Monthly CC Challenge
#26
Posté 30 juillet 2010 - 01:03
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My stick figure of death!
#27
Posté 30 juillet 2010 - 11:43
Modifié par Estelindis, 30 juillet 2010 - 11:44 .
#28
Posté 30 juillet 2010 - 10:31
#29
Posté 01 août 2010 - 01:31
#30
Posté 02 août 2010 - 03:53
This month's Theme is:
"Imagine the private appartments of a High Priestress/Cleric, and design a usefull piece of decorative furniture that would fit well in there."
- it must be fully working ingame
- use of original NWN or publicly available texture is fine, though state-of-the-art amateur's work would require 100% original work, but that's up to you
- it doesn't have to be a placeable (though very likely) maybe some FX or sound could do it, even if I don't see how that could be a furniture I don't want to limitate your creativity
All submissions must be finished, working, and you must provide me with a download link before August 31st, 2010!
As there was more voices against a ranking than for, there won't be one, so the Challenge is all about fun, sharing, creativity and surprise!
If you have concerns/questions about August Challenge please post in its thread here
If you want to discuss the Monthly CC Challenge idea as a whole or want to submit ideas/themes for future Monthly Challenge please post here! You don't have to participate in the Challenge to submit ideas/themes!
Thanks everyone for participating/discussing this thing =)
oh and obviously I'm organizing the baby
#31
Posté 02 août 2010 - 04:11
So far we have:
- Body/Armor parts of the wounded
#32
Posté 03 août 2010 - 12:18
Or what about a single tile to add to a terrain from a standard Bioware tileset? I think if everyone tried adding a new tile to the Building terrain from City Exterior, it would make a huge difference to this well-worn set, but I'm open to suggestions of course!
#33
Posté 03 août 2010 - 12:34
Speaking as someone who's messed with making custom building terrains: ouch. Not dismissing the idea, but it may be pushing the bar pretty high above entry level.Estelindis wrote...
I think if everyone tried adding a new tile to the Building terrain from City Exterior
That said, something more one-offy as a tile would be a neat idea.
Modifié par _six, 03 août 2010 - 12:36 .
#34
Posté 03 août 2010 - 12:52
Sorry, I wasn't thinking of it that way. I'd volunteer to handle .set entries and such things, if necessary, and to compile information about necessary vertex positions at tile edges, etc. Or I could provide a blank "base" tile for everyone to work from as a starter. (Though, upon reflection, one would actually need a few base tiles: straight, outer corner, inner corner... Assuming no-one's desires venture to diagonal! And not even thinking about raised/other terrain/crosser intersections.) But yes, you're right, this is probably above entry level. "One-offy" tiles would probably be a better bet._six wrote...
Speaking as someone who's messed with making custom building terrains: ouch. Not dismissing the idea, but it may be pushing the bar pretty high above entry level.
Modifié par Estelindis, 03 août 2010 - 12:53 .
#35
Posté 03 août 2010 - 04:24
Its definitely a great idea id participate in, although only in the NWN2 capacity.
Edit:- hmm nope seems this is being directed at NWN1 only, damn. I mainly say that since my NWN1 model exporter of choice doesnt function in my current version of max, and ive never been able to get NWMax to work proper ever (damned if I know why), so ive been incapable of doing NWN1 stuff for a while now.
Modifié par BigfootNZ, 03 août 2010 - 04:58 .
#36
Posté 03 août 2010 - 02:54
Second, yes you're right this is only directed at NWN1 CC, but feel free, even welcome, to communicate the idea to the NWN2 CC people. You can even copy/paste/modify my blurbs with my blessings =)
I myself have no experience with NWN2 CC so I'm not really the best person to do that. Anyways, doing the same with NWN2 would be just a matter of creating a thread in the appropriate NWN2 forum, you could even reuse text and even chosen theme. That would be fun to compare NWN1 with NWN2 CC creation =)
#37
Posté 03 août 2010 - 05:28
#38
Posté 03 août 2010 - 08:55
Also, as it was discussed before, there won't be a "winner" beside the community itself. We resolved to do that as a friendly emulating challenge instead of a competition.
