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#351
Tarot Redhand

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Dang! I'd forget my own head if it wasn't screwed on tight!

A Suggestion I've been meaning to make for ages-

MiniMax - Simply miniature and macro stuff. For example the four legs of a giants chair (or the whole chair even), a 3 meter tall chicken (I like chickens (^_^)), a 2 meter tall cup and saucer (Alice?), a tileset of miniatures, etc.

TR

#352
The Amethyst Dragon

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Since I've pretty much taken over administering the CCC, tonight I've started putting together a complete list of themes that have been suggested and/or used in the polls over the last couple of years.  I'm working on going back and getting the names of those that made each suggestion so that I have that information in one spot (with each theme summary), but for now the initial list is done and I am posting it here just for those that are curious.

I've got it divided into several sections: themes that have been used, themes in the current poll, themes that have been suggested but not yet added to a monthly poll, and themes that have been removed for lack of votes.

I gotta say...there have been a lot of themes suggested since this whole thing started. :o







Complete Theme List:


Used:
High Priestress/Cleric Apartment (used Aug. 2010)
Buccaneers/Pirates (used Sep. 2010)
Commoners (used Oct. 2010)
Ancient Civiliations (used Nov. 2010)
Field war hospital, the toll of war (used Dec. 2010)
New Helms, Hats, Hoods, Hair Accessories, or other head decorations (used Jan./Feb. 2011)
Statuary Garden (used Mar. 2011)
Religious Items and Symbols (used Apr. 2011)
A Little Love for the Little Guys (used May 2011)
Poor Folk Stuff (used Jun. 2011)
Airships (used Jul. 2011)
Planescape (used Aug. 2011)
Horror/Creepy (used Sep. 2011)
Demonic (used Oct. 2011)
Underwater Stuff (used Nov. 2011)
Winter Stuff (used Dec. 2011)
Rogue Stuff (used Jan. 2012)
Oriental Additions (used Feb. 2012)
Elven Stuff (used Mar. 2012)
Folk Tales & Myths (used Apr. 2012)
New, better looking weapons (used May 2012)
Animal Related Stuff (used Jun. 2012)
Player Customization (used Jul. 2012)
Steampunk (used Aug. 2012)
Arabian Nights (used Sep. 2012)
The Bazaar (used Oct. 2012)

Current Poll:
Arcane Space Stuff
Surprise Me
Sea, Air & Land Travel
Overland Areas and World Maps
Dragon Stuff
Dark Sun
Drow Stuff
Spells and Spellcrafting
Dr. Who
Plants
Why So Serious?

New, or Not Yet Used, Suggestions:
MiniMax
Grubby
Literary favourites
Overhead Stuff
To the Winner go the Spoils/End of the Road
Masters of the Wild/ Let's make camp
Artifacts and Relics
Deities and Demigods
Gothic
Heaven and Hell
Lost and Forgotten
Oldschool
Technomancy
Weird Science
Wizard's Mistake

Orphans, Stage 1 - those eliminated one time due to 0 votes)
- may be brought back for an encore if/when the number of poll options drops below 10:
Dwarves and Demi-Humans (0 votes - poll for Sep. 2012)
Ancient Egypt Religious Items (0 votes - poll for June 2012)
Monsters from Asian Mythology (0 votes - poll for June 2012)
Grounds and Gardens (0 votes - poll for May 2012)
Mirror, mirror on the wall (0 votes - poll for May 2012)
Bards and Artists (0 votes - poll for May 2012)
Size does matter (0 votes - poll for Apr. 2012)
New Humanoid NPCs (0 votes - poll for Dec. 2011)
Take your pick! (0 votes - poll for Oct. 2011)
Legend of the Dark Crystal (0 votes - poll for Oct. 2011)
Missing gender armor parts addition (0 votes - poll for Aug. 2011)
Underdark Societies Stuff (0 votes - poll for June 2011)
Hot Desert Stuff (0 votes - poll for June 2011)
Machines (0 votes - poll for June 2011)
Organics (0 votes - poll for June 2011)
Elemental Planes Stuff (0 votes - poll for May 2011)
The art of deception - 2d in a 3d world (0 votes - poll for May 2011)

Orphans, Stage 2 - those eliminitated a 2nd time for 0 votes - aka, "The Dustbin":
Magi scrying devices, and wondrous miscellaneous items of power (0 votes - poll for Apr. 2011 + 0 votes - poll for Jan. 2012)
Native American Stuff (0 votes - poll for Mar. 2011 + 0 votes - poll for June 2011)

#353
Tarot Redhand

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@AD respects man for that list - it must have taken quite a bit of trawling. One little suggestion is that I suspect there are some items in it that may be duplicates under different names. For example hot desert stuff and the one that was done for September just gone. There are others. It might be a good idea to do a little look through eliminating newer suggestions that are duplicates and posting on here to explain why. I say this even though I have suspician that my last suggestion MiniMax may fall into this category.

