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#576
Mecheon

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No one would have believed at the start of the 21st century... Been smoking the red weed? (clarification "War of the Worlds" joke)

 

TR

I have totally been planning on making a Martian in the idea of the Metal Slug versions for a while, but cannot find a good base model.



#577
Tarot Redhand

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And I was thinking more Jeff Wayne and H.G. Wells.

 

TR



#578
Mecheon

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And I was thinking more Jeff Wayne and H.G. Wells.

 

TR

The Metal Slug martians are based off the original artwork from the HG Wells stuff!

 

Just it turned out only Japan remembered what they looked like



#579
Shadowing2029

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Golems

I think that golem should be an type of the art.

I meant we should have multiple models for golems of same type.


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#580
ehye_khandee

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Golems

I think that golem should be an type of the art.

I meant we should have multiple models for golems of same type.

 

Good point, inspiring really. kudos! Even based on PARTS so you can have a sort of mix-n-match parts version of a golem... you know one 'lumpy arm with strange attachments one arm more humanoid' etc..



#581
Shadowing2029

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Thats grand idea

Some kind of golem dynamic model with various golem parts



#582
The Mad Poet

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Fear and Madness - Content inspired by themes of insanity and total terror. Hallucination VFX, scripted sanity systems, monsters based on Lovecraft mythos. Possibly improve the fear effect so that characters struck with fear drop their weapons, and sanity checks when monsters are seen to determine if you become a babbling idiot. VFX that cause the players screen to flip around. Terrifying ghosts and spirits rather than just textured player models. Inspiration: Alice in Wonderland (American McGee's for darker themes), Fatal Frame series, System Shock, Alan Wake, Silent Hill, Eternal Darkness: Sanity's Requiem, Clive Barker's works, The Cell, and many others.


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#583
Shadowing2029

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Cool idea prophet, i have some unfinished horror monsters that fit this theme so i hope it will get chosen.



#584
LastBard

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Fear and Madness - Content inspired by themes of insanity and total terror. Hallucination VFX, scripted sanity systems, monsters based on Lovecraft mythos. Possibly improve the fear effect so that characters struck with fear drop their weapons, and sanity checks when monsters are seen to determine if you become a babbling idiot. VFX that cause the players screen to flip around. Terrifying ghosts and spirits rather than just textured player models. Inspiration: Alice in Wonderland (American McGee's for darker themes), Fatal Frame series, System Shock, Alan Wake, Silent Hill, Eternal Darkness: Sanity's Requiem, Clive Barker's works, The Cell, and many others.

 

Amazing! From Poe to Lovecraft, especially for sanity system and the "Great Ancients", big sized monsters (like Terrasque model on vault) for the more epic adventures. :D



#585
The Amethyst Dragon

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Gah. It's been months since I compiled the new suggestions to add to my list. Here's what I'm writing to my list, along with a few notes for peeps here:

 

 

 

Once Upon a Time: Content inspired by various Disney movies and other fairy tales. Frozen, Sleeping Beauty, Maleficent, Aladdin, etc.
{ Suggested by Baaleos }
--- This one is similar to April 2012's "Folk Tales & Myths". However, it specifically mentions certain stories that were adapted by Disney studios and seems to be geared toward "lighter" asthetics than the older theme went for.
 
Supermarionation is Go!: Autumn 2015 will be the 50th anniversary of the 60's hit TV show "Thunderbirds" which I think is the perfect time to have a CCC covering all (well maybe not Terrahawks   :P ) of Gerry Anderson's puppet shows from "Four Feather Falls" up to and including "Joe 90". There are the craft, the clothes, the characters, the locations (Tracy Island anyone), the sounds, etc. At a pinch, I suppose you could include his live action shows as well (but not the awful live action Thunderbirds movie).
{ Suggested by Tarot Redhand }
 
India:  India is one of the world's largest and oldest civilizations, yet there is very little content in NWN that can reflect this. Content could include tilesets of Indian civilization (pagodas, temples, cities, etc.), clothing, heads, weapons, wild animals native to India, and monsters from Indian mythology and folklore.
{ Suggested by Bluebomber4evr }
 
Dark Fantasy: I thing that this chanllege would greatly benefit some dark fantasy modules or PWs.
Things inside should be Ogre queens, necrophiliac princes, tortuge devices (like white hot iron shoes), monsters, dwarfes, curses, eating abbilities, items like livers and heart (Cooken and uncooked), cannibalism, magic items (mirrors, apples, glass coffins), plants, undead, ravenous animals, diseastes, gruesome deaths, executions (gory, gruesome and twisted), twisted and mad people, gods wraths, witches, demons, devils and dark pacts. Oh i nearly forgotten about rape and self mullitation.
{ Suggested by Shadowing2029 }
 
