I was trying to figure out how to make a statue "appear" to "move" - originally I was seeking a way to simply DestroyObject() then DelayCommand(void CreateObject() ) - the void createobject function was giving me grief - by not working.
SO..... Shallina suggested using the Appearance of my placeable on a creature - all I had to do was modify the Appearance.2da . . . well that is not so simple . . . i get the strref in the appearance properties of my Dwarf but I *think* I need a skeleton for the model to render on the creature.
Anyone know if this is likely to be possible or not?
Thanks for any help or suggestions or clues or something





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