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#1
Arijharn

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Anyone else wonder if during the course of the 10 year storyline whether the specific time zones (for want of a better term) will be clearly marked, and whether our Champion of Kirkwall (and by extension, everyone else) gets older, more wizened and/or powerful? 

#2
silentStatic

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I do. In fact, I hope that will be the case. One problem with many RPG's is that you are never really told how much time you have spent on your quest (even when they have a calender it feels quite abstract). DA:O was a prime offender IMO, with the whole story-line lasting 2 years (cannot remember source), while I felt it only lasted a few month (since the main Darkspawn horde never left the Lothering area en-masse before the end of the game).



One of the few games that I think handles it well is Fable 2 (for all its other shortcomings). At one point you are given a position in order to archive a goal. It is clearly stated that it might be some time before you will have a chance to accomplish it. First you skip forward a few days, then a few months, and in the end, 10 years.



As for Dragon Age 2, my hope is that we will be given clear points where Hawke either will try to settle down (only to be pulled out later of course), do a lot of long term work/plan towards an important goal - and we then fade out and come back a few years/months later (with some of the important people looking older or dead).



I am not sure that is going to be the case however.

#3
Jamie_edmo

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I just hope that the time-skips aren't as subtle as Assassins Creed 2

#4
Guest_Kordaris_*

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I think we will start in year one, then the story will skip to 8 years later. Thus we will be given 10 years but actually gameplay will cover only part of that time.

#5
Rubbish Hero

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Interview say Usual Suspects.

Modifié par Rubbish Hero, 29 juillet 2010 - 05:46 .


#6
Arttis

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Arijharn wrote...

Anyone else wonder if during the course of the 10 year storyline whether the specific time zones (for want of a better term) will be clearly marked, and whether our Champion of Kirkwall (and by extension, everyone else) gets older, more wizened and/or powerful? 

I think one of the earlier dev posts said you will know when you go into a time zone or somethign where you know there is no going back.

#7
Artemis_Entrari

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Arttis wrote...

I think one of the earlier dev posts said you will know when you go into a time zone or somethign where you know there is no going back.


I wonder whether the shift in time triggers automatically, or whether it's up to the player to decide (ie. it's obvious that by accomplishing Mission X, you are now done with that part of the game).  If it's the former, that could be an issue when it comes to unfinished quests, or quests you want to return to at a later time.

#8
Dick Delaware

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silentStatic wrote...

I do. In fact, I hope that will be the case. One problem with many RPG's is that you are never really told how much time you have spent on your quest (even when they have a calender it feels quite abstract). DA:O was a prime offender IMO, with the whole story-line lasting 2 years (cannot remember source), while I felt it only lasted a few month (since the main Darkspawn horde never left the Lothering area en-masse before the end of the game).


I am with you completely. It was quite difficult to get a sense of the progression of time in Dragon Age. I know a lot of people will moan and groan here, but I think Origins would have really benefited from a time limit, sort of like the main quest in Fallout 1. You were never really ever scared of the darkspawn at all because you knew that you could just go to Denerim from Orzammar to buy more gear without it ever coming back to bite you in the ass. Origins wasn't a sandbox game like a Bethesda title, so it's not like doing this would hamper exploration. In a sandox, I can see how it might be a pain in the ass to have an urgent quest that is time sensitive, but for Origins, I think it would have added a lot.

That's one thing that has always bugged me about RPG's. The villain always seems like such a nice guy that he's even willing to wait until you have your army gathered before he even begins to ravage Denerim. I also hated in Mass Effect where everybody is telling you to find the Conduit ASAP, and even go as far as titling the quest "Race Against Time: Saren", but there is no pressure at all to find this guy. Can't stand that stuff. It kills a great opportunity for atmosphere and makes the world seem like the contrived product of a designer, rather than a living world that exists independent of the player character.

#9
MKDAWUSS

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If the character ages, that could create some interesting CC problems. I know of some games like the Sims where a kid can look like a freak as a child but be totally hot as an adult.

#10
MKDAWUSS

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Dick Delaware wrote...

silentStatic wrote...

I do. In fact, I hope that will be the case. One problem with many RPG's is that you are never really told how much time you have spent on your quest (even when they have a calender it feels quite abstract). DA:O was a prime offender IMO, with the whole story-line lasting 2 years (cannot remember source), while I felt it only lasted a few month (since the main Darkspawn horde never left the Lothering area en-masse before the end of the game).