Still I like the idea of CC maker explaining how they did their stuff, but I won't *require* that of them though, as modelling stuff is one thing, writing an educational tutorial is another. However I'd be curious myself to know how one proceed. Always tricks to learn =)
#39
Posté 04 août 2010 - 05:22
Jez_fr wrote...
Also, as it was discussed before, there won't be a "winner" beside the community itself. We resolved to do that as a friendly emulating challenge instead of a competition.
I still intend to win.
#40
Posté 04 août 2010 - 06:45
I wonder if there is a way to completely remove a post.
I moved what I posted here to the 'August Challenge' thread where it was meant to be.
Modifié par Zwerkules, 04 août 2010 - 07:00 .
#41
Posté 07 août 2010 - 05:13
Airships!
The variety of airships in NWN right now is pretty sparse. You've basically got your choice of Boat-Lashed-To-Balloon, or Hammerhead Shark. That's all.
While these two submissions deserve credit for breaking ground at the time they were made, they're no longer representative of the cutting-edge of what the NWN modding community is capable of.
Now, I'm bearing in mind the usefulness of the theme - there are two "projects," loosely speaking, on the forum right now - the Planescape thread and the Steampunk thread, that can both make tremendous use of airships. And admittedly, I'm not exactly an objective observer in this regard either since my own project makes heavy use of airships. I can/am making one myself, but one person's endeavor pales in comparison to the whole community making stuff.
As content pieces, airships are a little (Or a lot, if you go all-out) more complicated than basic pieces of furniture, which is both a pro (in terms of challenging modders) and a con (a beginner might feel a little intimidated by the prospect). I think, given a month though, that most people could put out something pretty impressive.
Again, this is just one idea, and in the interest of full disclosure it's an idea I'd benefit from personally. But I wouldn't be the only one, airships are pretty ubiquitous.
Finally, to get people's imaginations flowing, here are some pictures of airships. Get inspired!
Final Fantasy Airship
Another Final Fantasy Airship
Oriental Themed Airship
Generic Fantasy Airship
Steampunk Ironclad Airship
Steampunk Wooden Airship
Steampunk Battlecruiser Airships
Extremely Primitive Airship
Generic Fantasy Airship (With Christmas Lights!)
WoW Airship
Modifié par Eradrain, 07 août 2010 - 05:31 .
#42
Posté 07 août 2010 - 03:19
I think you've squared perfectly the pros and cons.
As an aspiring modeller it looks really a daunting work. I really don't know If I could achieve that kind of model, but I know it the best case it will really take me a lot of time. Though like you said that'd be a real challenge. But for me its probably a bit early. Lets see what the others think about that.
So far we have:
- Field war hospital, after the battle (need a better description), expanded Builders_anthony original idea
- Magi scrying devices, and wondrous miscellaneous items of power, expanded Styxx42 idea posted on NWNVault
- Airships, from Eradrain
#43
Posté 07 août 2010 - 03:42
Jez_fr wrote...
- Magi scrying devices, and wondrous miscellaneous items of power, expanded Styxx42 idea posted on NWNVault
This sounds like the best suggestion so far.
As much as I Iove airships, it might be better to see how well the participants do in this month's (relatively simple) challenge, before upping the scale of the projects that much.
#44
Posté 07 août 2010 - 08:09
Another idea occurs. What about making original male or female equivalents for armour that has a missing gender? For instance, the conversion of Aribeth's armour is well known, but if a male character tries to don it he ends up with an empty chest slot. Something male and paladin-ish would do the trick nicely, though. Anyone who takes a look at community armour and clothing, particularly a lot of stuff in the CEP, will see how this could be useful.
