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Monthly CC Challenge


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#201
Dark Defiance

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This one will actually sway my votes away from the Dwarves! This would be a a fantastic challenge for my self as a 2d artist to pull off some "Froudian"-like icons. Remember when I mentioned Augra's Great Conjunction model for "Magi scrying devices, and wondrous miscellaneous items of power" category?

Hehe. I can dream.

#202
The Amethyst Dragon

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oOKyeOo wrote...
well im not really sure where to begin on a summary lol -_- for my future reference how would i go about doing a summary for a suggestion, just write up more information about the diffrent groups like this?

Summaries are shorter, more compact overviews of a larger idea or piece.  Basically, just a way for others to get a brief look at what you want them to know, and they can do further reading/research/etc. if they want to know more.. :)

#203
Wall3T

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well! i hope everyone enjoys the summary then :3, ill post it again since were starting on a new page:

===========================================================================================
===========================================================================================


The Skesis:
4.bp.blogspot.com/--8I4o_EHogY/TchHsyA5vxI/AAAAAAAABH8/DUvN8zC7vd0/s1600/Skesis+1.jpg
http://3.bp.blogspot...00/Skesis 2.jpg

The corrupt rulers of the planet Thra, having inherited it from their benevolent predecessors. The Skeksis culture favors repetitive flamboyance, emotional pettiness, and a wasteful attitude toward life. Though they are capable of forming alliances, they are by nature extremely paranoid toward each other, making them uneasy to befriend.

The Garthim:
sixeleven.co.uk/wp/wp-content/uploads/2011/02/garthim.jpg

The imposing, tall, bulky, crustacean-like creatures known as the Garthimm are protected by a tough exoskeleton or carapace, who shamble on tentacles and brandish sharp crab-like claws. The Garthim also appear to be at least partly mechanical in structure, although this is unclear. They make a series of clicking noises which could be either organic or synthetic. Their eyes glow purple which could relate to there association with the Dark Crystal.

The Gelflings:
images.wikia.com/muppet/images/4/45/Gelfling.JPG
http://images.wikia....7/Gelflings.jpg

Slender humanoids with pointed ears and protracted facial structures who originally populated much of the world of Thra. Gelflings have similarities to both elves and halflings. Female Gelflings have butterfly-like wings that can be folded to fit easily under clothing. These wings can be used to slow a long fall to allow for a safe landing, even with the added weight of a second Gelfling holding onto the first.

The Gelflings once had a flourishing civilization, as seen in the ruins of one of their cities in the film, and had a system of writing similar to hieroglyphics. The Garthim likely played a major role in there species decline.

(all reference from Wikipedia, edited by me)

Modifié par oOKyeOo, 14 juin 2011 - 04:03 .


#204
Renzatic

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oOKyeOo wrote...

just came up with a new idea, but im not sure how much popularity it will gain:

i just recently re-watched the movie: "The Legend of the Dark Crystal", and thought how neat it would be to have some of the creatures implemented into NwN.


I wholeheartedly endorse anything to do with getting some Dark Crystal into any game. One of you talented people around here need to get off your butt and start work on this, like, posthaste now. The dorfs and poor people can wait.

Seriously. Now. :shakes fist:

Modifié par Renzatic, 14 juin 2011 - 04:24 .


#205
TheSpiritedLass

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@oOKyeOo - Added the theme for the pile for August's poll. =)

Edit adds:  I'll be out of town at the end of the month.  So any new poll themes that come in after today will appear on Sept's poll instead of August.  That way I can send Karvon (who will be handling the poll) the information before I head out of town.

More edit adds:  Forget the previous edit, I apparently forgot how to use a calendar there for a bit. ;)  NEXT month the poll options will freeze early, not this month.

Modifié par TheSpiritedLass, 16 juin 2011 - 05:16 .


#206
Wall3T

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awesome ^^ thanks TheSpiritedLass! im not sure what kind of votes it will recieve but at least there are some willing to endorse the idea :3

i might considre the Dark Crystal theme to include anything related to the world (Thra), so i might go back and edit my summary to include more such as: more creatures, landscape, Augra, and the Skesis castle as a few ideas...

#207
TheSpiritedLass

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Just a heads up: Any new theme suggestions y'all want added for the Sept poll need to be posted/turned in by July 25th (which is a Monday).

#208
olivier leroux

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The Custom Content Challenge is among the finalists for the AME's Golden Dragon Awards, in the category Community Contribution - congratulations to all the initiators, participants and supporters who made this happen and keep the challenge alive!
:happy:

Modifié par olivier leroux, 05 août 2011 - 11:06 .


#209
TheSpiritedLass

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Wow! That is quite an honor. Thanks for letting us know. =)

#210
Mirgalen

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Yes please!

If I had a toolset I would make a module based on that masterpiece. I have done some prelim work on that a way back.