I am with you completely. It was quite difficult to get a sense of the progression of time in Dragon Age. I know a lot of people will moan and groan here, but I think Origins would have really benefited from a time limit, sort of like the main quest in Fallout 1. You were never really ever scared of the darkspawn at all because you knew that you could just go to Denerim from Orzammar to buy more gear without it ever coming back to bite you in the ass. Origins wasn't a sandbox game like a Bethesda title, so it's not like doing this would hamper exploration. In a sandox, I can see how it might be a pain in the ass to have an urgent quest that is time sensitive, but for Origins, I think it would have added a lot.


Even more glaring was Connor the Demon. You could promise to go to the Circle Tower, and proceed to gain the dwarves and elves and then go to the Circle as planned and notice no change in Connor's condition at all.

#11
lv12medic

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Argh... I keep hearing Time Skips and think of Futurama.  I doubt it'll be as drastic though, and there'll be a bunch of "Are you sure, really sure, really really sure with a cherry on top?" things going on to prevent you from breaking the Time Space Continuum by accident.

DA:O with time skips:

Warden: Howe's attacking the castle!
SKIP
Warden: *gulp* "What the heck did I just drink, AHH MIGRAINE!"
SKIP
Sten: "No"
Warden: "Who are..."
SKIP
Oghren: "Thunder Humper"
Warden: "What did you just..."
SKIP
Morrigan: "I can save you both if you sleep with me tonight."
Warden: "What in the Makers Breath is going on here?!"
SKIP
Your Journey has Ended

#12
Guest_Kordaris_*

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MKDAWUSS wrote...


Even more glaring was Connor the Demon. You could promise to go to the Circle Tower, and proceed to gain the dwarves and elves and then go to the Circle as planned and notice no change in Connor's condition at all.

Didn't the village turn into zombies though if you waited too long?

#13
Aradace

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My only hope....is that by using this "10 year span" that everyone doesnt ends up with what I like to call "Fable Syndrome" Which is where your character ages but all other NPCs around you seemingly stay the same and dont age at all.

Modifié par Aradace, 29 juillet 2010 - 06:30 .


#14
Dick Delaware

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Big missed opportunity there. Really, the Redcliffe quest would have been nearly perfect if they included that. It was even worse there because Teagan heavily hinted that leaving would have been trouble. I was really disappointed when I came back and nothing changed - I felt like I got off too easy.

#15
Dick Delaware

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Kordaris wrote...

MKDAWUSS wrote...


Even more glaring was Connor the Demon. You could promise to go to the Circle Tower, and proceed to gain the dwarves and elves and then go to the Circle as planned and notice no change in Connor's condition at all.

Didn't the village turn into zombies though if you waited too long?


No, the villagers turn to zombies if you leave them to fend for themselves. THAT was cool. Nothing changes however, if you remain to defend Redcliffe, subdue the Demon but keep Connor alive, and then head to the Circle so that you can find mages for the lyrium ritual. You come back and everything will be just as you left it.

I thought it would be pretty cool to come back and have to fight Zombie Teagan.

You know, when I was playing through for the first time, based on conversations with Teagan and the arl being a man of law (he would send his son to the Circle no matter what), he struck me as the kind of guy who would rather have his son die than go through a blood magic ritual. I thought initially that going through with the blood ritual would ****** him off greatly, more so than simply killing his son. Am I alone on this, or did any of you think this as well?

Modifié par Dick Delaware, 29 juillet 2010 - 06:40 .


#16
Saibh

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Dick Delaware wrote...

Kordaris wrote...

MKDAWUSS wrote...


Even more glaring was Connor the Demon. You could promise to go to the Circle Tower, and proceed to gain the dwarves and elves and then go to the Circle as planned and notice no change in Connor's condition at all.

Didn't the village turn into zombies though if you waited too long?


No, the villagers turn to zombies if you leave them to fend for themselves. THAT was cool. Nothing changes however, if you remain, subdue the Demon but keep Connor alive, and then head to the Circle so that you can find mages for the lyrium ritual.

