Will there be ragdoll in DA2?
#1
Posté 27 juillet 2010 - 08:44
there was no ragdoll in DA:O
#2
Posté 27 juillet 2010 - 08:48
#3
Posté 27 juillet 2010 - 08:49
#4
Posté 27 juillet 2010 - 08:56
but i think ragdoll is alot of hard work?..
#5
Posté 27 juillet 2010 - 09:28
#6
Posté 27 juillet 2010 - 10:27
#7
Posté 27 juillet 2010 - 10:28
#8
Posté 27 juillet 2010 - 10:49
There was too! I gave it to Morrigan.kakpop wrote...
Is it hard to make?
there was no ragdoll in DA:O
#9
Posté 27 juillet 2010 - 10:52
#10
Posté 27 juillet 2010 - 10:58
#11
Posté 27 juillet 2010 - 01:13
#12
Posté 27 juillet 2010 - 01:17
#13
Posté 27 juillet 2010 - 01:43
#14
Posté 27 juillet 2010 - 01:47
I didn't like the combat, leveling, level scaling, animations, story and dialogue in Oblivion, but physics was just fine.
#15
Posté 27 juillet 2010 - 01:47
#16
Posté 27 juillet 2010 - 01:55
Jose Ramirez wrote...
what is a ragdoll?
When a character or enemy is killed, they flop onto the ground lifelessly, without control of their limbs or head, giving the appearance of "ragdoll" without muscles. This doesn't happen in DA:O--they all have preset "death" faints. There are several different kinds, but you'll end up seeing the same one over and over. They're very common in shooters where you spend a lot of time gunning down rows of enemies, and seeing them fall in the same pattern each time looks blatantly ridiculous.
Personally, I'd rather not. A lot of the time it seems to do more harm than good, if careful, careful detail hasn't been paid to it, and I'd rather see story over realistic death animations. I still remember how in BioShock, splicer corpses would twirl their wrists in an unending hand wave of death.
Modifié par Saibh, 27 juillet 2010 - 01:58 .
#17
Posté 27 juillet 2010 - 03:02
Ragdoll physics looks pretty dumb sometimes, euphoria is WAY better.
Modifié par DapperDan77, 27 juillet 2010 - 03:04 .
#18
Posté 27 juillet 2010 - 03:10
Okay, now what does this mean?DapperDan77 wrote...
Euphoria (e.g. GTA IV, RDR) > ragdoll.
Ragdoll physics looks pretty dumb sometimes, euphoria is WAY better.
#19
Posté 27 juillet 2010 - 03:35
#20
Posté 27 juillet 2010 - 03:44
Besides, doesn't DA2 look like a comic book? How can you ruin immersion with a comic book?
Modifié par Juztinb42, 27 juillet 2010 - 03:44 .
#21
Posté 27 juillet 2010 - 03:51
Juztinb42 wrote...
Demon's Souls on PS3 uses ragdolls and it looks fine. It is a very serious and dark game and it doesn't ruin immersion.
Besides, doesn't DA2 look like a comic book? How can you ruin immersion with a comic book?
From every screenshot and that one video we've seen, I'd say it just appears more stylized, and flashier, but not comic book style.
And you can ruin immersion. Aren't you listening to the screams on this forum? (Of course, I do agree that feeling like you're a part of the game is a critical factor, and so on...)
Regardless, a lot of effort goes into making enemy deaths look real. The more effort and zots gone into ragdoll, the less we have for anything else. I don't think it's necessary, I think there's a big chance it could be handled poorly if it were there, and I'd just rather not see it.
I mean, occasionally it'd be weird when an ogre or a High Dragon would pick you up and toss you around and kill you, and then chuck you down on your feet, only for you to faint comically (if I recall correctly, weren't you thrown on your back, then you got up, then you fainted?--I'm not really sure on that one).
#22
Posté 28 juillet 2010 - 02:33
Do a youtube search for euphoria physics. It's a physics engine that has similarities to ragdoll, but the effect is far better.errant_knight wrote...
Okay, now what does this mean?DapperDan77 wrote...
Euphoria (e.g. GTA IV, RDR) > ragdoll.
Ragdoll physics looks pretty dumb sometimes, euphoria is WAY better.
#23
Posté 28 juillet 2010 - 02:37
#24
Posté 28 juillet 2010 - 03:20
#25
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Posté 28 juillet 2010 - 03:40
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