TR

Modifié par Tarot Redhand, 13 octobre 2012 - 12:11 .


#354
kalbaern

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Recently while compiling some overriding haks for my own PW and another, I noticed that there seems to be a shortage of choices in two things. Well, I'm certain there are hundreds of "things" we'd all like actually, but two I've yet found anything decent for are ...

Couches ...

and Hobgoblins.

I've benches and chairs aplenty between Vault offerings and the CEP, but those two categories I can't find anything decent.

#355
The Amethyst Dragon

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If you give your suggestion a title and a short description/summary (to tell everyone what you are looking for and possibly several ideas), it can get added to the poll in the future.

#356
henesua

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Suggestion:

Tile Magic


Tilesets in NWN are fairly static affairs, but tile magic enables a builder to introduce dynamic elements like,  for example, a flood of lava throughout a dungeon level. While tile magic has been useful for adding floods of liquids in our dungeons, I do not believe its potential has been tapped yet. There is great potential here as it enables a builder to introduce dynamic elements to a tile especially animations that respond to a player rather than being set on or off by the builder and then stuck that way.

Some ideas I have had recently include: the standard ruin features in various standard tilesets could have ghostly glowing ethereal versions of the intact building which are spawned during nights of the full moon. Several tilesets have buildings with chimneys that can be turned on by the builder to emit smoke. I'd like to have a VFX that looks just like those smoke emitters in the tile and thus be able to turn the chimney smoke on or off via script. How about dangly mesh cobwebs that can be spawned or despawned on the walls of various crypt tiles? Or the tile patterns in the ruins tileset suddenly come to life with a magical glow? 

Discerning custom content creators will realize that Tile Magic doesn't have to be a tile added to the visualaffects.2da, but could be anything that compliments a tileset. VFXs work, as do placeables. Even a well designed creature can serve this purpose, the old Drow boat trick might spring to mind.

Tilemagic is a state of mind.

Modifié par henesua, 19 décembre 2012 - 03:45 .


#357
Rolo Kipp

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 <fighting...>

Theme: Who's that?
Description: A theme for the non-modelers (though new models are always welcome!). Colorful NPCs, Professional NPCs, celebrities, sidekicks and henchmen. Build NPCs to bring life to your cities and villages (FP!). Give them special items and write witty dialogue. Especially the dialogue. Give us a library of dialogues for butchers, bakers and blacksmiths (Hah! Thought I was going to say Candlestick makers, didn't you? Well, them too:-).

Write a news/rumor system for heralds and criers <been done>
Write a new one <why?>
Grrr. Write a gossip system that *uses* the dynamic rumor system to provide chatter between old women <and wizards>
Yeah. Wait, what? <just roll with it, old man>
Hrmph. Let the PCs overhear juicy gossip they haven't the wits to search out <ouch>

Script acrobat/thespian cutscenes that can be dropped in anyone's mod to provide background (or opportunity).
Script merchant/customer arguements. Write better merchant dialogue. Give henchmen something better to say than "D'uh" or "Ugga!" <oh, you'll pay for that one>

And, lastly (sort of), Make NPC avatars of your favorite suspe...er, personalities :-) <oh, man! can i do that one?>
Only if it's not me. <spoilsport>
Hey! This fellow had platinum in his purse =) <they're watching...>
*hides "his" new pouch* Right. Let's go!

Edit: Like it, H :-)

<...through the crowd>

Modifié par Rolo Kipp, 20 décembre 2012 - 05:50 .


#358
T0r0

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Suggestion:
How about tileset exapansion. Grab your favorite bioware tileset and make an extra feature or group.

Suggestion:
Similar vein as Rolo's for those that don't model. Quests that can be imported. These can range from simple to as complex as you're comfortable making.

#359
Sir Adril

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Suggestion:
Dog collars, leashes, and armor, like the equipment for horses. Amateurs/non-modelers could try making a prefab pet store or animal shelter, perhaps adapting the horse and hench scripts to make the pets purchasable.