#45
Posté 07 août 2010 - 10:03
Weapons!
In terms of difficulty Vs. Ease, I think this one is entirely in the hands of the designer. Everybody makes 1 original weapon, it can be simple and low-poly, it can be complicated.
Right now on the vault, you've really only got a few choices in terms of weapon packs. You've got the CEP compilation (Which, like the airships I linked before, was good once-upon-a-time but no longer represents the state-of-the-art). You've got Depheant's Armory (Some really nice texture work, but the organizational scheme is a nightmare, his weapons are located on like, Color Slot 8+.), and you've got Feanor's armory, which is no longer being supported and updated, and requires the CEP and a custom .tlk.
And of course we all know that in this day and age, the default NWN weapons are damn near unusable. So why not make some more? Whether it's a giant Final Fantasy-style Greatsword or even something as simple as this (low-poly, excellent texture work).
The other submissions are great too, of course. Though, Estelendis, would making gender-appropriate versions of presently gender-exclusive armor models involve very much creation? I'm very much a modeling novice, but it seems to me that it'd mostly be resizing and tweaking existing content, as opposed to making something new.
Modifié par Eradrain, 07 août 2010 - 10:05 .
#46
Posté 07 août 2010 - 10:33
Dephants is quite well sorted, if polycounts are a bit high, and textures are DDS.
@Estelendis: Quite often what I do is use a different dissimilar model for the other gender in the case of something like Aribeths armour, since that fable armour is male only I'll probably put it counter to Aribeths in a hak.
#47
Posté 07 août 2010 - 11:32
Well, that's a fair question, but if we did choose this theme for one of our challenges it would have to be making new items rather than resizing and tweaking. I mean, I didn't choose the Aribeth example randomly - you'd hardly want male armour that emphasises the bosom like hers does! However, as Calvin points out, the job could be done with other conversions, so it might not be the best idea.Eradrain wrote...
Estelendis, would making gender-appropriate versions of presently gender-exclusive armor models involve very much creation? I'm very much a modeling novice, but it seems to me that it'd mostly be resizing and tweaking existing content, as opposed to making something new.
Now, weapons are a good idea. Definitely. Overriding or not?
Modifié par Estelindis, 07 août 2010 - 11:33 .
#48
Posté 08 août 2010 - 12:51
The problem as I see it is, exactly as you said, that "it takes some work to put it to use."
I think also that while weapons are quantitatively well-represented, the quality isn't anywhere near where, say, tilesets are. When you compare something like Six's tilesets, which look better than NWN2 resources, to for example the weapons in the CEP, you can immediately discern that there's a disproportionate amount of progress being made in the former category compared to the latter.
I think weapons are a pretty cool theme for a contest like this because it allows a great deal of freedom while keeping said theme focused and beginner-friendly.
@Estelendis: I'd suggest non-overriding/replacing, simply because it creates more options for the player (Some people are pretty married to those default NWN weapon appearances, even if I'll never understand why). Whoever ends up making the .2das for the final project could pad said 2da to allow for CEP/ProjectQ/Feanor/Depheant compatibility too, if they wanted.
Modifié par Eradrain, 08 août 2010 - 12:58 .
#49
Posté 08 août 2010 - 06:03
So far we have:
- Field war hospital, after the battle (need a better description), expanded Builders_anthony original idea
- Magi scrying devices, and wondrous miscellaneous items of power, expanded Styxx42 idea posted on NWNVault
- Airships, from Eradrain
- Missing gender armor parts addition, idea by Estelindis
- New "state of the art" weapons (though here *I* am not going through hak compatibility headache, thank you =), idea by Eradrain
I think I'll put up a poll in the beguinning of this month last week if we don't achieve a clear choice by then, or if there's last minute ideas. Users and Challengers, speak up your mind please =)
Modifié par Jez_fr, 08 août 2010 - 06:04 .
#50
Posté 08 août 2010 - 07:17





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