For Skeksis I planned to use the hook horror model or the type I demon.
For Garthim, Umber Hulks.
Mystics are a bit of a problem with no new model I could only think of bears.
Podlings can be based on gnomes and gelflings on halflings.
If we want to use exotic creatures like Landstriders and Nebries they will have to be modelled.
I have already created Jen, Kira and Aughra as PC/NPC.

#211
TheSpiritedLass

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Anyone out there interested in taking over doing the demo modules for the contests? This would involve:
- Making one map.
- Creating a blueprint for each new piece of content.
- Displaying that blueprint somewhere on the map.
- Sending the finished demo module back to me for posting to the Vault.

Any takers? *extremely hopeful look*
-- Mistress, would actually adore -=any=- ongoing help with managing the CCC stuff.

#212
Estelindis

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I'd probably be able to do it. I always make a demo mod for my stuff anyway.

#213
TheSpiritedLass

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I'm so tempted to jump all over that, but were you not just saying that you were crazy busy?

#214
Estelindis

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Absolutely, but it takes me way less time to merge content than it does to make content. Though perhaps my demo modules would be fairly crappy compared to yours. ;-)

#215
TheSpiritedLass

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While firmly thinking you are crazy, I'm quite happy to accept the help. *hugs* Shall we start with this month's creepy/horror theme? I can email you out the hak file once the content is merged. The demos don't need to be all nice and pretty. Mine are quite boring. The biggest thing is making sure each bit of content is displayed with the artist's name.

#216
Birdman076

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I too can help with demo mods as I am doing more messing around in toolset/building then playing at this point in time.

#217
Jenna WSI

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I'd like to suggest "Helms" as a monthly challenge. I've never met a single player who liked the current selection in NWN... most people find them pretty derpy looking and use the hood instead.

#218
Wall3T

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though not entirely related, id like to see some more Open Faced Helms as well

#219
Jenna WSI

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There are some vfx open helms if you're interested in that, Kye.

#220
TheSpiritedLass

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*beaming at Birdman and Este* So which one of y'all would enjoy doing the demo module for the horror theme?

@Jenna - That is a BIT too close to the "New Helms, Hats, Hoods, Hair Accessories, or other head decorations" theme you suggested that was done back in Jan/Feb, doncha think?

#221
Birdman076

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TheSpiritedLass wrote...

*beaming at Birdman and Este* So which one of y'all would enjoy doing the demo module for the horror theme?

@Jenna - That is a BIT too close to the "New Helms, Hats, Hoods, Hair Accessories, or other head decorations" theme you suggested that was done back in Jan/Feb, doncha think?



Wanna flip a coin? :P It matters not to me, we can alternate or we can go based on who has what workload already, or we can spin a wheel, have a thumb war, play tiddlywinks or whatever. :D I'm easy so whatever is the concensus.

#222
Builder_Anthony

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Im not sure whos doing it but but could you add this nwn standard script to a pile of skulls placeable.Its a common script but a nice touch to any mod.Seeing it in action is supriseing and placeing the skulls on a evil altar works well to when they click on it.

Place in on click of pile of skulls.

//::///////////////////////////////////////////////
//:: Howl: Fear
//:: NW_S1_HowlFear
//:: Copyright © 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    A howl emanates from the creature which affects
    all within 10ft unless they make a save.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 14, 2000
//:://////////////////////////////////////////////
//:: Updated By: Andrew Nobbs
//:: Updated On: FEb 26, 2003
//:: Note: Changed the faction check to GetIsEnemy
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
void main()
{
    //Declare major variables
    effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
    effect eHowl = EffectFrightened();
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
    effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
    effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND);
    effect eLink = EffectLinkEffects(eHowl, eDur);
    eLink = EffectLinkEffects(eLink, eDur2);
    float fDelay;
    int nHD = GetHitDice(OBJECT_SELF);
    int nDC = 10 + (nHD/4);
    int nDuration = 1 + (nHD/4);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
    //Get first target in spell area
    object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
    while(GetIsObjectValid(oTarget))
    {
        if(GetIsEnemy(oTarget) && oTarget != OBJECT_SELF)
        {
            fDelay = GetDistanceToObject(oTarget)/10;
            //Fire cast spell at event for the specified target
            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_FEAR));
            //Make a saving throw check
            if(!/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
            {
                //Apply the VFX impact and effects
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(GetScaledDuration(nDuration , oTarget))));
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
            }
        }
        //Get next target in spell area
        oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
    }
}

#223
The Amethyst Dragon

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Just added the CCC to the community site: www.neverwinternights.info/cc_ccc.htm. B)

#224
TheSpiritedLass

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Neat! Thanks for the link oh large purple one. *grins*

#225
Jenna WSI

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TheSpiritedLass wrote...

*beaming at Birdman and Este* So which one of y'all would enjoy doing the demo module for the horror theme?

@Jenna - That is a BIT too close to the "New Helms, Hats, Hoods, Hair Accessories, or other head decorations" theme you suggested that was done back in Jan/Feb, doncha think?


Yes, I'm just a ****** somtimes. >.<