So.. do we get to talk to party members at camp between missions? Because of the narrative structure im worried....
#1
Posté 27 juillet 2010 - 03:06
#2
Posté 27 juillet 2010 - 03:11
#3
Posté 27 juillet 2010 - 03:12
Good god i hope not, that system was garbage!Sphynx118 wrote...
Sure hope so... Instead of that horrible awakening "random-item-click-talk-lololol" system
#4
Posté 27 juillet 2010 - 03:14
Modifié par Mydalis, 27 juillet 2010 - 03:15 .
#5
Posté 27 juillet 2010 - 03:17
#6
Posté 27 juillet 2010 - 03:17
Given how many other changes they're making though, I wouldn't be surprised if its some sort of Awakening style hybrid dialogue system...meh. Especially so if the role of camp or slower moments in general are downplayed so that we can skip from "action" moment to "action" moment.
#7
Posté 27 juillet 2010 - 03:18
#8
Posté 27 juillet 2010 - 03:19
Unless of course they had spots in the game when the narrator says "Then they stopped to make camp and rest while Hawke had a nice heart-warming chat with all of his many companions,"
Like I said, it's pretty unlikely.
#9
Posté 27 juillet 2010 - 03:19
#10
Posté 27 juillet 2010 - 03:20
Modifié par Godak, 27 juillet 2010 - 03:21 .
#11
Posté 27 juillet 2010 - 03:26
#12
Posté 27 juillet 2010 - 03:28
Brockololly wrote...
This is one of my big questions too: How much travel and exploration will the framed narrative allow? It seems to me that I could envision it having the narrator set up the level, you play as Hawke, but only in one area then go back to the narrator and repeat with new area.
Given how many other changes they're making though, I wouldn't be surprised if its some sort of Awakening style hybrid dialogue system...meh. Especially so if the role of camp or slower moments in general are downplayed so that we can skip from "action" moment to "action" moment.
http://social.biowar...ex/3140407&lf=8
#13
Posté 27 juillet 2010 - 03:42
That is my only problem with DA 2 is the stupid narrator will restrict so much and even if he does not there will be so many plot holes.
#14
Guest_JoePinasi1989_*
Posté 27 juillet 2010 - 03:44
Guest_JoePinasi1989_*
SithLordExarKun wrote...
So.. do we get to talk to party members at camp between missions?
Hopefully.
#15
Posté 27 juillet 2010 - 03:45
but thats the ending plot twist, it turns out there really was no Hawke and the narrator was the one that really did all the thing he was telling you aboutThe Console Version is good wrote...
So how does the Narrator know all of Hawkes conversations? What if he was not there and Hawke was having a secret conversation about something that nobody really knew about?
That is my only problem with DA 2 is the stupid narrator will restrict so much and even if he does not there will be so many plot holes.
#16
Posté 27 juillet 2010 - 03:45
The Console Version is good wrote...
That is my only problem with DA 2 is the stupid narrator will restrict so much and even if he does not there will be so many plot holes.
The narrator will probably be an omniscient presence. Don't worry about it.
Also: Duncan was dead by the end of Dragon Age: Origins, but he managed to narrate the ending without skipping a beat.
#17
Posté 27 juillet 2010 - 03:48
#18
Posté 27 juillet 2010 - 03:49
Godak wrote...
I hope we get some sort of villa in Kirkwall...We are the Champion, after all. Treat us well! And let us talk to people when we please!
After playing FFXIII I'd settle with a small patch of grass and Old Tegrin.
#19
Posté 27 juillet 2010 - 03:50




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