Not ignoring this. Thinking hard.
Frankly, I'm enjoying the East/West rivalry as a fun little bit of spice, but I also want this to be both accessible (meaning Makers can contribute where they want) and enhancing (meaning it adds to the value of the CCC).
One of the jobs I'm falling down on is creating the demo mods for all this great content. I have grand plans for a meta theme that starts with the Rogue demo "Get Ducky!"(done) where all of Cestus' back-pay has been stolen from his "thief-proof" vault, with the story continuing and developed free-form through each month's demo (ala "Where in the World is Vibrant Penumbra") until it culminates, somehow, with the big boss encounter in the December mod.
It is for this purpose that the vault's Lockstone was made a trophy (with other trophies tracking a player's advancement through the year. It is for that purpose that players XP is adjusted to level 15 and then restored (with xp gain) at the end of each demo. The name/concept of the Oriental mod is "Oni the Lonely" and really depends on a couple of tilesets *cough*. And that's where I bogged down :-(
If we could fit this demo challenge into that story arch, and keep it fun and accessible, I think that would be the best possible development. At the end of 12 months we'd have 12 great CC packages, we'd have a playable campaign highlighting that content and we'd showcase and promote the truly impressive talents of contributors *including* the rather overlooked level designers and scripters who somehow don't consider themselves CC Makers (*excuse* me?!). Hah! <end rant, wizard>
Er, yeah.
So I'm thinking. Hard. <*cough cough*>
Ideas:
Partner with the Academy for Modding Excellence
Loving this!
<...the smoke pouring from the old man's ears>
Modifié par Rolo Kipp, 28 juin 2012 - 04:01 .





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