World of Darkness: White wolf games pnp both old and new. You can find there both werewolf and vampire, Demons and angels, ghost and spectre. Good dark fantasy setting with many powers, spells and ideas.
{ Suggested by Shadowing2029 }
 
Humble Building Bricks: Every module builder will someday have to build a wall in the middle of a room,  block a tunnel with a rock pile, make a custom pier, make a frame to add a door to this irregular shape mountainside, invent a special ruin, build fortifications, assemble a credible giant water puddle... And sometimes you need to hide tileset unwanted parts with handy placeables too.
 
Simple construction placeables parts: Rocks, wood beams, planks, bricks, wall fragments, stone floors, roof tiles, fountain modules, table parts, light effects, column chunks, column tops and bottoms, wheels, modular well/hole kit, etc.
{ Suggested by CaveGnome }
 
Vampires and Zombies and Giants ....Oh My!: Hill Giant Vampire, Frost Giant Lich, Fire Giant Wraith, Ettin Ghoul, Ogre Morgh, Troll Zombie...etc. The combinations for the undead and giants are extremely plentiful.
{ Suggested by A Darker Shade of Soul }
 
The Show Must Go On!: Theater, carniaval, freakshows. I was thinking decor placables, masks, throwable rotten tomatoes, ridable people in a horse costume.
{ Suggested by modderpunk }
 
Monstrous Commoners: Monstrous townspeople (eg. orc, lizardman, ogre, goblin... think mysteries of westgate), montrous towns/villages, goblin and orc children, females of various monstrous races.
{ Suggested by modderpunk }
 
Make Them Feel Special: New items, feats, and more for characters with different prestige classes. Maybe create new prestige classes.
{ Suggested by modderpunk }
 
One Ring to Rule them All: Content based on the works of JRR Tolkien, including the 1970's Hobbit and The Lord of the Rings Trilogy, the ICE Rolemaster Middle Earth Role Playing Supplements, and Peter Jackson's modern movies.
{ Suggested by Carcerian }
 
The Eternal Champion: Content based on the works of Micheal Moorcock, including the Melnibonian Mythos Elric/Stormbringer Saga, Jerry Cornelius, Hawkmoon, Corum, and other incarnations. 
{ Suggested by Carcerian }
 
Thieves World/Nehwon Mythos: Content based on Tales of the Vulgar Unicorn Series (and could potentially include Fahrad and the Grey Mouser Nehwon Mythos, as similar/related genre).
{ Suggested by Carcerian }
 
Lost Lands, Lost Cities, and Hidden Valleys: Avalon, Atlantis, Aztlan, Baltia, Biarmaland, Hy-Brasil, Brittia, El Dorado, Hyperborea, Lemuria, Mu, Shang0ri-La, Thule, Troy, Great Zimbabwe. Content could be created based upon any of these mythological places. As an example a house made of gold for El Dorado, a harmonically soothing piece of music for Shang-Ri-La or an ice based sfx for Thule.
{ Suggested by Tarot Redhand }
 
Parasites: Parasitic monsters, hybrids, parasitic arms and armor
{ Suggested by Shadowing2029 }
 
Ninja, Samurai & Kung Fu Masters: Ninja characters, Ninja clothes, Ninja moves, Kung Fu clothes, special Ninja spells, Ninja Weapons (different from Oriental Challenge 1), Ju Jitsu kimonos, Dojos, tatamis, Bruce Lee paraphernalia, ShaoLin monks, shrines, etc. Feel free to borrow ideas from the many existing martial arts Manga (Naruto, Bleach, name your own...) and movies (Bruce Lee's, Jacky Chan's, Kungfu Master...).
{ Suggested by CaveGnome }
--- Specific and more thematic than the older general oriental theme.
 
