added sound oPc wont say hello to them seld but the text box that appears has player name ..
My question is ..how do I actually have the conversation with the item instead of oPC themself?





Retour en haut