#360
Shemsu-Heru

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Chronicles of Krynn

A challenge focused on the Dragonlance universe. That could include:

Creatures uniques from Krynn, like draconians, gully dwarfs or rideable dragons (even when I understand that this last would be hard to made).

Clothes and/or armors based on the official DL art, like the great work made by Lisa. A great addition could be the dragonlord armor....

Kender heads for halfings, solanic knight heads with their typical moustache; or any head base on the official DL art, again like Lisa....

Mythic weapons of Krynn, like the dragolances itself, short and large versions; The hammer of Karas, etc....

Dragon orbs, with scripts, for attract dragons and with a will save needed to use it...

#361
werelynx

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Haven't rideable dragons been already implemented? (without the dragonlances mounted to the saddle of course)

#362
Rolo Kipp

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<climbing up on his soapbox...>

ShaDoOoW wrote...
wastn the idea of CCC to encourage builders to create a new and unique content within given theme and within the current month?

I dont think its a good idea to continuously add whatever fits into theme anytime later, even if creator gives permission. Once its on the vault so why to add it into CCC? It also slows down releasing the CCC haks for that month. Imo either that builder release it for CCC only or not. Having the same content both in CCC and as individual entry on vault isnt good idea...

There are a couple of issues here I'd like to address. But first my standard caveat: I am AD's sidekick in this, I'm just helping out - mainly by handling the addendums to past themes. The CCC really is too much for one being :-P

The first issue is adding new content to old CCCs. Previously, on "All My Content", I said

What to do with new content for old themes? No way would I update a 20mb archive for a single new item, forcing builder's to re-download everything everytime someone adds something.

But I don't want people new to the CCC to have to download a dozen different files either.

So here's how I'll handle it:
New content for old themes is added to a monthly queue for that theme. At the end of the month any queue with content will be archived as a Builder's Source Addendum and made available on the Vault.
At the end of the year, all addendums will be combined into an Annual and the addendums removed.
I believe with this system we open up all those great old themes for improvement (I'd love to see Uncager's Planescape stuff added :-) but we maintain an organized, sensible method of additional content.


The idea is to give *new* authors an avenue to contribute to theme's they missed out on and for active Makers to update/improve their entries. The CCC is all about challenging ourselves to make fresh new content and everything else is secondary. 

If we disallow Makers from updating /improving their content then they will think twice about commiting a work of love to the CCC. Can you imagine Zwerkules abandoning the Arabian City after only a month's work? Heartbreaking!

This has a secondary effect, in those particular themes can accumulate a lot of themed content. So, if a bunch of new ships were added to Pirates, and then someone added a Pirate Battle Ocean Tileset and a bunch of pirate voicesets... Where else would one go to find all that themed content in one place, but the CCC Pirates theme?

So I strongly support the addition of *new* content to old themes. The change to the CCC was simple: I merely re-opened every theme for new content under the old guidelines. (I did that while I was coordinator, and AD hasn't changed it).

-----------
The second issue is a separate Vault project page for complete projects.

Long before I became Coordinator of the Challenge, before making my first entry - The Crone, I said

I took it the way _six did. I certainly intend to release The Crone with Sylvi'a's other 3 aspects when I have something a lot more comprehensive put together.

note: the admonishment to not release separately comes *after* the rules list. It sounds to me more like a common sense admonishment... don't flood the vault with duplicates.

If there is a problem with that, I'd have to respectfully withdraw The Eater of the Dead from the CCC.


and The Spirited Lass (bless her noogies!) said

Clarification on the whole 'don't post on the Vault' thing: I added that note after there was some confusion as to how to submit files for the challenge. Now there is an email address for the challenge that people can send files to if they don't have a way to upload them. Looks like I need to work on some clarification of the clarification wording. *grins*

My take on the whole Vault thing is this (and this is just my take):
Once the 'official' files hit the Vault, the community is free to use them how they wish. There is no formal end user rules. Well, other than to enjoy the content!

That clear things up? Anything else in the 'theme annoucement' post that is confusing/in need of clarification? As y'all can probably tell by now, it is just a template document that I copy/paste each month's info into.

If you think about it, would the purpose of the CCC (to promote fresh new content) be better served by restricting content (as some combination haks do) or by *encouraging* Makers to take what they submitted and expand/improve upon it.