Not of This Time: Creatures and objects from the distant past and distant future brought into the current time, where they really don't belong. Could include things like distant dragon ancestors, ancient more feral and bestial version of orcs, ****** erectus or neandthales, maybe some fae halfway transformed intro and elves or some giant squids and snakes, mindflayers as time travelers, time portals, etc.
{ Suggested by Shadowing2029 }
 
Dark Arts: I think it would be nice do do some things for demon/devil cults and necromancer lairs. Things like mulitated sacrifices, corses in the middle of the autopsy, gruesome decorations, incomplete undead chained to wall, ect...
{ Suggested by Shadowing2029 }
 
Let's Catch the Catbus: Aall things Studio Ghibli. This is not just from the films directed by Hayao Miyazaki, but from all of their films. OK the Catbus from "My Neighbour Totoro" might be a really big ask, but there is so much that is not so hard. In fact I think Totoro itself should be relatively easy. There is such breadth of material here that there are things that would fit into any world not just an orientally themed one.
{ Suggested by Tarot Redhand }
 
South and Southeast Asia: Design custom content based on South and Southeast Asia. Inspirations could be drawn from Hinduism, jungle environments, and tropical cultures. Creatures such as the Bhuta, the Aswang, or the Penanggalan. Weapons such as the Chakram, the Urumi, the Pata, or the Khanda.
{ Suggested by The Mad Poet }
 
Golems: NWN already had loads of golems. Some better (all Project Q ones), some Worse (Default Flesh Golems), but hey... constructs are pretty cool type of mobs, in my opinion and such theme would give the creators pretty wide range to choose with, eg. Inevitables from Planescape (we already have Marut) or Sand Golems, or some crazy Arcane Constructs from WoW... or something entirely different.
{ Suggested by Haverok }
 
Expedition to the Barrier Peaks: This 1980 S3 module was written by Gary Gygax and featured strong science fiction elements. It introduced several new monsters, such as vegepygmies*, froghemoth, alien plants, androids, and various police and worker robots. Additional gear available to the players include blaster rifles, laser pistols, powered armor, anti-grav belts, and sleep gas grenades. Finally there is the ship itself, which included sci-fi furniture, control panels, and all sorts of wierd machines and devices; there's plenty of potential for a sci-fi tileset. The module itself was well illustrated, providing numerous examples.
{ Suggested by Hrjshae }
 
Oopsies: Objects and creatures in the wrong place at the wrong time. Examples include: creatures that appear lodged in some crevice or pipe or even stuck in the classic NWN portcullis door, classic "smoking boots", legs/arms pinned under boulders, corpses with wagon tracks across them, non-animated creatures in sitting/laying positions for dramatic "dying breath" conversations, spilled and broken items, peg-legged NPCs, and more.
{ Suggested by ehye_khandee }
 
Alien Invasion: Alien technologies and adaptations to a (mostly) human world, like organic armors, alien cyborgs, quake 4 like cyborgs, mutants caused by alien virus, etc.
{ Suggested by Shadowing2029 }
 
Things That Should Not Be: Fear and Madness - Content inspired by themes of insanity and total terror. Hallucination VFX, scripted sanity systems, monsters based on Lovecraft mythos. Possibly improve the fear effect so that characters struck with fear drop their weapons, and sanity checks when monsters are seen to determine if you become a babbling idiot. VFX that cause the players screen to flip around. Terrifying ghosts and spirits rather than just textured player models. Inspiration: Alice in Wonderland (American McGee's for darker themes), Fatal Frame series, System Shock, Alan Wake, Silent Hill, Eternal Darkness: Sanity's Requiem, Clive Barker's works, The Cell, and many others.
{ Suggested by Carcerian and The Mad Poet }
---a combination of similar themes suggested by both Carcerian and The Mad Poet
 
 
Re: Groo the Wanderer - Definitely something for "Why So Serious?", should it ever be selected for a month (it's been in the CCC poll for a very, very long time).
 
Re: Silly Stuff (Comical Creatures and Creations) - More things perfect for "Why So Serious?".
 
Re: "Wizard of Oz" and "tiny adventurer" themes - both fit quite well into existing theme suggestions/months (folk tales & myths, and a "minis" theme already in my list)


#586
Shemsu-Heru

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Serpent Kingdoms

 

Challenge based on reptilian races from and outside D&D. Yuan-Ti, lizardfolk, saurials, sarrukh, nagas de classic D&D ones and the LOT5R ones; Hyborian serpent men, etc. Also could include some mighty creatures as giant snakes or lizards. Reptilian architecture, Reptilian holy symbols, snake-gods scultures....


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#587
Tarot Redhand

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Don't forget the Silurians and the draconians. Both are reptillian humanoids from Dr. Who.

