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Will there be ragdoll in DA2?


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28 réponses à ce sujet

#26
Seifz

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Siradix wrote...

Can the current physics engine even handle ragdoll physics?


PhysX?  Sure, it can.  But again, ragdoll physics just look silly in video games.

#27
Bryy_Miller

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kakpop wrote...

why not The witcher game has ragdoll,,
but i think ragdoll is alot of hard work?..


I honestly don't think you should be asking for technical aspects of the game if you don't even know how games are made.

#28
Wishpig

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slimgrin wrote...

I'm for ragdoll. As long as it's done better than Oblivion.


Same. I think Witcher handled it perfectly. Pulling off a finishing move then kicking someone off a ledge is just so satysfying!

#29
Juztinb42

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Saibh wrote...

Juztinb42 wrote...

Demon's Souls on PS3 uses ragdolls and it looks fine. It is a very serious and dark game and it doesn't ruin immersion.

Besides, doesn't DA2 look like a comic book? How can you ruin immersion with a comic book?


From every screenshot and that one video we've seen, I'd say it just appears more stylized, and flashier, but not comic book style.

And you can ruin immersion. Aren't you listening to the screams on this forum? (Of course, I do agree that feeling like you're a part of the game is a critical factor, and so on...)

Regardless, a lot of effort goes into making enemy deaths look real. The more effort and zots gone into ragdoll, the less we have for anything else. I don't think it's necessary, I think there's a big chance it could be handled poorly if it were there, and I'd just rather not see it. 

I mean, occasionally it'd be weird when an ogre or a High Dragon would pick you up and toss you around and kill you, and then chuck you down on your feet, only for you to faint comically (if I recall correctly, weren't you thrown on your back, then you got up, then you fainted?--I'm not really sure on that one).


I forget where I saw it, but someone that had hands-on experience with DA2 said it resembled a comic book.