The best example of this I can show is the stuff that's been incorporated into Project Q and Zwerkules Roman & Arabian City tilesets. They *deserve* a project page on the Vault and frankly, they belong to their authors. The CCC only asks for first publishing rights (which I think we need to apply with common sense as noted above ;-).

My very first entry - the Crone - is part of a DM_Avatar pack that I will have in my Amethyst. These are DM NPC's that promoted players will be able to possess. If for some reason the CCC restricted my use of my own content, I'd abandon the CCC. Sad but true.

-----------
The third issue is the release of content on the vault in conjunction with the Challenge.

Remembering that our absolute primary mission is the creation of fresh new content, here's my take:

If the new content is released around the same time, I'm willing to use some common sense in applying this particular guideline, primarily because it takes time to put things together and it's unreasonable to expect Makers to wait forever for us to get a hak out ;-P

A case in point are the mechanical spiders for Steampunk. Steampunk has been delayed in the hopes we'd have more than two entries. I *want* those spiders for Steampunk. So let's be sensible and allow them ;-) Technically, they were *not* released prior to the Challenge, anyway.

Now let's look at Merricksdad's new spell effects (which, btw, he *hasn't* submitted :-( yet... ). The content is fresh and new and fits the Spellcraft theme to a T.
The upsides are obvious; we get a great addition to the theme and he gets another place to highlight his work.

What are the downsides to accepting them, either in the Monthly or in an addendum?


<...to keep the rabid soap from escaping>

Modifié par Rolo Kipp, 08 février 2013 - 03:15 .


#363
Bluebomber4evr

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Can there be another animal-related one? I feel like the last one was a bit of a missed opportunity. There was some good stuff in there, but there are a lot of animals that to this day have either never been represented in NWN or not done very well: rabbits, elephants, rhinos, hippos, frogs/toads, beavers, monkeys, constrictor snakes and so on.

#364
Jenna WSI

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Suggestion for a theme: Vikings, Celtics, and Norsemen
There's a ton of options here from mythological figures to ships, rune stones, and warrior women.

www.imgbase.info/images/safe-wallpapers/miscellaneous/1_other_wallpapers/13379_1_other_wallpapers_vikings_viking_party.jpg


www.2d6.org/wp-content/uploads/2013/01/Creatures-Undead_viking.jpg


i437.photobucket.com/albums/qq94/Purplecalalilies/Celtic%20Art/celtic-woman.jpg

Modifié par Jenna WSI, 16 mars 2013 - 04:09 .


#365
The Amethyst Dragon

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Bluebomber4ever: There could be another animal-related theme. Feel free to give it a title and a 1-paragraph summary for the poll listings. It'll can get added eventually*.

* Eventually: Someday in the future, with no guarantee on a specific month or year it gets added to the themes polling. There are still a lot of themes yet to hit the poll, and I'm limiting each poll to 13 options.

Jenna WSI: Adding this to my list of future poll options.


Hey all, just a suggestion from a dragon here. If you are storing your files as a project here on the BSN site, please email the link(s) to the CCC email address. I don't keep an eye on projects pages (nor ever check the "What's New > My Friends" option in the left menu) and I may miss a projects link dropped in a month's theme thread. Thanks.

#366
Tarot Redhand

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Apologies but there's this idea that's been rattling around in my head that just has to escape. Suggestion->

Filth - Piles of steaming U-No-What, assorted rubbish, muddy pools and anything else that will make villages and towns just a tad more authentic than the current pristine places that we currently build.

TR

#367
MerricksDad

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I was thinking about the same, so I second the previous suggestion for a poll option.

#368
Bluebomber4evr

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The Amethyst Dragon wrote...

Bluebomber4ever: There could be another animal-related theme. Feel free to give it a title and a 1-paragraph summary for the poll listings. It'll can get added eventually*.

Hmm, how about:

"Even More Animals: Just like last time, NWN still lacks a lot of animals that are staples of D&D: elephants, rhinos, porcupines, monkeys, frogs and toads, hippos, most giant insects, different varieties of fish, and so on. Giant/dire versions of regular animals and giant vermin would be nice as well. Even dinosaurs could use some love! Placeables of various animal parts could be made as well -- bones, skins, taxidermy, etc. Or a system for setting up snares with placeables and scripts. There could be inventory icons for animal parts as well. Or what about weapons made of animal parts, like a club studded with shark teeth?"