 

TR



#588
Shadowing2029

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Anatomy of mandess

Things like these (body horror - things on wrong places and horrifing trasformations, half transformed people)

23-e1265649924115.jpgstroggRefsheet.jpg500px-Tiberium_Infected_Human.jpgtokyo_ghoul_a__kanekis_centipede_kakuja_

Good sources i know about (Anime): Devilman, Parasite, Franken Fran, strait jacket, full metal alchemist, Naruto (mostly orochimaru, danzo and Aburame clan(living insect hives)), soul eater, Inuyasha (mostly naraku), princess mononoke (Demons), D. Gray man (Most enemies + several exorcist (one can posses his blood and make it to leave his body to fight on its own)), guyver, YuYu Hakusho (Elder Toguro), king of thorn, Shakugan No Shana (silver), Claymore, Bleach (hollows), JoJo's Bizarre Adventure,  Blue Exorcist, Berserkr, Attack on titan, Tokyo Ghoul.

(Games): Prototype, Bioshock  (All + main character is body horror incanate in late game by usage of plasmids and vigors regardless of game), System Shock, Resident evil, obscure, Silent hill, borderlands, Clive Barker's Jericho and undying, Command & Conquer (Tiberium), Dead Space, Dragon Age (darkspawn (broodmother) , abominations and red lyrium), Fallout (Ghouls, F.E.V. and that mist), Half-Life series (headcrabs), Halo (The Flood), Knights of the Old Republic (rakghouls), The Last of Us, Mass Effect (husks), Quake IV, Starcraft (zergs),Resistance, Shadowman series, Siren, skullgirls, The Elder Scrolls III: Morrowind (corpus + sixt house), The Binding of Isaac (Everything), Thief series (servants, Freaks), TRON 2.0 (wrong digitalization), The Void (brothers), Tabletop games World of darkness (both), UFO series

For more examples: http://tvtropes.org/...Main/BodyHorror



#589
Verilazic

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All Things Aerial.

 

Everything from birds to airships to floating islands, to whatever a medieval airport would look like. Could be steampunk, or just high fantasy (think Skies of Arkadia... which was more like high-seas in the beginning). Certainly room for any sort of flying object, but the ideal outcome would be enough  key content to make a module that is convincingly airborne. Or at least to have more than one option for an airship. You get the picture.


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#590
Darkniciad

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Cutscene Helpers

 

Increase the flexibility of cutscenes by creating things specifically for use in them.

 

Invisible walls that can have other placeable objects attached to them similar to portraits hung on regular walls.  Black walls with window/keyhole/etc. shapes cut into them to look through with the camera.  Prefabs that only require assigning the roles.  Tilesets that mimic existing Bioware areas but remove/move walls and features to increase the number of potential camera positions.  Skinnable walls that mimic beds, floors, etc. for top-down camera angles.


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#591
Tarot Redhand

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Been thinking about this last suggestion for a while. I would definitely add to it a new set of scripts that are easier to use with less idiosyncrasies. This is not to dis the ing_cutscene routines but they are hardly intuitive.

 

TR



#592
rjshae

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Noble Cause

This challenge is to represent the tools, symbols, appearances, and capabilities of the nobility, particularly the royal court. Potential ideas include throne rooms, elite royal guards, heraldic symbols, the queen's boudoir, a king's special armor, royal carriages, courtiers, crowns, jesters, banquet hall, rich tapestries, silverware, jousting instruments, mirrors, baths, private chapel, royal huntsman and stables, spoiled princes and princesses, toys, dancers, performers, and various members of the nobility. An implementation of the Aristocrat NPC class could be built, for example.


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#593
Shadowing2029

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Corrupting Evil

 

"Land itself looked like its master, cruel and insane."

"Oh god, i am sorry. She... She ate them.. How does the human meat tastes like?"

"You have lied to me! The ghost was protecting us from that thing inside your child! Now die! Die for your trachery. And rest of you shall die too, to quelnch mine rage."

"Bethayed! Shuned! Now prepare you fools for evil never rests!"

"Hey its just a book it cant hurt me. Can it?"

"Paladins? Blah! those fools cant do whats is nescesary."

"I need it! I dont care who give it to me! Gods, devils of demons! Somebody give me power to ordinate the justice!"

"I too used be like you, but this place is no place for good folk, but they also needs an savior."

 

This one is theme of corruption, when heroes are wrapped by the evil of their enemies to become like them like Nietzsche

said "He who fights with monsters should be careful lest he thereby become a monster. If you gaze long into an abyss, the abyss will gaze back into you." This is the game of corruption where experienced heroes cant be distinquieshed from lesser villians. Where paladins sell thair souls to demons to destroy others like the blackguards. Where heroes valliantly fights the ghosts to save the town only to find it reanimating dead for army.

