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NWN Scripting Tools and Resources


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35 réponses à ce sujet

#26
Pstemarie

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I can't seem to get the Lilac Soul Script Generator to do what I'm wanting.  Can it do this?  I am wanting to keep a creature confined to a defined area.  When in pursuit of a player,  If the player decides to run, the creature will pursue.  As the player exits the boundary of a generic trigger, the creature will be stopped in its tracks.  It can try, but must not be able to leave the area.  It will just return to random walk its confined area.  

 

Ok, here it is in full.  This is a multiple script layout.  I will lay down a generic trigger encompassing a maze.  (Script Needed) As the player enters the maze a creature will be spawned into a random location in the maze.  The script must check if a creature has been spawned already.  I don't want multiple "boss" creatures randomly walking around. Oh yeah, need a random walk script as well.  Now, if the player happens upon the creature, a battle ensues.  (Script Needed) Upon death of the creature, unbeknownst to the player, it will be respawned, again in a random location in the maze.   Now back to the beginning of this post.  If the battle happens to be to much for the player, and chooses to turn tail and run.  They can exit the maze all they want, but the creature must not be able to.  I want the creature to return to its cursed domain and return to randomly walk.  

 

Thank you to anyone who helps.

 

You should post this in the MAIN scripting forum as its own thread - you'll get more response there. While LSSG is good for coding simple operations, anything really complex should be coded directly.


Modifié par Pstemarie, 11 avril 2014 - 04:54 .


#27
Lightfoot8

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You should post this in the scripting forum - you'll get more response there. While LSSG is good for coding simple operations, anything really complex should be coded directly.

 He did.  

Script Request for a creature confined within a confined trigger.

noone has responded yet.
 



#28
Pstemarie

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I meant as a separate thread :P - EGADS, I've gone senile. IT IS SEPARATE. Gotta drink more coffee.



#29
Lightfoot8

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Am I missing something.  Is that not a seperate thread?   with one question and zero replies.



#30
kuronue bloodlust

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Can I bother you guys to put the flowing tags on a script generator to better help players find what they are looking for? there is also a small point to be made and I kinda cant tell you because it would defeat the purpose of it. if your not taking the time to do this there is no hope to solve the small little problem I found with script generators.

 

oPC- has Player character based scripting

forge- has forge peaceable scripting only (as in this is a category of its own)

tlk- for has talk function scripting

oNPC- has non player scripting

Item- has on use item based scripting

place- has peaceable scripting (remember oPC scripts don't work on plaecables, that's why there is nw_g0_convplac)

 

NOW IMPORTANT be honest I kind of want you guys to see something really quick and remember the puzzle in the elf wizards grave in NWN x1 was placeablebased script.



#31
WhiZard

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Kuronue,

 

We do not control either vault, nor do we determine how content there is categorized.  This thread is designed to link to different forms of content that will help aid scripters.  It does not link to specific scripts.  If you want a thread on homebrewed scripts there is a link to it in this thread.  Any organization you wish in any media this thread links to, should be brought up there and not on this thread.


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#32
kuronue bloodlust

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Kuronue,

 

We do not control either vault, nor do we determine how content there is categorized.  This thread is designed to link to different forms of content that will help aid scripters.  It does not link to specific scripts.  If you want a thread on homebrewed scripts there is a link to it in this thread.  Any organization you wish in any media this thread links to, should be brought up there and not on this thread.

That's not the point of my post its kinda off topic what you said. We can at least help players be better informed on the forums, but what you were referring to was one of many problems with the vault. I am trying to get in touch with the people who are currently running it to make that statement about the messy nature of the search and classification issues you mentioned. HOWEVER it's not what I wanted to point out. Just bear with me a moment, I will make it clear enough in time.

 

you mentioned what this thread was about and I will say again we have control over the forums we should be able to at least better categorize the resources listed on the forums if not encourage it be done on the vault itself.



#33
Carcerian

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Find current links here:

 

Tutorials and Info: http://neverwinterva...-xls-collection

 

Tools: http://neverwinterva...lity-collection

 

DMH Online Script Archive: http://www.dmh-onlin...ripts/index.htm



#34
Carcerian

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All IGN Vault NWN1 Scripts: IDs #1 to #3879 in single 980 MB 7z archive

 

The NWN1 Script Archive: http://neverwinterva...cripts7z-980-mb



#35
Prizzard

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So I've been looking around.. I opened the 2da files and read a little about scripting.. but how do I even start with making new spells or feats? I know I can copy a feat or modify it's accessibility.. but where would I change the actual effects of a feat or spell? If I can get help finding that location, I can copy and edit to make something new, referencing existing content.



#36
Proleric

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So I've been looking around.. I opened the 2da files and read a little about scripting.. but how do I even start with making new spells or feats? I know I can copy a feat or modify it's accessibility.. but where would I change the actual effects of a feat or spell? If I can get help finding that location, I can copy and edit to make something new, referencing existing content.

For a clean way to do this, see Spell Hook Tutorial. The standard scripts that produce the actual effects are listed by spell in spells.2da and by feat in feats.2da.

 

P.S. Questions like this probably deserve their own post, as this is a sticky about Tools and Resources.


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