I tried not to make it exactly the same as the previous one, while still acknowledging that some of the suggestions from it still have merit. :)

#369
Tarot Redhand

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@MerricksDad, wish you had suggested it first as I seem to be something of a Jonah when it comes to custom content suggestions. Not one of my suggestions has ever made it to actually being voted the winner of any polls (^_^).

TR

#370
CaveGnome

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Bluebomber4evr wrote...

The Amethyst Dragon wrote...

Bluebomber4ever: There could be another animal-related theme. Feel free to give it a title and a 1-paragraph summary for the poll listings. It'll can get added eventually*.

Hmm, how about:

"Even More Animals: Just like last time, NWN still lacks a lot of animals that are staples of D&D: elephants, rhinos, porcupines, monkeys, frogs and toads, hippos, most giant insects, different varieties of fish, and so on. Giant/dire versions of regular animals and giant vermin would be nice as well. Even dinosaurs could use some love! Placeables of various animal parts could be made as well -- bones, skins, taxidermy, etc. Or a system for setting up snares with placeables and scripts. There could be inventory icons for animal parts as well. Or what about weapons made of animal parts, like a club studded with shark teeth?"

I tried not to make it exactly the same as the previous one, while still acknowledging that some of the suggestions from it still have merit. :)


Animals... Excellent idea. I can see some uses for rabbits, foxes, beavers, buffalos, lynx, ducks, domestic cats... ;)

#371
PLUSH HYENA of DOOM

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OK, I finally got round (after a few years of dithering) to doing some stuff for the CCC... so now, I'm going to finally get round to adding a topic suggestion I've been meaning to add for years. I know they were fleetingly alluded to in the "Even More Animals" suggestion above, but...

"DINOSAURS!"
Dinosaurs of all types (maybe even completely original fantasy Dinosaurs), plus other prehistoric reptiles (pterosaurs, mosasaurs, pelycosaurs, etc), prehistoric fish (Dinicthys and other placoderms), extinct invertebrates (Eurypterids, etc), and even extinct mammals - imagine an Andrewsarchus roaming the streets of Neverwinter!
Dinosaurs have lots of uses for an assortment of Modules, look good and - if the NWN2 Storm of Zehir expansion is anything to go by - exist in the D&D Universe too... Wouldn't we all just adore a pet Spinosaurus?!

Modifié par PLUSH HYENA of DOOM, 06 mai 2013 - 08:47 .


#372
MerricksDad

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I have no idea if anybody would be interested in doing this with me, but "Minis". Creating a miniature set of various NWN creatures for use on a different scaled battle mat. Poly count could be lowered, but it isn't a requirement. I was thinking this might be useful for large scale battles in smaller areas. Reducing the poly count of mini versions would however take a little strain off the engine, but not much. Skinning tiny creatures is also super easy, so this might be a gateway tutorial for people wanting to learn how to make skins for NWN1. Separate high contrast textures could be used for mini's too, so they were easy to distinguish on the field of battle. For an example of my intentions, see "League of Legends".

Image IPB

#373
MerricksDad

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Here's another one: "Fantastic Locations". Create a custom tile group for use as an addition to a specific tileset or as a standalone area. This could be a scene from a favorite movie, a clone of a favorite locale in another game, or just something you find very interesting. The first thing that comes to mind is classic team fortress style maps where teams have spawn gates or pads. You then do most of your fighting in a central point constructed in a way that combat is the smoothest, or has excellent stuff to take cover behind. These could even be based on some of the official battle maps. For some examples of small zones with non-customizable parts, see games like "Archeblade".

Image IPB
http://t1.gstatic.co...CMkBIXGDB1y9_NJ

#374
Shemsu-Heru

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The Hyborian Age

"Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars..."

Image IPB

A challenge focused in the universe of Conan the Barbarian; novels, comics, films, etc...

#375
The Amethyst Dragon

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I've added several new themes from here to the "potentials" list I keep.  Some really nice ideas out there.

And here's another new one, from me...

Not Just Walking XP: Make goblins more interesting than just two-dimensional walking XP for many low level PCs. They should have goblin-made lairs (placeables, tiles), they should have goblin-made/found weapons, armor, treasure (item models or prefabs), they should use devious traps (scripts), they should use underhanded tactics (ai scripts, encounters, etc.), they should have interesting pets (prefabs, models), they should have better quests for them (beyond "bring back 10 goblin ears"), and they should have more personality (conversations, one-liners, etc.). Goblins also have ancestral enemies (such as ugly, hairy, grumpy dwarves) that might have spells/items that target goblins. Kobolds should also be included in this theme.