 

Edit: certainly i got better at writing lore.



#594
Quevy

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Hello everyone,
I have no idea if this has already been already suggested before, my knowledge is de minimis and read everything is an effort, but I have always thought that some groups of people positionable, group of people talking, craftsmen and farmers at work, children playing ball or spinning would be interesting and would avoid to insert scripts and stages.


#595
ehye_khandee

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Refreshing/expanding post...

 

 

Oopsies: Objects and creatures in the wrong place at the wrong time. Examples include: creatures that appear lodged in some crevice or pipe or even stuck in the classic NWN portcullis door, classic "smoking boots", legs/arms pinned under boulders, corpses with wagon tracks across them, non-animated creatures in sitting/laying positions for dramatic "dying breath" conversations, spilled and broken items, peg-legged NPCs, and more.
{ Suggested by ehye_khandee }

 

 

I also need arms (as if reaching through a grate from shadows beyond), animation optionally triggered. More legs too for 'haystack' romances.

 

I need light-producing candles that PCs can carry, both hooded and open.

 

I need some farm gear too, plows, harrows, hand-tools (both placeable and items).

 

I need trappers (floor bits that can animate / attack / roll-up) and wagons/carriages that are CREATURES so we can better make them move (following a horse that draws it possibly?).

 

Hope these ideas help.



#596
Shadowing2029

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Grimdark:

Pague is ravaging countryside.

Diseasted people suffering from black death.

Piles of corpses ready to be burn.

Wagons carrying corpses.

Corpses used as war banner by savage creatures.

Violated girls.

Wounds.

Creatures twisted by great evil.

Evil looking friendly creature.

Creepy cults and their unearthy patrons.

Inquisition, and its methods.

Cripples and tools they need.

Tortuge its tools and victims.

 

PS: Berzerker manga is good source of information like warhammer and eauropan dark ages.



#597
Shadowing2029

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Primitive Civilizations

Bone, stine weapons and armor, crude ironworks

Creatures with tribal tatoos.

Huts of all kind (primitive)

Tribal ceremonial items.

 

Common Stuff and salvage

Things like cups, wagons, lanterns and such.

Also it could contain pithfork and some farming tools as weapons.

Also improvised items or common items with unusual use (bashing cups, door or table shield, sword made from plow or guilotine axe. Placeables like table campfire door from shield or table, table from door or shield with axes, junk huts. At last junk armors, who wanna to wear door armour or put helmet? We also have a shields on straps. Oh and i forgott about some scavengers and junk creations.)

I put it together becouse they are close.


Modifié par Shadowing2029, 26 juin 2016 - 08:55 .

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#598
Shadowing2029

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The Age of Enlightment / Great war

Featuring 18-early 20 cetrury weapons clothes, helmets, gas masks and machinery, grand steam constructs, really old cars, their fantasy brothers, some steam and clockwork robots and also the people and buildings. Also terrible weapons and defences of WWI like combat gases, alltilery and tranches.

Pictures

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yet_another_german_soldier__wwi__by_jdci

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PS some warhammer 40k guardsmen armies are good inspiration too like Vallhalan, Krieg, Urslavik or Chaos



#599
Sachie

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Cursed Magical Items - I've played a few modules where there were cursed items and while they can be a bit annoying for the player, it still has me wondering "why not more?" For example, there was this one module I played that has this longsword that was cursed by the dragon that it was used to kill. This wasn't something you found out until you walked around with it as you'd take damage while outside by just carrying the sword in your pack.

Ideas for Fun Scripts (assuming they don't already exist):
- Scripts to prevent players from removing an item after equipped where the item will just reequip itself.
- Scripts to direct your henchmen to pick up items because when you live in world where cursed magical items exist, you're going to want your henchmen to pick up that "Ring of Elemental Resistance" because you're not entirely convinced it isn't actually the infamous "Ring of Mockery" that will hit you with CHA-5 and change your name to Human McHumanFace.

Lists of Specific Curse Items:
- http://dungeons.wiki...Category:Cursed
- http://www.worldofme...ns/ch30s02.html
- https://dnd-wiki.org...5e_Cursed_Items

Or maybe there isn't anything wrong with the item at all, and it has no curse. However creatures not native to the material plan are drawn to the weapon because they wish to claim it for themselves such that these other plane beings keep showing up out of nowhere randomly to attack the player.