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So.. do we get to talk to party members at camp between missions? Because of the narrative structure im worried....


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#1
SithLordExarKun

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Will we? The way the story is being told this sounds a little unlikely and i hope this isn't the case...

#2
Sphynx118

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Sure hope so... Instead of that horrible awakening "random-item-click-talk-lololol" system

#3
SithLordExarKun

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Sphynx118 wrote...

Sure hope so... Instead of that horrible awakening "random-item-click-talk-lololol" system

Good god i hope not, that system was garbage!

#4
Mydalis

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I don't think we know atm. There could be no camp/hub area, or several scattered throughout the story. The structure itself doesn't really prevent it in anyway, but no idea from what I've read how Bioware plans to handle the companion characters and interaction with them this time around. Will just have to wait and see.

Modifié par Mydalis, 27 juillet 2010 - 03:15 .


#5
syllogi

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I know that when I want to have an important conversation with my loved ones, I touch a random object that will cause them to suddenly open up and talk to me. Otherwise, we just stare at each other a lot, silently.

#6
Brockololly

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This is one of my big questions too: How much travel and exploration will the framed narrative allow? It seems to me that I could envision it having the narrator set up the level, you play as Hawke, but only in one area then go back to the narrator and repeat with new area.

Given how many other changes they're making though, I wouldn't be surprised if its some sort of Awakening style hybrid dialogue system...meh. Especially so if the role of camp or slower moments in general are downplayed so that we can skip from "action" moment to "action" moment.

#7
SteamPunks

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Well almost every single bioware RPG has a camp or a ship where all the characters go between missions, so hopefully they stick to that system. It doesn't make sense as to why they would change something that works well, but they are changing a fair bit in DA2 so hopefully whatever they do ends up being a good system.

#8
Saraphial

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I hope so as well. The whole camp setup was something I really liked about origins... but hopes for a "camp" setting aside, I seriously doubt that they'll have it because of, like you said already, the narrative style.



Unless of course they had spots in the game when the narrator says "Then they stopped to make camp and rest while Hawke had a nice heart-warming chat with all of his many companions,"



Like I said, it's pretty unlikely.

#9
Brockololly

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With DA2, it seems there are no Sacred Cows BioWare isn't willing to slaughter...

#10
Godak

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I hope we get some sort of villa in Kirkwall...We are the Champion, after all. Treat us well! And let us talk to people when we please! ^_^

Modifié par Godak, 27 juillet 2010 - 03:21 .


#11
SteamPunks

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They could always work the narrative so that the camp stops aren't mentioned. (Unless there is a plot sequence like getting attacked at camp) When telling a story narrators don't often mention "and then the hero took a bathroom break and slept for 5 hours" unless it is vital to the storyline.

#12
Dummkopf

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Brockololly wrote...

This is one of my big questions too: How much travel and exploration will the framed narrative allow? It seems to me that I could envision it having the narrator set up the level, you play as Hawke, but only in one area then go back to the narrator and repeat with new area.
Given how many other changes they're making though, I wouldn't be surprised if its some sort of Awakening style hybrid dialogue system...meh. Especially so if the role of camp or slower moments in general are downplayed so that we can skip from "action" moment to "action" moment.


http://social.biowar...ex/3140407&lf=8

#13
The Console Version is good

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So how does the Narrator know all of Hawkes conversations? What if he was not there and Hawke was having a secret conversation about something that nobody really knew about?



That is my only problem with DA 2 is the stupid narrator will restrict so much and even if he does not there will be so many plot holes.

#14
Guest_JoePinasi1989_*

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SithLordExarKun wrote...

So.. do we get to talk to party members at camp between missions?


Hopefully.

#15
2papercuts

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The Console Version is good wrote...

So how does the Narrator know all of Hawkes conversations? What if he was not there and Hawke was having a secret conversation about something that nobody really knew about?

That is my only problem with DA 2 is the stupid narrator will restrict so much and even if he does not there will be so many plot holes.

but thats the ending plot twist, it turns out there really was no Hawke and the narrator was the one that  really did all the thing he was telling you about

#16
Godak

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The Console Version is good wrote...

That is my only problem with DA 2 is the stupid narrator will restrict so much and even if he does not there will be so many plot holes.


The narrator will probably be an omniscient presence. Don't worry about it.

Also: Duncan was dead by the end of Dragon Age: Origins, but he managed to narrate the ending without skipping a beat.

#17
The Console Version is good

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Narrators do not work in RPGs, Never!

#18
marquiseondore

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Godak wrote...

I hope we get some sort of villa in Kirkwall...We are the Champion, after all. Treat us well! And let us talk to people when we please! ^_^


After playing FFXIII I'd settle with a small patch of grass and Old Tegrin.

#19
javierabegazo

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There's already a thread talking about narrative structure