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Will there be ragdoll in DA2?


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28 réponses à ce sujet

#1
kakpop

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Is it hard to make?
there was no ragdoll in DA:O

#2
Gaxhung

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what for?

#3
Marzillius

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This isn't an FPS, why would we need ragdoll?

#4
kakpop

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why not The witcher game has ragdoll,,

but i think ragdoll is alot of hard work?..

#5
kakpop

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lol forget it not big a deal..i cant wait for DA 2 soo excited.

#6
Cribbian

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This kind of ragdoll right? ;)
Posted Image

#7
Ryllen Laerth Kriel

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Zombie kittens! Arrrrgh!

#8
Ulicus

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kakpop wrote...

Is it hard to make?
there was no ragdoll in DA:O

There was too! I gave it to Morrigan. :devil:

#9
Rubbish Hero

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www.youtube.com/watch

#10
xiphus200

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I'd take more fatalities over ragdoll corpses. Dunno about hard work, but the game engine would need a physics component at the least.

#11
Seifz

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It has a physics engine. Dragon Age: Origins uses PhysX. I don't know what kind of support PhysX has for ragdoll physics, but I do know that they severely ruin immersion when introduced into a game. Did you folks play Oblivion? It was just silly.

#12
Skilled Seeker

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Well I find ME handled physics rather well, though it is a different engine. Fallout 3 is pretty good in the physics department too.

#13
Seifz

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ME & ME2 also used PhysX, actually. The ragdoll physics that most people are familiar with are part of the Havok engine. Half-Life and Oblivion used Havok, as did Fallout 3. I still think that ragdoll physics look absolutely ridiculous when used the way these games used them.

#14
Lord Gremlin

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Well, it depends. Havok actually can allow really good, realistic physics. And game will only benefit from it. I liked the physics in Oblivion.



I didn't like the combat, leveling, level scaling, animations, story and dialogue in Oblivion, but physics was just fine.

#15
Jose Ramirez

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what is a ragdoll?

#16
Saibh

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Jose Ramirez wrote...

what is a ragdoll?


When a character or enemy is killed, they flop onto the ground lifelessly, without control of their limbs or head, giving the appearance of "ragdoll" without muscles. This doesn't happen in DA:O--they all have preset "death" faints. There are several different kinds, but you'll end up seeing the same one over and over. They're very common in shooters where you spend a lot of time gunning down rows of enemies, and seeing them fall in the same pattern each time looks blatantly ridiculous.

Personally, I'd rather not. A lot of the time it seems to do more harm than good, if careful, careful detail hasn't been paid to it, and I'd rather see story over realistic death animations. I still remember how in BioShock, splicer corpses would twirl their wrists in an unending hand wave of death.

Modifié par Saibh, 27 juillet 2010 - 01:58 .


#17
DapperDan77

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Euphoria (e.g. GTA IV, RDR) > ragdoll.
Ragdoll physics looks pretty dumb sometimes, euphoria is WAY better.

Modifié par DapperDan77, 27 juillet 2010 - 03:04 .


#18
errant_knight

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DapperDan77 wrote...

Euphoria (e.g. GTA IV, RDR) > ragdoll.
Ragdoll physics looks pretty dumb sometimes, euphoria is WAY better.

Okay, now what does this mean?

#19
Lord Gremlin

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Killzone 2 did a good job with ragdolls and i think the basic Idea os good for any game: all characters have preset, detailed faint animations, but when they fall, their bodies go ragdoll.

#20
Juztinb42

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Demon's Souls on PS3 uses ragdolls and it looks fine. It is a very serious and dark game and it doesn't ruin immersion.

Besides, doesn't DA2 look like a comic book? How can you ruin immersion with a comic book?

Modifié par Juztinb42, 27 juillet 2010 - 03:44 .


#21
Saibh

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Juztinb42 wrote...

Demon's Souls on PS3 uses ragdolls and it looks fine. It is a very serious and dark game and it doesn't ruin immersion.

Besides, doesn't DA2 look like a comic book? How can you ruin immersion with a comic book?


From every screenshot and that one video we've seen, I'd say it just appears more stylized, and flashier, but not comic book style.

And you can ruin immersion. Aren't you listening to the screams on this forum? (Of course, I do agree that feeling like you're a part of the game is a critical factor, and so on...)

Regardless, a lot of effort goes into making enemy deaths look real. The more effort and zots gone into ragdoll, the less we have for anything else. I don't think it's necessary, I think there's a big chance it could be handled poorly if it were there, and I'd just rather not see it. 

I mean, occasionally it'd be weird when an ogre or a High Dragon would pick you up and toss you around and kill you, and then chuck you down on your feet, only for you to faint comically (if I recall correctly, weren't you thrown on your back, then you got up, then you fainted?--I'm not really sure on that one).

#22
DapperDan77

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errant_knight wrote...

DapperDan77 wrote...

Euphoria (e.g. GTA IV, RDR) > ragdoll.
Ragdoll physics looks pretty dumb sometimes, euphoria is WAY better.

Okay, now what does this mean?

Do a youtube search for euphoria physics. It's a physics engine that has similarities to ragdoll, but the effect is far better.

#23
Maverick827

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I can't even begin to imagine how ragdoll physics could be used in this game. You don't affect the world at all. You don't choose exactly where on the enemy to hit. What would ragdoll even do in this game type?

#24
Demx

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Can the current physics engine even handle ragdoll physics?

#25
Guest_slimgrin_*

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I'm for ragdoll. As long as it's done better than Oblivion.