You know, when I was playing through for the first time, based on conversations with Teagan and the arl being a man of law (he would send his son to the Circle no matter what), he struck me as the kind of guy who would rather have his son die than go through a blood magic ritual. I thought initially that going through with the blood ritual would ****** him off greatly, more so than simply killing his son. Am I alone on this, or did any of you think this as well?


Loghain implies that Eamon certainly knew Connor was a mage and was turning the other cheek. As with all things Loghain, it's hard to know what he believes and is right about, and what he believes and is deluded about.

Personally, I think that he probably weighed his anger as an arl with his love as a father, and love won out. Yes, his wife died--but it was her fault (and perhaps his, too). You saved his life, something the country really needs. You preformed a blood magic ritual, but the blood mage himself is still in custody. You just got Andraste's Sacred Ashes, and for a Maker-fearing man that's something special. It's even possible you saved Redcliffe. He really doesn't have the room to be angry.

#17
Dave of Canada

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We will escape Lothering and then they'll have a ten year timeskip to the end of the game.



Hawke will be a tyrant or a savior depending on what he said to his sister while escaping.

#18
Dick Delaware

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Saibh wrote...
Loghain implies that Eamon certainly knew Connor was a mage and was turning the other cheek. As with all things Loghain, it's hard to know what he believes and is right about, and what he believes and is deluded about.

Personally, I think that he probably weighed his anger as an arl with his love as a father, and love won out. Yes, his wife died--but it was her fault (and perhaps his, too). You saved his life, something the country really needs. You preformed a blood magic ritual, but the blood mage himself is still in custody. You just got Andraste's Sacred Ashes, and for a Maker-fearing man that's something special. It's even possible you saved Redcliffe. He really doesn't have the room to be angry.


Really, I don't remember that conversation with Loghain. That's pretty cool. It's been a while since I played Origins.

Heh, but what if you're a sociopath like me and decided to leave Redcliffe to die, come back later, kill Connor, and land a crisp right cross on his old lady's jaw while she is in tears trying to stop you from killing her son?  He'd have plenty of room to be angry here.

Modifié par Dick Delaware, 29 juillet 2010 - 06:59 .


#19
Saibh

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Dick Delaware wrote...

Saibh wrote...
Loghain implies that Eamon certainly knew Connor was a mage and was turning the other cheek. As with all things Loghain, it's hard to know what he believes and is right about, and what he believes and is deluded about.

Personally, I think that he probably weighed his anger as an arl with his love as a father, and love won out. Yes, his wife died--but it was her fault (and perhaps his, too). You saved his life, something the country really needs. You preformed a blood magic ritual, but the blood mage himself is still in custody. You just got Andraste's Sacred Ashes, and for a Maker-fearing man that's something special. It's even possible you saved Redcliffe. He really doesn't have the room to be angry.


Really, I don't remember that conversation with Loghain. That's pretty cool. It's been a while since I played Origins.

Heh, but what if you're a sociopath like me and decided to leave Redcliffe to die, come back later, kill Connor, and land a crisp right cross on his old lady's jaw while she is in tears trying to stop you from killing her son?  He'd have plenty of room to be angry here.


I think he probably is angry, but he can't show it. He needs to stop Loghain, save Ferelden, and you're the only one who can do it. If you get caught thieving he'll subtly threaten you to stop, but if you do it again, all he says is "What can I do? S/he saved my life. I'll pay for it, keep it on the down low" (paraphrasing). There's not much he can do.

I think Eamon's a very interesting character with a lot of subtext if you want to see it--sure, you can think of him as the only Lawful Good character in the game, but you can also think of him as a cunning manipulator (far better than Loghain or Morrigan) who's out for control of the throne. I don't think in any scenario he's evil, but I think there's room to think not all of his intentions are pure.

Modifié par Saibh, 29 juillet 2010 - 07:10 .


#20
Dave of Canada

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Dick Delaware wrote...

Really, I don't remember that conversation with Loghain. That's pretty cool. It's been a while since I played Origins.

Heh, but what if you're a sociopath like me and decided to leave Redcliffe to die, come back later, kill Connor, and land a crisp right cross on his old lady's jaw while she is in tears trying to stop you from killing her son?  He'd have plenty of room to be angry here.


That's probably the only part of the game where I'd like to have sunglasses and say "Deal with it."